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Found 1 result

  1. Steve Riddle

    Modify mesh while keeping texture

    I am trying to show the visual effects of a proposed carpark and visitor facility. I have imported a textured .obj survey file in the form of a mesh (see attached file) and I need to insert the site model for the new carpark into this while keeping the terrain and textures of the surrounding area intact. I find when I try to edit/cut a hole in the mesh to create a space for the new carpark, the texture disappears. Is there a way to 'bake' the texture onto the 3d polygons within the mesh? or can the mesh be converted into another form that allows me to do this? Thanks, Steve

 

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