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Showing results for tags 'sketch'.
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Am I correct in assuming that every time you update a viewport with a sketch style, it changes the sketch even if the model hasn't changed? Also wondering about how to apply a sketch style (with hidden line) to apply to surface hatches? Hidden Line: Sketch Hidden Line Results (Before Clicking "Update"😞 After Pressing Update (notice results are different and that it doesn't apply to surface hatch?): Pressing Update a fourth time (just for fun):
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Is it a known issue that hidden line sketch mode (I'm using Section viewports in this case), produces seriously unstable results? I've run into a few different ways it fails to draw the expected result: The most common issue is that it displays everything in the view, but sketch mode does not appear to be activated. In some cases, the line work initially displays in sketch mode, but then after drawing annotation in the viewport, sketch gets deactivated. To be clear, sketch is still checked off as the desired render option, but the viewport behaves as if it's been turned off. Other times, all of the lines "beyond cut plane" simply don't display at all. Silver lining here is that for whatever reason, this seems to reactivate sketch mode for the cut plane elements and the annotation. There's also cases where the model line work maintains sketch display, but the annotative layer displays without sketch. I've also gotten the reverse situation, where only the annotation was displaying in sketch! It's really all over the map. There does seem to be one way to control this situation (at least it's worked so far). I discovered that by setting the line style of objects beyond cut plane to "use original" in the advanced properties, I can stabilize the sketch render setting, and both model and annotation maintain the correct display. When this is overwritten with a single class, all bets are off. Unfortunately, using the original line style of each modeling object requires a lot more work than being able to quickly set all lines to the same weight. So this is an unfortunate work around to have to accept. Thanks, Matt
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Hi, I have become enamored with the output from Lumion that I have seen working as an exhibit designer. I have been rendering using Renderworks for 8 years and have overall been happy with the results. Where I get frustrated is when I start to add realism such as glows, lighting, reflection, bump. I certainly expect the rendering time to increase, but I've had renderings take 20 + hours. I am tweaking certain settings to speed things along, but timing seems to be an issue. From what I've understood from forums and word of mouth, Lumion is a great, intuitive rendering solution that tends to put out fairly quick renderings that are equal to greater in quality than renderworks. I am sure mouch of this comes down to program aptitude, but it led me to investigate further. I didn't make it far before I learned Lumion is ONLY PC based. Our office is 100% mac and not going anywhere else anytime soon. Has anybody figured out ways to render images that have a certain watercolor effect similar to Lumion's Color Sketch style? Additionally, has anybody found another program similar to Lumion that is operable on Macs? Thanks, Gregg