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Found 3 results

  1. Bitmap image renders totally black in VW 2019. If I zoom way in it looks normal.
  2. Hi Everybody, I am using some bitmap images in my project model. These Images are the murals that we are using on the wall. When I create a sectional viewport on to sheets in hidden rendering , it does not show up but I can see them when I try to edit the sectional viewport within section in-place or in design layer. Is there a way to use these images (in whatever format) so it can be visible in sectional viewports. Thank you!
  3. Hi, I'm trying to change the size of the bitmap associated to a particular shader record in a texture. I'm not sure how to do that but I assume that I can do it through some code like this: shaderRecord = vs.GetShaderRecord(texture, 1) bitmapHandle = vs.GetTextureBitmap(shaderRecord) # Get bitmap width and height pixels paintWidth = vs.GetObjectVariableLongInt(bitmapHandle, 530) paintHeight = vs.GetObjectVariableLongInt(bitmapHandle, 531) # Set the bitmap feature to max wdith vs.SetTexBFeatureStart(bitmapHandle, 0, 0) vs.SetTexBFeatureEnd(bitmapHandle, piantWidth, 0) # Set the width feature to the corresponding real world dimension vs.SetTexBitFeatureSize(bitmapHandle, vs.PImage_Width) # Set the bitmap feature to max height vs.SetTexBFeatureEnd(bitmapHandle, 0, piantHeight) # Set the width feature to the corresponding real world dimension vs.SetTexBitFeatureSize(bitmapHandle, vs.PImage_Height) The problem is that bitmapHandle doesn't seem to work for most of these calls. Specifically GetObjectVariableLongInt returns 0 in both cases. I'm sure it is something obvious but I cannot find where is the problem. Helps would be appreciated. Cheers --Carlos

 

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