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Found 61 results

  1. Hey all, While importing VWX truss symbols from the subscription library, the symbol shows up as a solid in 3D (see attached). Does anyone know how to make them show up like a normal truss. Like when using the Spotlight Truss Tool Plugin?
  2. Hi all, I've been trying to troubleshoot a file that a friend sent over. The task is to export a lighting plot which has been drawn in Vectorworks into DWG with all the 3D Spotlight objects in its proper 3D space when being opened in AutoCAD. The lighting plot includes lighting trusses that are at an angle, so Design Layer Viewports have been used to properly display the angled trusses in 3D. I have discovered that once hybrid symbols are being sent into DLVP I am unable to export the 3D objects to DWG properly. The DLVP objects that are exported are in its angled orientation but only with the 2D elements exported and not the 3D elements. The lighting truss and lighting fixtures that are not sent into DLVP - i.e. those that are in its "normal" horizontal orientation remains exported as expected. To demonstrate, I have created a VWX test file with Spotlight 3D objects and exported it to DWG. Attached is the 3D test VWX file, another VWX file with the DWG reimported back in, as well as a couple of snapshots with the export settings. In the snapshots, the truss with its angled orientation is on the left, while the right is the truss with its normal orientation. Possible (serious) bug, or am I doing something wrong? Gabriel 3D test VWX file.vwx 3D test DWG import file.vwx
  3. Asemblance

    Creating 2D Plans from 3D Model

    Hi All, I've reached the point where I'm trying to extract some 2D images from our first full 3D modelled project. I've done a bit of googling around but can't find any clear definitive advice about how to create 2D plans. Also it would be good to know any potential pitfalls or things to watch out for when modelling to achieve good 2D plan results.. As far as I can tell there are two options: 1- Make a viewport in the Traditional 2D way, as previously done when drawing in 2D. i.e. when creating a second floor plan, only the '2nd floor plan' layer would be turned on in the viewport. Any info from layers below (i.e. a ground floor roof, a Staircase drawn on the 1st Floor layer but which arrives at the 2nd floor plan) would have to be drawn on separately. Not ideal or very 'Smart' really, could end up with some inconsistencies. 2- Make a Section Cut viewport using either a) the section cut viewport tool, or b) using the clipping cube tool. The whole model would be turned on, so elements from below will appear. Care would have to be taken to get a good 'clipping' distance. Advantage is that it could show information from below, such as lower level roof structures or double height spacers. But this can include information you don't want to see sometimes. For instance, in a second floor plan I may see some outwards opening door swings from the ground floor plan below protruding out. Any advice from some of you seasoned 3D pros would be great! Thanks, A
  4. Hi All, I'm gradually getting to grips with 3D Vectorworks, but still finding some simple things frustrating, and I'm sure its just my lack of knowledge! Is there a way to move things to a specific 'global' z height? For instance, I want to move an object to sit on 'z=0', but there is a bunch of geometry around there which makes it hard to snap precisely. Or, I want to move the object from within an awkward 3D view. Any tips or advice?? A
  5. Hi all, I've used Vectorworks for many years, but only to do 2D work (plans, sections, construction drawings etc.) and am pretty confident at it (at least the bits that I use!). I would like to start using it for 3D. At the moment I use SketchUp to create a model, then Photoshop for post-processing. I would probably stick to Photoshop for some work, but make use of much better rendering within VW. I am hoping that there are people in the same position as me who have some advice, tips and resources to share, as I pretty much plan to teach myself, and would like this to be in as efficient a way as possible. Are there things you always wished you knew? Have you found any amazing blog posts or tutorials? Are there libraries of textures or objects that you'd recommend? All advice would be appreciated - I have a good project to learn on, and excited to get started! Thanks! Fi
  6. António da Cunha

    Export 3D PDF - Layers Order

    Is it possible to influence the order of Layers and classes when exporting 3D PDF? I have an order of Layers 01, 02, 03, etc... and I want them to be exported in that order as a 3D PDF and stay in that order when opening my PDF viewer. Is this possible? Right now they stay in a disorganised order. Thank you!
  7. Why is it that Hardscapes do not allow for alignment of Render Textures in similar ways to other solid objects (i.e. extrudes and floors). The entire Render Tab disappears when using Hardscape Objects. This is not good and should be fixed ASAP.
  8. Hey everyone, thanks in advance for your consideration. I have been using VectorWorks for about 2.5 years (Im using VectorWorks 2016 SP6 for Mac) (I have attached a specs list of my Mac in the attachments ) I am trying to do a 3d Perspective View of a room, it has Wall, Door and Window objects along with some furniture items imported as sketch-up objects. It works all-right if i view it in wire-frame mode, but when i go to OpenGl (occasionally) or Final quality (always) it gets garbled and doesn't produce a correct image. For some reason, shaded and other polygons modes are working fine as well. Im only facing issues with Final Quality and Open Gl modes. Please let me know if i am doing something wrong or should check some setting, (My 3d visualising setting is set to maximum : VectorWorks>Preferences>3d Rotation>Detailed) I have worked on a similar project last month with lots of sketch-up objects and not faced any issues. (I am adding an image of this file as well) Thanks for helping ! 3d-Rahul_sir.vwx
  9. patriciamayme

    3D Shape question

    I am trying to create a drawing to replicate a scenic tile that my boss wants to use. Below is a picture of the tile. It is essentially a 3" raised curve on a 2' square. I have been trying to figure out how to draw this for the last hour and I decided to ask if anyone had any tips on here. I just wish that multiple extrude worked with arcs. If anyone knows how to draw this, any help would be useful.
  10. Hi All, I am trying to export some 3D massing models (pitched roofed house models for context to a site model) to rhino but I cannot get any consistent results. I have tried most of the 3D export options, but VW either flattens the 3D down to the 2D plane, or tears the 3D model into individual planes and then centres them on the origin. The only conversion that gives me approximate 3D house style shapes is the 3DS export option, but all the geometry goes a bit wonky. Does anyone know a workflow I can use to export 'massing models' into usable 3D geometry I can import into another program. Thank you. Nicholas McLeod
  11. Mikedk64

    Multiple fills

    Hi, I have this single layer wall (100 mm). The wall has its color, fill etc. attributes from a class. In this class, I have drawn my own tile, as I use as the fill. This works great when I do a section view in the wall and looking from the front. So far so good. But now I want to have a section view looking from the top, and in this section I dont want the same fill in the wall. Is there a way to have 2 different fills for a wall, maybe controlled by two different classes or maybe something else.
  12. Hi, Is it possible to have a 3D brick texture on walls? so the brick is sticking 2 cm out of the wall.
  13. Hi, Is it possible to give a wall different colors/textures on the same component? I have a 10 meter long wall, that i like to give 3 different colors. the first 2 meter in red, 2 m eter in green and 6 m in blue. Is this possible on the same wall?
  14. Mikedk64

    Slab edge

    Hi, "This is a repost from ealier. I didnt get any answers, so i thought to try again" I have this floor made of following layers, Sand, concrete and tiles. The two first layers is just flat and wall to wall. But the tile layer has to have a virtical edge. In my test file, did I use the slab tool with the three layers, and afterwards did I make a 3D object, added that to the slab and so on. My problem is, that the top layer (tile layer) dosent follow the wall anymore. So is there a way to make the little edge, and still keep the auto-bound to the the wall? I do also need to have a drain in the floor (like in the file) I have attached a file, with my example. Test.vwx
  15. Hi, I have a question regarding wall stacking. (I am new to vectorworks, so maybe is it stupid) I have this two walls on top of eat other. The walls has two different wall styles and are on two different layers. The top layer has a elevation, that matches the height of the lower wall. The question is, when i edit the value of the top wall length, it changes to the correct length. But if I drag in the wall to get it longer, it removes the lower wall? So I can change the upper walls length by value, but not by dragging. How can this be, and what can I do to avoid this? See my attached test file Test_.vwx
  16. We often work with site models to visualize projects and there has always been an issue with sending items to the surface. Sometimes it works and other times, no matter what I try, it doesn't Curious if anyone has determined best practices for this or experienced the same issue and have a work around?
  17. cwinterLD

    DLVP cutoff in 3D Flyover

    Morning all! I'm having some issue with a design layer viewport being cut off when I engage the 3D flyover tool. I've attached (2) screen grabs showing two different 3d views, and the point where my views are cut off. Any support would be greatly appreciated. Thanks!
  18. Mikedk64

    Walls on top of each other

    Hi, I have two different walls on top of each other. Is it possible to do so, when i move one of them, the other follow.
  19. jakez

    3d detail drawing

    I'm looking for any help (tools, tips, suggested videos) in drawing this in its 3d form as accurately as possible: ... any advice would be greatly appreciated.
  20. I have been trying to curve a complicated extruded object by using the 3D deform tool, however, when I try to use it the tool won't even acknowledge the object, but it will with more simple shapes. Is there a reason why this is and is there a way I can get it to respond to my complicated extrude or is there at least another method I could use to curve my object? I've attached an image of what object I'm trying to curve.
  21. tringas1

    Loft Surface

    I'm trying you loft a surface with more than 3 sides. I've extracted NURBS curves from a solid shape that is too complex to take the texture I need. How would you suggest creating a loft surface with more than 3 sides? The shape I'm trying to construct is a car body, so the NURBS curves are the wheel well, the trunk of the car, door frames etc. This image shows the curves I'm using.
  22. A user has asked me how to set the height of the 'First Person' when in the Web View models exported by Vectorworks 2018. There are some rafters he can't get past in a loft of some sort. When exported from 2017 the menu icon (3 horizontal bars) enables one to set the height but this isn't available in 2018. The starting position/height of the initial view doesn't affect the First Person height, because as soon as you drop that little man down, he assumes a pre-determined height of between 1.5 & 1.8 meters. Can we please bring back the 'Set Height' controls?
  23. ford519

    Taper Solid Not Working

    I have modeled and converted to a solid addition, and when I try taper solid, the tool fails. Why? File attached. Thanks tapersolid_notworking.vwx
  24. tringas1

    Multiple Textures

    Hello- I'm trying to add multiple textures to a single solid object. I have an extruded rectangular shape that's serving as a "ground" covered in a sand texture. There is a point where it runs up against a wall that has its own texture and I would like to add a tall grass where the two meet. could someone help with adding both textures to the "ground"
  25. scottoire

    Spotlight - Export to 3d DWG help

    Wonder if someone could help with a DWG Export problem i am using Spotlight and trying to export my drawing in to a 3D DWG. i'm sure it is some settings i am missing, however when i export, the Truss and Lighting Instrument symbols remain as 2d Symbols (but retain the 'Z' measurement). Un-ticking the Decompose 3D Symbols and Groups button successfully exports the lighting instruments as 3D, but still not the truss. however the DWG does not retain the 3D Orientation of the lighting instruments. ie - some fixtures are spun 90 degrees, to appear flat on the front face of the set. however the DWG ignores this are outs all 3d Orientation back to Zero. any help with this would be great.
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