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Hi everyone, I have notice that there is problem which I am constantly coming across with. Quite often, the renders I do result being different once I render them in a viewport window. For example: This is a render I did on a design layer and both shape and texture look fine. But then, when I render through viewport on to a sheet layer, I end up having a different image: The image looks blurred and the texture lose its original color. I tried to scale up the viewport scale to see if at a bigger scale the resolution would change: and the image did improve in terms of sharpness but still the texture's color would not match the one I have in the design layer. Another odd mistake I've bumped in to, is this: It did happens a few time now, that when I render a solid, on the final render image comes up a shape that is not supposed to be there. In the green circle there's this black form that does not appear in the design layer as solid. In this case the green circle should result just the same as the blue one. All these little inconsistencies, often showed up in the final renders and even If I go back to try to sort them out I will not find the solution. I am wondering if this could be due to hardware performance that are not matching the software requirements or maybe some render settings that need to be edited? Once again, thanks for your help. F.
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