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Showing results for tags 'ambient occlusion'.

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Found 2 results

  1. I like to composite screenshots in photoshop as opposed to rendering with renderworks. Is there a way to render multipass like in C4D or a "white model" render? I'd like to isolate the SSAO pass from the openGL render if possible, and I really hate turning everything white... maybe there's a script that temporarily (or permanently, but undo-able) turns all objects white? Thanks in advance.
  2. Hi, I think this is a bug. It relates to how the Fill of the Clip Cube is visualized with and without ambient occlusion. Look at the two screenshots to understand the problem quickly.