Jump to content

Search the Community

Showing results for tags 'textures'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • Announcements
    • News You Need
    • Job Board
  • Feedback
    • Wishlist - Feature and Content Requests
    • Known Issues
    • Wishes Granted / Issues Resolved
  • General
    • Troubleshooting
    • General Discussion
    • Architecture
    • Site Design
    • Entertainment
    • Vision and Previsualization
    • Braceworks
    • ConnectCAD
    • Rendering
    • Workflows
    • Buying and Selling Vectorworks Licenses
    • Hardware
  • Customization
    • Marionette
    • Vectorscript
    • Python Scripting
    • SDK
    • 3rd Party Services, Products and Events
  • Solids Modeling and 3D Printing
    • Subdivision
    • Solids Modeling
    • 3D Printing
  • Vectorworks in Action
  • Archive
    • Resource Sharing
    • Machine Design

Categories

  • Knowledgebase
    • Tech Bulletins
    • Troubleshooting
    • Workflows
    • How To
    • FAQs

Categories

  • Marionette - Objects
  • Marionette - Networks
  • Marionette - Nodes
  • Marionette - Menu Commands

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Occupation


Homepage


Hobbies


Location


Skype

Found 34 results

  1. Ibstock have a webpage where you can choose to blend one to three bricks and export them as a PDF. From there you can open in an image editor like Photoshop and crop/save the result as a jpg and insert into Vectorworks as a brickwork image texture. Works really well in my experience: http://www.ibstock.com/brick-blender/
  2. I realized today that texture folders work differently in the Resource Manager than they do in the Render tab of the OIP. I had spent some time in the Resource Manager organizing a bunch of textures into a folder because they had been imported with SketchUp objects I brought in, and I wasn't really interacting with them. I wanted these textures to be filed away so it was easier to work with my own. This worked great in the RM. But now when I select an object and go to the Render tab to apply a texture, the popup-RM-thing displays ALL the textures. I would've expected it to be organized the same as the main RM, with some textures in folders and others in the 'top-level'. I'm not sure if this inconsistency is intentional or not, but I find it a bit confusing. The only thing that's the same in both places is that you can select the folder in the lefthand navigation pane, allowing you to see ONLY textures in that folder. But if you select the top level (the file name), the RM shows textures organized into folders while the Render tab does not. It'd be great for the Render tab to keep textures in their folders.
  3. After doing several viewport FQR updates. The screens and any texture that is assigned glow, seems to do this weird inverted thing color thing. This has happened in multiple files, fresh ones, and older ones. Anyone else run in to this? Is it a bug? Restarting VW fixes the problem for a handful more renders. Vectorworks 2017 SP2. Machine spec's in the screen shot below.
  4. Hello, I am trying to render a 3D model in Vectorworks Spotlight, with graphics. I have added these graphics using import Image file (They are JPGS from PNG. It all looks fine, but when I render the model, some of the graphics are not changed, but some are completely enlarged, misplaced, or missing. Can anyone tell me why does this happen and how to fix this? Thank you
  5. So...I have only just begun doing 3D modeling in 2017 and we are encountering a weird occurrence where the renderworks engine occasionally disappears. When attempting to apply textures to a class's properties or manually setting textures in the OIP, any texture options simply aren't present. It is as if the program doesn't recognize the rendorworks engine as being present. We never had this problem before when renderworks was a separate license, but now that renderworks is a standard inclusion in the software, this problem seems to be happening occassionally. I have found two fixes so far. completely closing the program/file and reopening...hoping that the issue is resolved. textures still appear in the resource manager? editing an existing texture seems to suddenly kick the engine in and apply it. I still have to reapply textures to existing objects though. Here are two screenshots that show the issue.
  6. Hi, I have an a inquiry regarding the files used to present the "render for success" series seminar. Are these files available to us? Or vectorworks select users? Edit : I found it, they are under the first introduction video. At least this issue is also recorded here...
  7. Hi, I am using an image mask texture to simulate pixels on a low res, transparent LED panel. Looks alright, but I would like to add glow to show how it looks with content. I don't necessarily need light from the screen on surrounding objects, but at least a bright "lit up" look on the screen itself. Any ideas how to accomplish this? Texture glow options are not doing anything. Thanks johnq
  8. I've been testing Vw2012 and I'm disappointed to discover that the Wall Cabinet PIO still displays a Renderworks texture on recessed panel doors as a 'sunburst' pattern. Anyone else have this behavior? The texture is the 'Wood Panel Mahogany Clear' from the Libraries/Textures/ Textures_Wood.vwx file. It is a relatively ugly texture, but it has high contrast so that you can see the bug properly. The only way I found to work around this is to convert the Cabinet PIO to a Group or Symbol, and then individually correct the texture mapping for the cabinet doors. But then you've lost all of the PIO functionality. This is the same behavior that I get in Vw2010 (and Vw2008..) and I've brought this bug to the attention of NA before - where I was told that if I wanted more control over my cabinets' appearance I should purchase the third-party InteriorCAD add-on package. Sad to see that this bug still hasn't been fixed. I have attached the Vw2012 file in case anyone is interested. Regards
  9. Can someone clue me in on how the Reflectivity Image Map shader channel is supposed to be used in v2011? There were more Image Reflectivity options in v2010 that seemed to give better results than in v2011. The RW help file was no help, I thought it would at least say what type of image to use. I looked at many of the NV provided textures and none of them use an image in the Reflectivity shader channel. Is this for a reason? I tried using a greyscale specular map in the Reflectivity Image map channel (as you would in any other 3d rendering application), and it just made the whole surface grey, completely overriding the base Image color map. So it appears that RW cannot use specular maps. Generally I guess I'm asking how to make more realistic textures in RW so that I don't need to use a 3d-party rendering app (like C4D). Regards, Tim

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...