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Found 32 results

  1. Hi, I've not posted before but have seen how helpful some members are, so I'm hoping someone can shed some light on my problem. I have a pitched roof, created from AEC, Create Roof. I have then added a second component within the roof settings called, external 150thick, and internal 250thick. The roof is associated to four walls below it. The internal face of those walls trims the Internal component. I have then created symbols for rooflights and dormers, added these to the roof. A couple of things then seems to go wrong: The roof is triangulated in hidden line and some Opengl views. The internal component doesn't display on the half of the roof with the rooflights. Only the first dormer added cuts a hole in the roof, the others simply appear to sit on the roof, not creating cut outs. If anyone has come across this before and found a solution, I'd love to hear. Thanks, Seán
  2. Hi, I'm designing a building which is based on a simple barn extrusion, however this is complicated through the building fanning out in plan and an angled pitch of the roof. Please see attached screen shots. I believe the change in angle and height of pitch is creating a very small hyperbolic paraboloid roof structure (if very small). I would like to model this roof which allows for a fairly easy change as the project evolves (still in early feasibility stage). I am fairly new to modelling in 3D in Vectorworks (used to 2D) and would very thankful in any help in modelling this roof. Many thanks, Christina
  3. After latest SP of VW2016 my roof now displays multiple planes that do not exist. This happens in hidden line, open Gl or any other view other than top plan, and thus I must ungroup the roof in order to display the roof correctly. I have never had this issue before. what is needed to resolve this issue as its costing me time in completing my work. Attached screen shot shows roof in top plan view ® and same roof Hidden Line (L)
  4. Are there any tricks for trimming walls to roofs, where there are more than one object on the roof layer. For example I have a roof that I want wanting to extend my walls to. However there are also old roof objects which are classed as removed. There are also beams etc that get in the way. I had hoped that by turning these other classes off that the walls would trim to the visible roof. I know I can create new layers and then move the roof there, trim and then move back. Seems like a roundabout way to achieve something simple.
  5. Is there a way to turn a roof object with a few components into a roof style that can then be applied to other roofs? Yes, yes dumb mistake on my part not making the style first, still seems like there should be an obvious way to do this but its very well hidden.
  6. I have just watched a VW youtube video on how to create a skylight. The beginning of the video says you can create a skylight in a roof object or roof face. The instructions after this only show the roof object and not roof face thou, so there are certain steps which I am unable to follow. I have used a windoor to create a fixed glass window. Created a 3D symbol (not 2D/3D as instructed). Now the video shows insertion options for the roof which don't exist in the roof face tool. Where do I go from here? Have tried to drag and drop and a few other settings but not having any luck.
  7. Hello all, I am currently working on a house and have come across a problem that I can't solve. I am looking to create a sloped roof that sits flush to the story below. I Have managed to create the slope however the problem is the corners of the roof stick out and are not flush (pictures 1 & 2 below). I am aiming to achieve a result like this (illustrations 3 & 4 below). I achieved the result I have at the moment by; - lofting between 2 poly lines - create a cut-out of the roof - subtracting solids Any help would be much appreciated Regards, Felix

 

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