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Found 54 results

  1. As a scenic designer, rarely do I have walls parallel or at 90 to the proscenium. So what is the best way to create a plate of elevations (front, section and plan views?) When creating a section I know I can do it from the top/plan view. Is there a way to rotate the view of the viewport other than entering degrees in the dialogue box? I tried set working plane, but that didn't work. But many times I might have walls at "random" angles - (52.36 or whatever). Seems like there must be a better way? Seems like this should be a basic function of VW - creating viewports from a 3D model, but this seems not to be addressed very well. thanks.,
  2. I am currently working on a multi unit development. Currently there are 12 individual units (~100m² each). Each file has its on VW file. There is also one VW file which has a referenced VP for each of these units. This "master" file is ~550mb and is quite sluggish and prone to crashing. Soon will be adding another ~20 units for the next stage and I am concerned that the file will become unusable. Is this the correct approach? I think my comp specs are above recommended? The units aren't particularly complex, simple monopitch roofs, two cladding types. Any help would be greatly appreciated.
  3. I am new to using Viewports. I have modeled an object on a design layer and have now begun building viewports on sheet layers. When i attempt to dimension objects in the viewports (after first double clicking the viewport to edit annotations) i encounter the following problems; 1. If i want to show the angle of something, i find i first have to draw two lines over the objects and then use the angle tool to get the angle of those 2 lines. 2. Similarly, if i want to use the radius tool on a curved piece of geometry, i have to find it's center, and draw a circle out to it, use the radius tool on the circle, disassociate the dimension from the circle and delete the cir cle so that it doesn't show up in my drafting. 3. anything curved seems to be a real problem for viewports, displaying it properly, (increasing the 3d conversion resolution in Vectorworks preferences) and as i said above dimension-ing it, finding it's center. So is this the way these things are supposed to work? or am i really missing something? I've been using V-Works for about 9 years now, having started with V-Works10 / moving up to 2009 / 2011 and now a big jump to 2016. I work in the entertainment industry, drafting scenery for movies and TV, not alot of standard doors or windows, lots of curvy sci-fi things, typically i am building the objects myself, but now I have to draft them for others, love the idea of viewports, but feel i am missing something as relates to dimesioning and displaying them efficiently. Thanks for reading this. Paul
  4. Hi I have a structural model, and I've done section viewports in a plan view, to be rendered as hidden line. I have 3d conversion set to low for speed, and they have a depth set (not infinate) I render the section, and it looks lovely... when I go to annotate it, on entering the viewport it displays as hidden line, with tonnes of unnecesary extra lines making redraw very slow and difficult to annotate. When you exit, you need to update the viewprt and then it displays as expected. Previous versions of VW always allowed you to annotate the hidden line render, and not go to wireframe.... anyone else with this issue? PC, Win 8.1, Nvidia graphics Cheers

 

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