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Found 10 results

  1. Hi, A lot of times when working in 3D I want to use the Working Plane but my view got blocked by objects in front of the plane. The Clip Cube can help with that. But it takes a lot of time to setup. That's why I decided to make a script that sets the Clip Cube based on the active Working Plane. Since there are no functions available to set the position of the Clip Cube I used a trick to make a huge extrusion on the workplane and use that to set the boundaries of the Clip Cube. This works for most user-cases but unfortunately not for rotated Working Planes. @Marissa Farrellcan you throw in an enhancement request for more control of the Clip Cube with Vectorscript? Step 1: Set Working Plane Step 2: Look at Working Plane, view gets blocked Step 3: Run Script, view gets unblocked PROCEDURE ClipCubeByPlane; {Sets the Clip Cube position equal to the Working Plane.} {Since we cannot rotate the Clip Cube by script this work best with Working Planes on X and Y.} {© 24-06-2022 Arnhem - The Netherlands, Marcel Plomp} {Licensed under the GNU Lesser General Public License} VAR H1 :Handle; xRot, yRot, zRot :REAL; p0X, p0Y, p0Z :REAL; BEGIN {Turn off Clip Cube} SetPref(6707, FALSE); DSelectAll; {Create big extrusion} BeginXtrd(0,-1000000); rect(-1000000, 1000000, 1000000,-1000000); EndXtrd; {Get workplane coordinates} GetWorkingPlane(p0X, p0Y, p0Z, xRot, yRot, zRot); {Move object to workplane} H1:=LNewObj; SET3DRot(H1, xRot, yRot, 0 , 0,0,0); Move3DObj(H1, p0X, p0Y, p0Z); {Enable Clip Cube and delete object} SetPref(6707, TRUE); DelObject(H1); END; RUN(ClipCubeByPlane);
  2. I'd like a more efficient way of looking orthogonally at a surface of my model that isn't aligned to one of the cardinal views. We use 'Set Working Plane' and 'Look at Working Plane' quite a bit—because our buildings are not square boxes—but it's a convoluted process. Instead, one of the following options would be better, in order of personal preference: A new contextual menu item: Set and View Working Plane. With the Selection Tool active the user would simply right-click on any surface, select this option and it would set the Working Plane and take the user to an orthogonal view of the Working Plane.* A new 3D Modelling tool: Set and View Working Plane. Using this tool would not only set the Working Plane but also take the user to an orthogonal view of the Working Plane.* * It should always be orthogonal. I never want to look at a Working Plane in perspective. The first option is by far the most efficient, with two clicks and no need to move the cursor to a tool palette. The second option would have the benefit of pre-selection (as the current Set Working Plane tool works), and would still be relatively efficient with 3-clicks and one move to a tool palette. The current UI for this is a convoluted 5-click process: Move cursor to and select 3D Modelling toolset Select Working Plane tool Click on relevant face in model Select View menu Choose Look at Working Plane (for which there is no keyboard shortcut) If you're in perspective it will also require a 6th and 7th click to change to orthogonal
  3. I'm re-posting this because there was no real response to this problem. Could somebody have a crack at this and see if you get the same result? It happens in any document. Every time I change the Working Plane using the Working Plane tool, it seems that I get stuck with the new working plane and can't change it back. I'm using Planar Surface mode to select a new working plane. From the manual: Double-click the Set Working Plane tool to set the working plane to the layer plane. Nope. Doesn't have any effect. In fact, trying to select another planar surface to establish a new Working Plane has no effect. It's like the tool is a one-shot deal that needs a restart to fix. I'm using Screen Plane or Working Plane mode in Plane Mode under Document Preferences. Double-clicking the "Active Layer Plane" from the Working Planes palette does not have any effect either. The only way i have found to restore the working plane to the active layer plane is to restart. SOMETIMES... the program allows me to change the working plane more than once. Then it just decides that the Set Working Plane > Planar Surface Mode will no longer have any effect. This is driving me crazy. I have to restart the program to reset the planes every time that I want to work in a different plane.
  4. When working with "Multiple View Panes," I can set a working plane in 3D view, no problem. However, I need to sneak around any "Top" or "Plan" view, otherwise the Working plane will reset to Layer Plane when I return to the 3D View. Is this by design, or is something wrong? ...or is this the proper workflow for resetting to Layer Plane? Thanks! -Confused in Ohio.
  5. Hi I have a mesh, freely oriented in the space. I set a working plane in the needed orientation, then I Create Contours parallels to the X and Y axis on the mesh, obtaining NURBS curves. Then with Analysis menu I place a 3D Locus at each crossing point of X and Y contours, naming it and in an orderly way. At this point I would populate a Spreadsheet with the coordinates of each 3D Loci. I can observe that on Object Info palette, clicking on WP (purple WP icon) I get coordinates referred to the working plane. Now, if I create a database in a Worksheet row inserting the name, X, Y, Z I get always the Active WP (blue icon) coords. So, the question is: there is a way to tell to the formula inserted in Worksheet that I wish refer to the WP? Or I have to transform the coordinates to the WP Origin and Rotation? I attach an image of the Worksheet, the drawing and info palette showing the different values. Any help will be appreciated. Roberto Schermata 2020-01-10 alle 12.54.46.pdf
  6. Folks, I have created a survey of a building using a point cloud, and imported the cloud into VW2020. I have used the clip cube feature to reduce the cloud visibility to a lovely section through the building from which I can draw the floor plans. I know how to set up working planes. BUT, no matter what I try I cannot get a plane set so that I can actually draw any lines I can see. I can draw lines, but they are placed on the working plane that is invisible due to the clipped cube. Anyone know how to get this set up so that I have my working plane set at the working face of the clipped cube plane? Andrew.
  7. 99% of the time I work in rotated plan, placing plants directly on the design layer (I know it's possible to place them on sheet layers and avoid rotation-based issues, but I explicitly don't want to do this). Problems are 2: 1) Plants disappear when placed. They can (usually) be brought back by toggling "unified view", though weirdly it doesn't matter whether it's toggled to off or to on. Presumably this has to do with the working plane in rotated plan, but I can't figure out what the problem is or how to fix it. 2) The rotation of the plants themselves (in the OIP) are at the plan rotation, not 0, which creates havoc with the plant tags. Screenshot shows "disappeared" Osmanthus symbol. If I toggle Unified View OFF it reappears!!! I can deal with the second problem by realigning tags and leaders (somewhat arduous), but the first problem is now close to intolerable. Plant tool has _always_ been a nightmare, but I've now realised how ridiculous it is that with big jobs it's actually now quicker to work by hand, which shouldn't be the case. Can anybody help? -------------------- Windows 10 VW2016
  8. I was working on a symbol and wanted to use the 'set working plane' tool. I am able to set the working plane inside the symbol, but not able to use the 'look at working plane' button. This only happens when I'm on a sheet layer and open the symbol from the resource browser. Is there a specific reason this is not possible?
  9. Hi the set working plane tool has only two methods: you can align it to a surface or you can use three points to define it. In many cases, I want to look in the direction of a certain line in 3d space (the edge of some object or just a segment of a 3d poly), especially to rotate objects around a line, using the line as an axis. So I would have to set the working plane perpendicualar to the axis. What is the best way to achieve this? Or are there other ways to rotate objects around existing linear objects in 3d? Thanks for any help. Markus
  10. For the "set working plane" tool I suggest an aditional 3-point method: - first click = i.e. start point of a linear object/edge to be used as a rotation axis = origin - second click = end of this linear object/edge = define direction of z-axis - third click = somwhere else = define direction of x and y axis What you get: a working plane perpendicular to the the linear object or edge. Or even better: the rotation tool should have an option to define the rotation axis by two clicks on the linear reference object / edge and a third click to start the rotation. Currently the rotation tool can only align automatically to existing planes, but not perpendicular to existing linear objects or edges. Go see i.e. rotating in SketchUp: there you can align the rotation tool perpendicular to the rotation (z-) axis by click-dragging in the direction of any linear object/edge. What do you think? Thanks for supporting these whishes.
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