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  1. Would be great if we could have the search feature coming in the new Resource Browser for 2017, available for searching for classes/layers and toggling there visibilities and active statuses. Below are some screenshots of where it could be put, but basically the ability to search for any element (classes/layers/viewports) becomes a much needed feature. I've developed a menu plugin that does this for classes(demo below), but we need this across the board for layers/viewports/etc. https://player.vimeo.com/video/182485660
  2. In the event of a crash it would be great if we had an option to choose from the last Auto-Save file or list of recent auto-saves, instead of navigating to our backup folder all the time after a crash.
  3. Past week I was working on a project where i needed to use surface hatches. I think it can be implemented beter. When i was thinking about this i realized its 'bigger' then only the surface hatch part. To be honest i think there should be an overhaul of how classes work an what you can do with them. In general classes should have to ability to work as materials. This would mean you would create a class for every material with al the specifications needed (including R-ratings and other properties like weight/m3 etc.) With the new forum its easier to look for previous comments and discussions about this. I will included these because some things i borrowed from there. MOCKUP AND WISHES: ability to create 1 material / classes that you can set to use different settings for different scale. When you create a viewport (1:10) on a sheet layer that's different then the scale on your design layer (1:50) it automatically uses the properties of 1:10 instead of 1:50 This option could work as class overrides do now, but more automated. For every material you can set Lambda values so you don't have to do that in your wall style. The wall styles gets the options to use the values from your class or material or just use a different value. This should work like the attributes palette works: it can be set by classes, but it doesn't have too. Ability to use hatches and tiles in surface hatches. (I'm never been able to create in a simple way a hatch as I can with tiles) I don't like how hatches work together with textures. I think this should be 2 separate things that can work together but don't have to. It should not be part or your renderworks texture but something you can set separate. Beside that I think its confusing that you have a scale for the hatch in your recourse browser, as well in the renderworks edit texture. At the moment if you change the scale of your resource it changes in the renderworks texure as well. In someway this is logic but it worked unexpected for me. You should be able to change in % the scale of your hatch in the class/material without editing the resource in the resource browser. For a section and a surface we should be able to set different hatches without overrides, so lets split that up in different options. I wanna set the pen, fill, hatch, opacity, scale, thickness separately for: sections plans elevations
  4. Greetings all, 1.Third Party Development -would be great to have a section somewhere on the Dev Wiki or here on the forums where third party plugin developers can goto, to request for additional procedures/functions to the existing API calss (eg Viewport Class Overrides!), and also to see a roadmap of upcoming changes to the existing API (eg a number of calls are dropped from version 2012). To help us prepare for the yearly releases. Unless this is already available that I don't know of. 2. Project Management. -our office has just started using the Project Sharing feature, and it has been running smoothly so far. With the ability to comment on every change/commit a user does has been a great way for us to track what everyone doing. It would be great if this commenting feature could be added to non-project sharing files as you can add comments/notes/remarks to your file that your working on, and go back through the history of that particular file and see what you've done and when. Cheers Tui
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