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Found 6 results

  1. I've found that any Hardscape object created in Vectorworks Landmark 2021, which is set to 3D Type: Slab and has the Slab Components Datum set to Top of component (i.e. slab extruded downwards from the Hardscape object's elevation value), has zero thickness when the .vwx file is opened in Vectorworks Landmark 2022, and the Main Area Components and Border Components buttons of that hardscape object (which you'd use to correct/adjust the thickness) don't work in the Object Info Palette or the Hardscape Settings. When the buttons are clicked the usual settings box doesn't appear. I suspect this might have something to do with the fact that in VW 2021 the Top of component option causes the 3D slab thickness to be displayed in the OIP as a negative value, whereas in VW 2022 it is displayed as a positive value (despite still being a downward/negative extrusion). Has anyone else encountered this and found a solution? I've got some big files with large numbers of hardscapes set up this way, many of them inside symbols, and it would be excellent if an update to VW 2022 would allow them to be correctly translated to the new hardscape format, retaining their thickness and the ability to edit them.
  2. Wishing for: Enhanced Site Model Texture Bed or new Site Model "ThickBed" feature which offers: • A 3d solid/volume derived from all or portion of a site model surface • Concentric top and bottom surfaces (similar to a Shell object) • User defined thickness and/or components with thickness (similar to slabs and walls). • OIP or other access for controlling thickness value and direction (up/down) and bottom z. • Classable and Layerable. • Controls for attributes, perhaps similar to wall and slab components. • more Uses: • Soil stratigraphy, filled trenches and other sub grade features (downward thickness) • Zones of building heights in regional planning (upward thickness) • more Some things to chew on: • Are these ThickBeds site modifiers? or "dumb" volumes? user choice? • Control attributes via Site Model configuration? dedicated dialog? Attributes palette? • Cut/Fill aware? • more There are some process heavy ways to make shell objects from site model surface, but it's a pain. Wish is for easier way to accomplish. -B
  3. there is a line type edit in resources, is there a way to edit line thickness in a similar way to removing classes: remove unwanted thicknesses and make them conform to whatever new standards I want. I know I can do it by custom selection tool but its time consuming and not as instant as removing classes.
  4. Specifically in Italy and in rest of Europe is a very import issue to have thickness wall control. Every architect that comes from 2D draw and need to improvement the workflow switching to BIM ask us: "how can I create a variable thickness wall?". How about add this improvement to next vectorworks versions? Thanks
  5. It may very useful to be able to handle the thickness and inclination of the walls and its component freely. We European users feel very much the need to have more freedom in the drawing of the walls.
  6. I’m not sure how most people generate 3D object, but in our office we turn 2D polygons, rectangles etc. in hardscapes, then in the Object Info, under 'Draw 3D’ Go: 3D type > Slab. Then from there you can edit slab thickness, elevation etc. In VW 2016 you were able to set negative thicknesses to the slab. For instance: say you have a step at a height of -600 elevation then you set the step thickness at -150. You know the top of the step is at a height of -600 below 0 and then another -150 down to the next step, starting the next step at an elevation of -750. In 2017 it seems you can’t set a slab thickness of less than 0 anymore. Meaning, if I use the same example, if I have a step with an elevation of -600 (this you can do in 2017) and enter a thickness, I have to enter 150 to get the same effect however the elevation of the step will be -450 now. The next step after this one will then need to be -750 at 150 thickness to give it a height of -600. Doing this for all 3D Hardscape-Slab objects in a drawing becomes incredibly confusing and makes us question our accuracy at every change therefor slowing production down to a grind... Could we have this changed back to the way it was? Cheers, Dan
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