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Found 11 results

  1. Hi all, I’m trying to recreate the stepped curved form shown in the attached image (see below) except to form a smooth surface closer to the filled and sanded 3D print in the image - I’m hoping to avoid having to manually fill and sand all my 3D solid prints by hand as it’s time consuming, and hopefully avoidable. It’s a series of parallel curved contours that gradually rise in height — a bit like a topographic model and it’s actually part of a skateboard mould if anyone wonders what it is… I’m using Vectorworks Architect 2016, and I’m wondering what the most efficient way would be to create this kind of shape. I tried using: Multiple Extrude, but it only works with 2D planar shapes and doesn’t follow a curved slope properly. Loft Surfaces, but VWX 2016 doesn’t seem to allow lofting / morphing between two different surfaces, and in terms of generating the surface I can only get any successful results lofting only curves, not profiles… Shell Solid, but it fails on NURBS surfaces. Ideally, I’d like to end up with: A single solid model of the overall form, that I can 3D print. Does anyone have suggestions for the best workflow or tool combination for this in VWX 2016 (e.g. NURBS curves, loft, sweep, or contours-to-solid method)? I could only get any successful approximation of the form by producing stepped contours, but ideally for continuous surface pressure in the skateboard mould I should be producing a smooth surface. I had read that if lofting a surface that won’t respond to the shell command it could be that the number of vertices on each NURBS curve is different, and so the transition does not map correctly - I have yet to experiment with this… Any guidance, especially from anyone who has worked with solids and irregular shaped profiles at either end of a sweep or layered/stepped forms before, would be hugely appreciated! many thanks High_Viz
  2. I'm using marionette for cabinets. So the bottom and sides, etc are extrusions. I can give a name to a normal extrusion which I can find in my spreadsheet with it's measurements. But how can I give a name to a extrusion in a marionette object? I want to extract the measurements of my extrusions out of the marionette objects into the spreadsheet.
  3. I have a set of polygons that were imported as OBJs - so it comes in as a solid addition. Is there a way to fill the solid so it's not just a shell? It's essentially an empty pyramid. Trying to avoid remodeling as I have a ton of these objects that need to be turned into filled solids.
  4. I wish a shape Tool for 3D Solids to shape solids and Furniture. The shape tool shud be the same function how shape tool for the 2d geometrie.
  5. Hi Everytime I make a linear dimension, its default attribute will always be Solid, even if I change in the attribute palette to be None. What am I missing? thanks Joey Vectorworks 2019
  6. Hello, I have stairs created with AutoCAD, which is a 3D volume (solid). Imported to Vectorworks and they appear as NURBS inside a Group. I'm not able to convert the NURBS to a generic Solid. Is there a possibility to have this 3D import as a Solid in Vectorworks and not NURBS? Thank you in advance!
  7. Hey all, While importing VWX truss symbols from the subscription library, the symbol shows up as a solid in 3D (see attached). Does anyone know how to make them show up like a normal truss. Like when using the Spotlight Truss Tool Plugin?
  8. I have modeled and converted to a solid addition, and when I try taper solid, the tool fails. Why? File attached. Thanks tapersolid_notworking.vwx
  9. Hi, Everyone. I'm struggling to create a certain shape that I need for a furniture design I'm working on. Easiest way to explain is via the attached screenshot. I'm trying to create a subtle curved taper using the "brickmold" wood pieces but not sure how to go about this. Is it possible to form a straight column, compose or group it, then shave the sides to create the curved taper form? I might not be wording this correctly but I think the screenshot should be self explanatory. Any thoughts or comments will be much appreciated. Thank you.
  10. Guest

    Surface Area of a 3D Solid

    Is there a way to determine the surface area of a 3D solid? I have a multifaceted solid with about 50 different faces. (essentially a single component solid of a modeled building) How can i find the total area without clicking on each surface and viewing the properties? Thanks!
  11. Sorry if this is too basic of a question, but is there a way to reset a modeled shape so it exists freely of a previous modifier? As an example, say I do a solid subtraction on a shape but then want the shape to forget its solid subtraction and exist wholly as the new shape i've made (with of course the subtraction applied). Thanks!
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