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Found 6 results

  1. Total Marionette beginner here. Spiral pattern of dots in polar coordinates looks like a thing that could be done in vwx with marionette: Therefore, trying to make a bunch of lines in polar coordinate that start at Origin and have Length = R, Angle = θ (radians about the origin) such that R=θ eg 2,2 represents a line of length 2 that is rotated 2 radians. This is my attempted network to make any one of the lines: This net returns a line on x axis of Length = value in the Int node (eg 2, or 5, or other integer). But no rotation. Perhaps because the pEnd needs both x,y? With only 1 input (x) from the Int node it assumes y =0 and ignores the rotation. Strange, but the net returns nothing if I name any of the nodes. eg if I name the Point2 node 0_0 to indicate the origin. If I ever get the line part, I would then try to replace the Int node with a network made to step through a range of prime numbers and return a line for each prime, and place a dot at the end point of each line, to produce the fun spiral pattern. Oiy, so much to learn! Or Maybe a better approach is to forget the lines and directly place dots based on sine & cosine of the polar coords? Have to think about that one. Also I see no prime number node. What is technique for accessing external list of primes (eg in a worksheet or text block )? Any suggestions or help or pointers to resources welcome. Thanks -B
  2. I wish I could select a bunch of elements and apply a scale or rotate or flip option to them and make them react each one independently and not as a group. Maybe in VW 2019 theres a way to do it.. I still use 2018. thanks joey
  3. I wrote a script that creates a grid of rectangles (to be a column grid) based on points a set distance away from each other within a polyline boundary. How can I rotate the grid so that rather than the rectangles being rotated relative to the world XY, the GRID is rotated to align with the polyline (i.e., the grid's rotation is the same as the polyline, so the rectangles are rotated 0deg relative to the polyline). Part 1 is the script as it stands and Part 2 is the script when it's run.
  4. Hello, I'm trying to deform an object on an axis using the 'bend' mode. However, it will only let me bend from a point that I pick on the object. How do I set the axis somewhere else, so I can bend on a different plane? Thanks
  5. In 2018 when coying and paste my objects disappear. By copying again and paste they appear. Anyone? Also: By marking an object and doubleclick rotate and rotate say 90° the object makes the same....disappear. There remains a "ghost", an orange line when you pass it with the cursor and its possible to copy, delete it and paste it again. Then it appears. Work on mac Sierra 10.12.6 Rolle
  6. I’m using VW2017 with Spotlight and I use the ‘rotate left 90 degrees’ command as a keyboard shortcut a lot. I’d like symbols to automatically rotate around their insertion point but mine don’t when I’ve got a label legend applied to them. When the label legend is applied the symbol rotates around the centre point of the symbol and the legend combined instead. I've explored using a vectorscript to help here but haven't got enough knowledge to make it work. I've noticed when I insert a locus on top of the insertion point and highlight both the symbol and the locus, the symbol will rotate around the locus. Could a script: insert locus on insertion point, rotate left 90degs, delete locus? Many thanks in advance!

 

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