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  1. Hi is there a decent way to use walls on slopes . The wall should folllow a parallel height to the ground . fixed height on starting and ending point. but should follow down a hill.. if I send my wall to the surface to my model, it follows perfectly on the bottom the slope.but not on the top.. is there any way not to correct it manually ? thanx in advance
  2. Project sharing walls randomly disappear, or shows up in one users Working file, and yet not in another users Working file (although both are refreshed and up-to-date). We have had a number of incidents where walls simply gone missing, randomly on different floors in our 10 stories bldg (currently being shared via project sharing and 4-5 users using it). For example it could show up in one users file, but not another, even though all refreshed and saved-committed etc. Other incidents have been where some symbols have updated fine to the latest updates someone made, but not other, i.e. some not being 'pushed through' to the project file even though saved and committed. Our workaround has been to save a new project sharing file from one of the users working files, but this delays/slow down the working process, and means spending a lot of time trying to find what / what hasn't updated / been pushed through. We are currently using VW 2017, is this something that has been corrected within the VW2018 sp3 ? kind regards anton
  3. In the past I created an exterior wall (e.g. 2x6 stud wall) + a separate wall for masonry veneer (4" + airspace). This requires separate symbols (or breaks) for each wall to install a door or window that cuts through both. Messy and time consuming. Is there a way to use VW wall types with components to do the same thing? I can create a wall with a masonry veneer component that stops at 4' above the slab, but then there is no finish material above 4'. How do you make one wall that has siding above the masonry veneer using the VW wall tools? The advantage will be if 3D door and window symbols will insert into each component (siding and masonry) correctly. TIA
  4. This may be possible to do - but I have never managed to find it: What I would like to be able to do is the ability to drag individual components from say one wall style to another. The reason being, in order to create a style you either have to start with one of the predetermined styles (which, no offence intended - are pretty useless) and add / delete new components at the same time as remembering what class, fill, hatch, rendering style etc. you want for each component you wish to change. What would be the ideal is to move from a generic wall / floor or roof style to a custom style without having to go round the entire building and start from scratch. There are far too many different custom styles in the libraries - it is the components which matter. I don't know how the engineers intended styles to work, but would it not be possible to 'drag' a component from the resource manager into the style (and bringing with it all of its attributes that have been set previously). Remember level of detail is critical in the overall process and I only want to move on to a higher level of detail when the project is ready to do so, the problem is that each style (whether wall, floor or roof) has to be created in advance and once it is created - it is very inflexible. Adding components to a style is not straightforward, you have to know all the attributes (I.e they need to be written down on a piece of paper or something) and added manually for each component - could they not just be dragged from one style (or a component library) to another with the attributes already attached. Items like plasterboard - should be on the same class for the entire building (unless you are specifically wanting different types - fire rated / acoustic etc.), so we should be able to drag a component from either a library or from one style to another (wall, floor, roof etc.). If I'm working in Uniclass (or any other standard which I want to use) - I want to be able to bring components in with the right classes and attributes, not spent hours ensuring that each component is correctly matched (I have a view that this is one of the reasons why so few people use standard classes). Also, when creating anything in Vectorworks, it would be really useful to be able to select using a 'pull down' instead of having to create using a blank text box each time.
  5. Hello Jim, I've had a similar problem, but with VWX 2019. (I'm kicking myself for installing it BEFORE reading on these forums about the Mojave issues!). Every time I select a single wall object, I get eternal rainbow wheel / application not responding and I have to force quit. If I marquee-select two or more walls, it's fine. Or if I marquee-select one wall and any other object, it's fine. But click-selecting one individual wall crashes me every time, no matter the file (even the extremely simple file uploaded below). -Yesterday I un-installed and re-installed VWX 2019 (so Vectorworks is up to date, with all service packs installed) -Mojave is up to date (osx 10.14.2, see attached system info) I understand that most of the bugs are Apple bug and not VWX bugs. But even after this upgrade yesterday, I'm still having the same problem. And I'm not seeing any threads on here discussing a problem with selecting single walls. Any ideas? Thanks in advance, Brandon VWX test file.vwx iMac - B. Stewart - 12.14.18.spx
  6. Hi all, In some situations, joining wall components is mighty difficult and even impossible. There are no good workarounds since using multiple separate walls generate their own issues and is not "BIM". Wall end caps are sometimes problematic as well and do not fit well into wall joining situations. Would it not be possible to be able to stretch wall components to where they should be? Simple end-of-component dragging. Please see the below, these kind of joins are very difficult to use and maintain by using the standard component join. Maybe component-join functionality could be improved in stead, currently they don't always "obey" what the user says. Sometimes it is crucial to be able to manually stop a wall component at some certain position, eg. the white wall component should stop before the green bearing strip. Currently the bearing strip is in front of the wall covering it up, howerer at dwg export this is revealed -> the engineer is confused. Component priorities have been suggested before, maybe those could work as well. The core issue is that we should have absolute, working control where any wall component ends/joins.
  7. we have a problem with vectorworks 2018 SP5: Files we created with old osx el capitan computers (macminis) can be opened and viewed with new mac minis (2018) mojave, but when you click on a wall, VW crashes. We did a clean install of vectorworks, we also downloaded the SP5 from the internet and installed it. Is this a known issue?
  8. Is there a way to define a wall type with a stone skirt and stucco above, without the stucco being added into the entire width of the wall? even with defining the top and bottom offsets, the wall thickness adds everything together .... thanks! stone skirt question.pdf
  9. Is there such a thing as a wall ID tag in VW? I can't seem to find anything. If there is where do I find it? I would imagine it to function or rather appear like the pic attached.
  10. Hi folks, did some one successfully use the wall component function in an ifc-export? Neither ifc 2x3 nor ifc 4 does anything for me. What am I doing wrong? Where is it supposed to be found in an ifc-file? Vectorworks Help doesn't offer anything remotely helpful. Regards, Eddi
  11. Hey, so I am a complete beginner at Vision, but through the help of the lovely forums and videos and instructions, I've started to get the hang of this. One problem now though: my beams of light appear to be going through walls and I have no idea how to fix this! I have already made sure my textures cast and receive shadows in my VWX file, as well as my lights. Any ideas?
  12. Hi, Is it possible to have a 3D brick texture on walls? so the brick is sticking 2 cm out of the wall.
  13. Hi, I have two different walls on top of each other. Is it possible to do so, when i move one of them, the other follow.
  14. Hello everyone ! A few months ago (version 2017) i created a topic mentioning about the node Wall left walls unconnected when you feed a list of vertices into it's inputs. Now (in 2018) i realized that the Wall node is still presenting the same issue... I wonder if there's any form to join walls via Marionette without having to re-program the node... Thanks for any tip...
  15. rowbear97

    Windows

    Perhaps I'm going about this the wrong way. I have a mid-rise residential building that I'm working on and I'm having to recreate the elevations by hand. Each "Window" consists of (see elevation01) fixed lower window, vertical pivot above, fixed larger window with louvered opening for PTAC. I would like to take these four elements and combine them into one symbol that I can insert into walls as this assembly appears on 50 of the 57 units. Any suggestions or assistance would be greatly appreicated.
  16. Hello, Anyone know what I need to change to get the wall end lines to read as the same line weight as the wall class? The left is what I am aiming for, the right is what I am getting with wall caps set on start, end, or both.
  17. Hi, This is probably a dumb question, but I just can't figure it out: How does one join similar, linear wall segments end-to-end so that they become a single wall? The wall joining options don't seem to do this? Please see the attached clipping. Thanks
  18. It seems that end-to-end joining of separate, co-linear segments of two exactly similar walls into a single wall object is not possible. Please see the attachments. Even though these wall segments can "join", that is they follow each other when dragging one or the other, they remain separate wall objects as can be seen in the object info palette when both are selected. Being able to join these separate segments into a single wall object would be beneficial for the following reasons: -BIM integrity; since the wall is not going to be built from two different wall elements in real life either, it should be one wall object in CAD as well -ease of editing (style changes etc.) -avoidance of possible rendering issues, "seams" -possible IFC/DWG export implications, if the wall appears as two objects to a reviewer (not sure if this happens if the walls are joined) -general model tidyness; more logical and less objects -quite often one has already drawn two wall objects with windows and doors already inserted, to put all these into a single wall object requires extra steps (extending one of the walls and copying and pasting windows and doors from the other wall). One would think the implementation could be straightforward as long as we are speaking of walls of same style and height. Wall join example.vwx
  19. I'd like to opt-click to set a wall endcap in place - rather than determining which is the start/end of the wall and then finding the appropriate dropdown to click in the OIP, mouse down to and select.
  20. The parametric wall tool that is default to VW is nice but I want to know if its possible to take it a step further. I am trying to find a way of distributing objects or extruding custom profiles horizontally and vertically across the surface of a wall efficiently to create things such as flashings or cladding. Ideally being able to click and drag a wall like you would with the wall tool but automatically generate and space specified extrusions or recesses across its surface. On one of my current projects I am using the curtain wall tool to create a second wall on the outside of my exterior walls that represents the 4x8 reveal panels and it works quite well. See attached screenshot. Theoretically the curtain wall tool performs most of the functions I want to do, but it is restrictive. I need to create two windows at each opening to cut the curtain wall as I cannot find any way to combine or link multiple walls so one window cuts through both (Is this possible?). The curtain wall tools frame and panel options are limited and do not allow for the use of custom profiles (custom profiles are a big deal when I need to model something after a specific product). So what I am wondering is wether there already exists or if its possible to create a function or tool (Maybe with marionette?) that functions similar to the curtain wall tool but is more customizable and less restrictive. Another Issue I have yet to find a good solution to is the inability to fillet or chamfer the edges of plug-in objects like doors and windows (or say the edges of the frames and panels of the curtain walls above) without losing their parametric abilities. I do a lot of rendering and having soft edges is important for realistic lighting. I have a feeling all this and more could be possible with the marionette tool, but I have yet to set aside the time to start learning it.
  21. I regularly create landscape retaining walls in my drawings using the wall tool. The landscape wall tool has never really worked for me as it seem to be for very large landscape applications and far more involved to use, at least that has been my experience. I would like to see the ability to add a top cap to a regular wall via the OIP, perhaps providing a cap option of height and width. I have, in the past, used an extruded these but it's a real pain when the wall top is sloped vs level.
  22. I know it's possible to create a slab from walls, but is it possible to do the opposite, create walls from a slab or 2d polygon?
  23. The following is a problem that has plagued my files for awhile and im afraid will be a quite a noob problem. All the walls in my projects are classed Walls External or Walls Internal. Each class has a render setting to the right and left of wall. In the attached image I have selected weatherboards as the left render style. Looks fine apart from at some junctions the textures don't line up. Im guessing this is because somehow the texture is linked to the boundaries of the object as opposed to more of a world based setting (similar to ho hatches work). In the Render settings I have chosen auto-align plane for both walls however the two textures still don't line up. I know I can manually adjust the vertical offset but hoping to find away to have all walls set up when drawing so that regardless of texture chosen they will all line up unless specified otherwise. Can anyone point out where I am going wrong? Thanks in advance.
  24. Are there any tricks for trimming walls to roofs, where there are more than one object on the roof layer. For example I have a roof that I want wanting to extend my walls to. However there are also old roof objects which are classed as removed. There are also beams etc that get in the way. I had hoped that by turning these other classes off that the walls would trim to the visible roof. I know I can create new layers and then move the roof there, trim and then move back. Seems like a roundabout way to achieve something simple.
  25. I need a bit of help here as I am confused about the Feature in Wall object. I got to this via trying to texture a feature in a wall which ended up being a total mess. In this post I am looking at wall projections only and not wall recesses I can create a feature in 1 of 2 ways: 1. A 2D shape touching the wall then select wall and shape and right-click and add surface. There are other ways but this is easier. 2. A 3D extruded shape touching the wall then select wall and object and AEC > Create Wall Projection. in both cases the features are Walls and not objects (objects btw are totally broken since 2012 at least). In both cases I end up with a Feature in Wall object but with very different parametrics (see attached). I tried in the help but mine is broken as it won't list the topic (need to look at this further) So after all that if I create from a 2D shape I get the options 'left side wrap and right side wrap'. Both have none as the dropdown so does anyone know what these do? thank you
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