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Showing results for tags 'spotlight renderworks photo realism light presentation'.
I looked around but wasn't able to find an answer to this. Is VW capable of rendering lights as if they were on? Example, you are rendering a concert from the crowds perspective and many lights are aiming toward the camera. It will generate a beam, but it look like the light is off, and the fixture texture doesn't reflect light coming from nearby lights. Another example would be sunstrips, if I want to use them to blast the audience (camera). Next, how do I get the gobo to project across say a texture of three dimensional pyramids or directly aiming at a V shape where it spreads down both sides of the form? Everytime I try, it either doesn't display the gobo or generates some flat surface. There are no specific files for this, just things that I have tried to experiment with to get as photo realist photo I can of complex stage structures.