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  1. Are any of these image-based AIs capable of transforming a horizontal stretcher bond brickwork (like the attached) into a stack-bonded soldier course texture?
  2. I searched for this as I am sure it was here on the list once already, but no luck. In exhibit design, graphic panels develop in parallel with the 3D design. We use textures for every individual graphic panel. When the graphics are updated I'd love to drop the new files (same filename) into a resource folder and have the Renderworks textures update. As it is, I have to open each texture, open the Color Shader, select Change Image, and reselect the existing file. I imagine this could be a script, or an option to load the color shader Image as a reference. Bart
  3. I'm back to troubleshooting things and writing it all down as I go so that folks in the future, if they stumble on a similar problem, might find this helpful. Oddly, my lights aren't effecting image props / image textures: Thought it was Redshift and then noticed it was happening with Realistic, too. Ahhh interesting, when you import an image for an image prop it automatically throws a glow on as the reflection property... I can see why someone might want that but it's weird to be a default IMHO. Cool that's solved. Next problem.
  4. Hi all, I can't seem to find anyone else with this issue, so I've had to resort to posting it myself in search of a fix. For some reason my textures show up white on 3D objects and symbols as if they are generic white solids, even when a texture has been applied previously. The files often open with the textures there but once I begin editing they soon disappear, or the file opens with all objects displaying as white objects with no textures. What is weird with this and different to a lot of other issues I've seen others having is that the objects seem to lose all surface UV's altogether, not displaying in the render window as having any texture at all, and I am unable to apply any texture back onto the object. This also means that when importing to twinmotion or publishing other viewports that the textures appear white as if no texture has been applied. I am using Vectorworks 2022 and I have ensured that the software is up to date, that my graphics card settings are correct, and I have even tried reinstalling vectorworks altogether and still getting this issue. I work in a small team who also use Vectorworks that have not experienced this problem, in fact if I send the files that I have been using to their machines they all work fine, even though I have a brand new PC! I've also opened up past projects which didn't have this bug originally and now the same issue occurs, so by now i definitely think this is a software issue or bug rather than an issue with my machine. Any advice on this subject would be highly appreciated. I did have a quick fix by turning the 'Use textures' on and off from within shaded options.. but now this option often appears greyed out and I am unable to get around this without restarting vectorworks multiple times until it decides to work. Please help!! EDIT: This issue seemingly occurs after loading a file back up, I spent all day in a project yesterday without any issues until I opened the file back up again today to find my textures missing. Vectorworks Design Suite 2022 - [SF 40131 Burfield Academy.vwx] 2021-11-19 13-45-05.mp4
  5. With the release of VW 2022 we can now paint individual faces with the Texture tool. Part of that tool is the 'pickup' mode. Unfortunately this function only pickup the used texture of another face but not the mapping overrides like rotation or scale. Would be a timesaver if we can also pickup this information and use that for texturing other faces.
  6. I have models created in Sketchup that I want to include in my Lumion file. Do I have to save my files a specific way to be able to explode imported models and adjust textures? I have had success doing so with some models but others have pieces that will not allow me to select textures.
  7. Often when I edit a texture the preview thumbnail turns in to a black and white gradient, like this: In this case, it happened when i duplicated Brown-Dark to make Brown-Medium. The colours render fine in the model but not in the resource browser. The textures are basic color shaders with no reflectivity, transparency or bump indicated. The texture itself still works, but the preview does not. Restarting has no effect. Couldn't find any posts about this on these here forums... Help? Thanks peace aj
  8. HI all I have a file that has some textures that seem to disappear in my roof. Im sure its not a class thing as parts of the same roof are visible. This is the first encounter with something like this. I am using Vectorworks 2020 on a 2018 Mac book pro with 2.6GHZ 6core intel core I7, I have done many projects and this is the first time I have encountered this. The file is particularly large and the shapes not all that complex. Any ideas?
  9. the new handles for setting image size in 2021 are even worse than previous versions , my mouse pointer needs to be a good 20mm from the actual line for it to work, + the scale line is smaller than ever, handles at each end of line smaller and only right seems to be selectable, its way to hit and miss at moment.
  10. Hi VW, Is it possible to drag & drop images from desktop into a TEX folder or into VW program?? (not using as bitmap but as Renderworks textures) Thanks in advance
  11. Hi, I"m very new and started this file from scratch. I changed to different roof types, components, etc. I could see it at one point as the shingle but now they are back to black for some reason... I do not know enough to know what I am doing wrong. Help! SOS
  12. We'd like the ability to apply Textures to screen plane and planar objects (and shadows). We think this would be the nail in SketchUp's coffin.
  13. Hi my friends I have some problems to import .OBJ files, follow the link to download one of these files. When I tried to import this .OBJ, the textures doesn’t import (Appears this message in attach). Import only the 3D Object without textures. http://vectorworks.com.br/temporario/Obj_File.zip Anyone have a idea, what it's happen? Regards Paulo Renan Ferrari Technical Manager
  14. Hi does anyone know how to grab the texture of a group an display it in a worksheet? I can get the texture of objects with using "Function" and "Object Texture", but even though the group is covered by a texture I can't work out how to display it in a worksheet! I have thought of using a Marionette, to put the texture name in a record and then reference that, but you can't seem to get a texture name from a Marionette either!
  15. Hi there, I have a couple of extrudes on a project which are assigned to the "flooring' class and should have a stone texture (Arroway stone 002 Sandstone) however, the texture id only showing on the side, not on the top surface so the floor looks see-through apart from its extruded edge. Can anyone help please? The 2D shape is solid as I know this is a problem for applying texture but not the case here. Thanks
  16. Hi, Would be great if the Pillar tool could accept left and right textures. I think the Pillar tool is a superior tool when compared to the wall projection tool. The projection tool always causes issues when the projection reaches the ends of walls. The Pillar tool works great always. You can join walls from everywhere and it works. Maybe even rename the Pillar tool to Irregular Wall or something like that because thats the way it works best.
  17. When I apply a texture to an object, I have the ability to scale and rotate the texture on that object. When the texture is assigned by class is there a way to rotate or scale the texture? This is a problem when cabinet objects have doors with assigned texture grain running in different directions or if you want to control floor direction or scale.
  18. Dear VW lovers, a little bit of shameless self-promotion going on here 😂 but I thought I'd share some really nifty rendering results which I have been working on for a veeeeery loooong time 😴 😫 I work with VW Architect, not VW Spotlight. So when looking at the results, you can tell how I brought my VW version to the very brink, including my poor graphics card and CPU or whatever works in the background rendering away ... 😱 My main aim was to figure out the best Renderworks Style settings for backlighting, glowing graphics, LED, neon, shiny, glitter, metal, and reflective textures, fog lighting, lighting, even multi-coloured lighting beams, and the combination of many of the above in one single scene. Now honestly I could not have done it without this forum and the help of the always patient and very resourceful support of @Jim Wilson and @Luis M Ruiz who were outstanding in their knowledge, 1:1 correspondence, video tutorials and even providing template files. So hats off and my biggest gratitude to you both 😘 !!! RW Styles - Event Venues - 2018.pdf
  19. I received a drawing from a structural engineer today with this lovely isometric. I'd love it if we could have this kind of transparency in Vectorworks.
  20. I would love for the Resource Manager to be 'active' in the way that - whilst downloading textures, symbols & other items - I can still scroll up and down within the Resource Manager to see about other units. - At the moment the Resource Manager 'freezes' and prioritises the download. - Only once the item is finished downloading the Resource Manager 'frees' up and lets me work and scroll. - Being able to do both at the same time would very much increase the overall work-flow. A solution to this is much appreciated. Cheers, Grethe
  21. Why is it that Hardscapes do not allow for alignment of Render Textures in similar ways to other solid objects (i.e. extrudes and floors). The entire Render Tab disappears when using Hardscape Objects. This is not good and should be fixed ASAP.
  22. How do you orient directional textures of Hardscape objects, or can this even be done? The Render Tab completely disappears on Hardscape objects, eliminating traditional render setting options like Auto-Align Plane/Follow Longest edge. This is one of the remaining headaches we have with Hardscapes.
  23. A classmate of mine has been having a problem where every time she tries to revisit any project it has lost all of its textures. She is running the most up to date version on a MAC computer. This has happened to her consistently and has tried opening the files on a different computer but they are still missing the textures. Any one able to offer some help?
  24. Does anyone have any experience creating textures from a chosen image file? Is the Choose Image dialog pre-defined in any way, or do we have to re-create it? If we need to handle the process from scratch, is ReadMaterialImageFile() still the best call? http://developer.vectorworks.net/index.php/VCOM:VectorWorks:ISDK::ReadMaterialImageFile
  25. I'm having trouble seeing a VWObject's texture mapping. The code below properly assigns a texture, but the mapping remains unchanged. Is anyone mapping textures successfully with SetTextureMappingInfo()? void ApplyTextureToObject(VWFC::VWObjects::VWObject &inObject, const double &mf) { inObject.SetTexture(fTextureID, kTexturePart_Overall); TextureMappingInfoSDK txtrMap; txtrMap.f2DScale = mf; txtrMap.fParamSpaceKind = kParamSpaceKind_Plane; inObject.SetTextureMappingInfo(kTexturePart_Overall, txtrMap); }
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