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Found 2 results

  1. Is there an easy way to smooth my site model without losing too much accuracy? I have little jaggy bits showing in my OpenGL render everywhere between my stake points, as per images! Affecting some contours too.
  2. Hello! I need to do a "waved" wall for a garden (45cm height and 45cm width. The wave goes right and left and ALSO up and down at specific points. The shape is almost a 4 leaf clover. With the wall tool it is easy to do the Right and Left waves, but when I do Up and Down the waves are not round and have Edges. I attach a screenshot of an attempt with NURBS. Very messy. Im out of ideas about how to do this wall round and clean. Thank you in advance!!
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