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Found 6 results

  1. I've noticed that VW2020 sometimes hangs up when switching render modes, and the expected results are inconsistent. Sometimes, I get the spinning Mac OS ball (VW is unresponsive / hung up), and there's a long delay before the tea kettle displays and then begins to show progress. Since it works this way, it's hard to tell if VW is hanging up (freezing) or just taking its sweet time. I have a decent CPU/GPU and plenty of RAM. Finding these inconsistencies make the tutorial process really difficult because it's hard to know if you're doing something wrong or the program is behaving badly. At the end of this trial and error process, I took Jim's render styles and followed the same debug example below with a very simple file (4x4x4 cube on a small slab and a single light). Everything behaved as expected. So either VW has issues with rendering bigger, complex files, or Jim's tutorial file is bugged somehow. For file consistency and to make sure I'm testing the same situation, I am using an exercise file from the "Rendering in Vectorworks" tutorial, filename "02-renderworks-camera-effects-v01.vwx". The Renderworks styles I refer to (I.e., "Quick" and "High Quality Render" are styles that Jim is using in the tutorial). I am going through the Renderworks modes in Design Layers (not sheet layer viewports). For Fast Renderworks, this doesn't seem to be an issue, but for Final Renderworks, Artistic Renderworks, Hidden Line, Dashed Hidden Line or any of the Polygon settings, there is an issue for render progress and render behavior. If I select "Fast" and then switch to "Final", the tea kettle displays for a moment and then nothing changes. Similarly, if I go from "Artistic" to "Fast" or "Final" nothing changes. If I go from Fast --> High Quality --> Final it works as expected, even if I interrupt High Quality and force a switch to Final. If I work this way, the Final render only takes 30 seconds. Switching to or from hidden line always seems to hang up VW. Other modes hang up based on what mode is currently active. Debug Example: I'm in Open GL and I switch to Renderworks Style --> Quick Render - it works as expected, immediate tea kettle and it takes 43 seconds. Correct! I'm in Quick Render and I switch to Hidden Line - it hangs up for a couple minutes and the render doesn't tell me how long it took. But crazy that it takes longer than Quick Render. Doesn't display "Rendering Complete" text. I'm in Hidden Line and I switch to Renderworks Style --> Quick Render - it hangs up for a couple of minutes and then the render says that it takes 44 seconds. Hmm. I'm in Quick Render and I switch to Fast - it works as expected, immediate tea kettle and it takes 04 seconds I'm in Fast and I switch to Final - it just stays in "Fast" even though "Final" is selected I'm in Final (but it's displaying as Fast) and I switch to Renderworks Style --> Quick Preview - it works as expected, immediate tea kettle and it takes 51 seconds. I'm in Quick and I switch to Final - it works as expected and it takes 45 seconds. Correct! It seems that depending on the file I'm working in, the Final setting has different behaviors and different results. An update tutorial to how the different modes function in VW2020 would be extremely useful. For now, I'm going to use my really really basic file and try to go through Jim's tutorials that way. I sort of expect that there would be some kind of render cache somewhere that needs occasional cleaning for optimization purposes. Could that be it? Or am I fundamentally misunderstanding how rendering works in VW? QA issue? I don't know. It's great that there's a time / progress bar as well, but like the hang up issue, whether or not it functions as expected is inconsistent. Would be great if it showed "Time Remaining" as well...
  2. I'm going through the tutorials in Vectorworks U. I am seeing the demo plans which the instructor is using to illustrate the particular function. Are there any templates which can be downloaded in order to follow along? I have been creating basic shapes and following along that way but it would be helpful to be able to follow in real time in the same example being given on the tutorial.
  3. Based on my increasing use of the VW kbase, I'm realizing that there is some really good "secret" help content, tutorials, and sample files available somewhere at VW HQ, but that is not accessible to us users. It would be nice if the powers that be at VW would make all of the files created by VW staff available and searchable, perhaps within the framework of VW University. It's great content, and serves as an excellent supplement to the help system. Here are some examples of the type of content I'm referring to (all by @Wes Gardner):
  4. Hi Everyone, I've uploaded some beginner tutorials on my YouTube account. These are for entertainment people just starting to try 3D in Vectorworks from 2D. It's angled from the POV of a Production Designer using solid modeling techniques. I have plans for more intermediate and advanced tutorials in the future, but wanted to start simple with the basics in small digestible chunks. Topics covered are: Extude Extrude along Path Sweep If you've ever taken any of my classes at NYU or through the USA Local 829 Union, these subjects are covered there. Future videos will cover general entertainment workflows and build out of Theaters, Ballrooms and Arena/Stadiums for drafting packages and renderings, as well as more beginner concepts. These first videos are for people just starting to try 3D in their art departments and looking for a general understanding of how basic modeling functions in a VW 3D workflow. Comments and feedback welcome at any time. You can find my channel here: https://www.youtube.com/user/evanbrooklyn/videos Thanks, e.
  5. I am pleased to announce that I have completely updated and expanded these courses for 2019: Foundation Course BIM (Building Information Model) Foundation Course The purpose of this course is to teach you the basic concepts of Vectorworks. It is always tempting to try to avoid these basic concepts, but these are the ones that make you truly effective at Vectorworks. It is tempting to try and avoid this course and go to a more advanced one, but that is a mistake. This is the course you need if you really want to use Vectorworks effectively. It is important therefore to work through all the movies and exercises. You may not understand why you are learning a specific technique – but trust me – to use Vectorworks effectively you will need to learn that technique. I know that you want to make progress as soon as possible – I want that too! I have taught thousands of people to use Vectorworks effectively using the manual that this course is based upon. They have become very effective at using Vectorworks because they worked through all the exercises. Over 8 hours of video. Vectorworks Building Information Modeling (Architect) 2019 Many people talk about BIM these days, it is an important way to create drawings. This course is an introduction to using Building Information Modeling with Vectorworks Architect and it has been designed to teach you the concepts of BIM and how to use the Vectorworks Architect in the most productive way. It has all been brought together in a concise course. In this course, you will draw a simple two-story project that will teach you the basics of BIM. We will start with first principles and work through creating a Building Model that will allow us to create plans, sections, and elevations. We will progress through site modeling, solar studies, rendering 3D views, internal room elevations, and details. Over 11 hours of video.
  6. This thread - Makes we wish for proper understanding of design workflows and what is needed out of Vectorworks to facilitate them. We all need simple, clean, fast drawings from 3d models. There needs to be an understanding of this on the NV side and proper tutorials for helping users to achieve this. The standard is black line (sometimes with lighter weight dashed hidden line detail) with some shading and no colour. (While the "white model" example given in the thread above is helpful and would be great for one or two feature renderings, in practice this type of rendering is way too slow to be practical. There's no way you could create a whole drawing set using this technique and this needs to be recognized and addressed. My drawing set for a current theatre project has 20+ sheets and each time I issue a set (a couple of times a week for drafts) all the viewports have to be rendered.... 40-50. The sheets are 22x30 and even only rendering at 150dpi its a lot of render time already.) Unfortunately the workhorse part of the process seems to have taken a back seat for a long time in favour of flashy features that you only use once and a while.... Kevin
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