Jump to content

Search the Community

Showing results for tags 'viewports'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • Announcements
    • News You Need
    • Job Board
  • Feedback
    • Roadmap
    • Wishlist - Feature and Content Requests
    • Known Issues
    • Wishes Granted / Issues Resolved
    • Forum Feedback
  • General
    • Troubleshooting
    • General Discussion
    • Architecture
    • Site Design
    • Entertainment
    • Vision and Previsualization
    • Braceworks
    • ConnectCAD
    • Energos
    • Rendering
    • Workflows
    • Buying and Selling Vectorworks Licenses
    • Hardware
  • Customization
    • AI Visualizer
    • Marionette
    • Vectorscript
    • Python Scripting
    • SDK
    • 3rd Party Services, Products and Events
    • Data Tags
  • Solids Modeling and 3D Printing
    • Subdivision
    • Solids Modeling
    • 3D Printing
  • Vectorworks in Action
  • Archive
    • Resource Sharing
    • Machine Design

Calendars

  • Training Events
  • Coffee Breaks
  • Essentials Seminars
  • Webinars
  • Community Groups

Categories

  • Knowledgebase
    • Tech Bulletins
    • Troubleshooting
    • Workflows
    • How To
    • FAQs

Categories

  • Marionette - Objects
  • Marionette - Networks
  • Marionette - Nodes
  • Marionette - Menu Commands

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Occupation


Homepage


Hobbies


Location


Skype

  1. Hi there. I'm having a persistent issue with my viewports in sheet layers I have set up. The files are set up as follows; DESIGN FILE: SECTIONS PLOT FILE: SECTIONS The design file contains the drawn information and the plot file contains the sheet layer (plot sheet) with the design file referenced into it. I will set up my plot file correctly with my viewports referencing the relevant layers and it will appear to work for some time. After coming back to the file after a couple of day, the referenced information will of appeared to move miles out of location, meaning I need to either redefine my crop extents and drag the information back onto the sheet or simply redo the viewports from scratch. The design file isn't moving location. This can happen again and again, despite however many times I set up the viewports and don't alter the design file. Does anyone have any idea what may be causing this to happen? I've only noticed it since updating to vectorworks 2017 and converting my drawing files to 2017. I have the 2 service packs installed as well. Any help would be much appreciated. Regards. Sam
  2. Some of my line markers are not displaying when shown via a viewport in a sheet layer. They display perfectly in the design layer, but disappear, or are turned white?, in the viewport in the dismay layer. What should I do? peterfrc
  3. Previously my rendering attempts have been relatively basic; I set up a sheet layer viewport, and then use the settings for the viewport to control how the render looks. But I know there are Renderworks cameras. Previously when I've dabbled with these I've got confused and given up due to lack of time but this morning I decided to brace myself and try and get my head around what they are for. So, it seems they basically give you a greater range of controls over how your renders look ("camera effects" and so on). I have to create a camera and I have to create a viewport, and I have to link them. OK. Got it. Then I want to adjust the settings for that rendering. I've linked a camera to the viewport because that gives me greater control, via the camera settings. When I right-click on my viewport to edit the camera I get an object info pallette titled "Renderworks Camera". So, logically, everything that controls how my rendering looks is in now in here, instead of in the settings for the viewport, right? Wrong! In my camera settings I find a dropdown called "Render Mode". Aha! This is where I change from an OpenGL rendering to a Renderworks one. I choose a Renderworks mode. Nothing happens. Ok. Maybe I have to return to the viewport for it to take effect. I return to the viewport on the sheet layer. Nothing has happened. I try updating the viewport. Nothing. Maybe I thought I'd changed it but actually hadn't. I go back into the settings for the camera. Yes, I have changed the dropdown, and now the view, in this "edit camera" mode, is rendering in a Renderworks mode. Back to the viewport on the sheet layer. Viewport is still rendered in OpenGL. *time passes, some cursing* So I discover that what controls the render mode of the viewport is what's set in the viewport settings, not what's set in the camera settings. But some things in the camera OIP settings don't affect the viewport. For example if I go into "edit camera" and using the camera OIP: - Change to top/plan view, the view in the camera edit mode does change, but does not in the linked viewport, and has not been preserved next time you go into the camera edit mode - Change projection from perspective to orthogonal, view in camera edit mode does not change, does change in the linked viewport, and has changed next time you go into camera edit mode. - Use "activate camera" then "click to aim camera", view in camera edit mode does change, does change in the linked viewport, and has changed next time you go into camera edit mode. In other words the controls in that camera OIP are completely inconsistent in what they do. Some seem to control attributes of the camera object, some seem to control not the camera but what you see in edit mode, and of these, some take immediate effect and some don't Am I alone in finding this horribly confusing? Basic questions 1) Why have settings in the camera OIP that neither affect the camera itself or what you see during that "edit camera" session? 2) Why not just control all this stuff in settings for the viewport itself (fundamentally what's the point of the renderworks cameras at all?)
  4. Is there a way to use a referenced drawing in black & white only? I want to bring in the architect's backgrounds into my drawings as a reference, then annotate viewports with my own information (position of light fixtures etc.). To make my own drawings clearer, I want to set the architectural drawings to black and white only, then annotate them with my information (position and shape of light fixtures & circuit references) in a colour, so that this information stands out on screen (but still gives me the option to print everything in black & white) However, if I set a viewport to black and white (in the Advanced settings), then all annotations are automatically black and white, too. If I go back to the referenced drawing, and set the document preferences to black & white, then this seems to affect the on-screen display of that file only, as when I then reference or update the drawing into my file, all of the class/layer colour information faithfully returns & I am back to where I started. This is maddening me; surely there must be a simple way to display the referenced drawing in black and white, without manually editing the architect's file to set all layers & classes to black and white & I am just missing it?
  5. Hello, I was wondering whether anybody else has been having issues with design layer/reference viewports after converting 2016 to 2017. We have a set of drawings where the crop is not working. As we zoom in we can see the other objects outside of the crop. (see screen grab) This happens whether we are using the existing crop or a new crop. I have tried using different classes etc.. but this doesn't seem to help. If you have any ideas it would be gratefully appreciated. Many Thanks James
  6. Hi -- I am referencing Part "P" into Assembly "A" I have classes / layers in "P" that I want to hide / show in different viewports in "A". How do I go about this ? When I go to the "Layers" or "Classes" visabilites in the Viewport dialogue box - I don't see the referenced layers / classes. Only the local ones. I don't want to control from the referenced viewport object of "P" - as I don't want it to be for ALL viewports in "A". Hope this makes sense Thanks!
  7. I can't get my camermatch to work. It's always way off no matter how I put my reference lines. I've tried multiple reference marks and lots of different placements of the reference lines and I can't get it anywhere close. Is it just me or is something strange going on? CMA_Cameramatch.vwx
  8. Looking for the best way of drawing the above. Using 'interior elevation viewports' I tend to draw the lines in annotation which is fine, but must be an easier way. Have used 'extrude along path' previously for decorative profiles which works well but is fiddly around doors. Is there away of utilizing wall tool for these profiles?
  9. ADDED: Scroll down to see a video of this issue in action I have a number of booms in my plot. These are shown on my lighting plot layer with viewports created by the Create Plot and Model Views tool. I have the definition and model layers for all of the booms hidden. This setup correctly shows the boom in plan view with instrument symbols. When I pan around the document however (holding down [Space] and dragging with the mouse), the viewports boom viewports all suddenly show the 3D model of their respective booms, including the full width of the pipe and the 3D mesh for the instrument model. If I change the visibility of any non-active layer, the viewports pop back to the (correct) plan view, even if the layer whose visibility I changed has nothing to do with booms (such as my softgoods layer). Toggling the active layer's visibility does not fix the rendering. I assume that this is a bug of some form? If not, what am I doing to cause this behaviour? Edit: I can cause a similar behaviour as well: If I edit the definition layer for one of the booms, then hit the Previous View button to go back, all my default layers get shown (such as lighting, softgoods, venue, notes), however only the selected layer (lighting) is shown on screen. If I toggle the visibility of any other layer, all of the missing layers snap back into being shown.
  10. As a scenic designer, rarely do I have walls parallel or at 90 to the proscenium. So what is the best way to create a plate of elevations (front, section and plan views?) When creating a section I know I can do it from the top/plan view. Is there a way to rotate the view of the viewport other than entering degrees in the dialogue box? I tried set working plane, but that didn't work. But many times I might have walls at "random" angles - (52.36 or whatever). Seems like there must be a better way? Seems like this should be a basic function of VW - creating viewports from a 3D model, but this seems not to be addressed very well. thanks.,
  11. I am currently working on a multi unit development. Currently there are 12 individual units (~100m² each). Each file has its on VW file. There is also one VW file which has a referenced VP for each of these units. This "master" file is ~550mb and is quite sluggish and prone to crashing. Soon will be adding another ~20 units for the next stage and I am concerned that the file will become unusable. Is this the correct approach? I think my comp specs are above recommended? The units aren't particularly complex, simple monopitch roofs, two cladding types. Any help would be greatly appreciated.
  12. I am new to using Viewports. I have modeled an object on a design layer and have now begun building viewports on sheet layers. When i attempt to dimension objects in the viewports (after first double clicking the viewport to edit annotations) i encounter the following problems; 1. If i want to show the angle of something, i find i first have to draw two lines over the objects and then use the angle tool to get the angle of those 2 lines. 2. Similarly, if i want to use the radius tool on a curved piece of geometry, i have to find it's center, and draw a circle out to it, use the radius tool on the circle, disassociate the dimension from the circle and delete the cir cle so that it doesn't show up in my drafting. 3. anything curved seems to be a real problem for viewports, displaying it properly, (increasing the 3d conversion resolution in Vectorworks preferences) and as i said above dimension-ing it, finding it's center. So is this the way these things are supposed to work? or am i really missing something? I've been using V-Works for about 9 years now, having started with V-Works10 / moving up to 2009 / 2011 and now a big jump to 2016. I work in the entertainment industry, drafting scenery for movies and TV, not alot of standard doors or windows, lots of curvy sci-fi things, typically i am building the objects myself, but now I have to draft them for others, love the idea of viewports, but feel i am missing something as relates to dimesioning and displaying them efficiently. Thanks for reading this. Paul
  13. Hi I have a structural model, and I've done section viewports in a plan view, to be rendered as hidden line. I have 3d conversion set to low for speed, and they have a depth set (not infinate) I render the section, and it looks lovely... when I go to annotate it, on entering the viewport it displays as hidden line, with tonnes of unnecesary extra lines making redraw very slow and difficult to annotate. When you exit, you need to update the viewprt and then it displays as expected. Previous versions of VW always allowed you to annotate the hidden line render, and not go to wireframe.... anyone else with this issue? PC, Win 8.1, Nvidia graphics Cheers
  14. I am resubmitting this. Now that we have wall styles and door and window styles - we need Viewport Styles. The would work in the same way - where certain attributes are controlled by style and others by instance. Really I want to set up Plan Style, an RCP Style, a Furniture Plan style, etc. Then later when we realize we need to turn on the sprinkler riser class on the plan - we do not have to go to all 30 plans to make that change - we can make the change to the style and all viewports would update automatically. Or if we need to make a class override on all plans to show...something - do that globally to the style.
×
×
  • Create New...