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Found 30 results

  1. I have created a slab style that has the flooring, floor joist, ceiling battens and ceiling. It works great apart from the edge texture can't be set. As per the image below is it possible to create an additional component that can be classed the same as external walls and that sits in the same Z height as two of the other components.
  2. I wish Slabs having the same features as Walls. So that you can insert a Window (rotated according to Slab) as Skylights. Or use Symbols Cut Volume Option, for example, to pack a Stair into a Symbol with Cut Geometry to create automatic Stair recesses. (Better without the need of Symbols, to keep parametric Story Level assignments for Stair)
  3. I see that my former 2016 Multi Component Slabs do change after 2017 conversion. Mainly the "Outer Face of Core" Setting was lost and gets ignored, no matter what I set there. Now I have holes in Sections or Clip Cubes. Can't repair that. I recently realized that I can not only bound Walls to outer Slab Boundary but also additional to closed Interior Wall Areas. That Worked Well in 2016. (For Example I have my square Roof Slab + bound all Walls around Roof Openings) So my Question is, was that Multiple Boundary by Walls, including interior Walls, that worked for me ever intended to be used that way ? Or did I exceed that Tool and caused potential problems anyway ? Is this just a Bug but and beside a recommended Workflow with the new Tool ?
  4. Hello, I am trying to create a 3D parking lot site in Vectorworks Spotlight. All four corners of this parking lot are at different heights. I have tried extruding a rectangle and reshaping, but I can only reshape 2 of the four corners. I have also tried using the slab and grade tool, but I am unable to create what I am wanting. I need to create a parking lot that is exact to the image attached. Any suggestions/something I am not doing correctly? Thank you!
  5. Is this meant to also work with multiple component slabs ? Like my lowered seating. Currently I use 2 Slabs with 2 components (Concrete + Insulation) plus a (strange height levels) Wall to fill the missing upstand and vertical part of the Insulation. (Pity I can't see the Slabs's Cut Faces in Clip Cube OpenGL)

 

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