Search the Community
Showing results for tags 'wall joins'.
Found 1 result
Three Items: 1) We would benefit from better technical resources to explain the best way to construct multi-component walls. This would include more clarity about how the choice of components influences how wall intersections clean up. For example, the concept of the "core" of the wall being an important component for wall joins is hinted at but I've struggled to find out how to define the "core" - it's not a characteristic that's mentioned in words in VW materials but not illustrated graphically nor apparent in the wall style dialog (I'm still looking). 2) I would appreciate better technical resources explaining how to join more complicated multi-component walls. Currently, the VW examples and tutorials deal with fairly elementary walls and wall intersection conditions. In reality, buildings are far more complicated. Current VW technical support lacks a set of recognized, reasonably fool-proof protocols/procedures for joining these walls in ways to reflect the manner in which the walls will be built. Users are left to a trial and error process of finding wall joins that reflect reality .... and then sometimes those solutions seem to be unstable and disappear when the file is re-opened. The recent/ongoing discussion on the Service Select Forum illustrates this problem. 3) In a related topic, there are currently "L"-join and "T"-join tools for wall intersections ,,,, but there's no tool for joining two walls that align with each other. This is not that big a a problem when using "unstyled" walls that are the same thickness and are only single-component walls (In this case you generally don't need to use two separate walls anyway). However, when the two walls are not the same thickness and/or don't use the same components, "joining" them so that they "look" correct on the printed sheet is tough/impossible. This gets even more complicated with working with a "T" configuration and each leg of the "T" is composed of a different wall style utilizing different components/thickness/finishes.