Jump to content

Search the Community

Showing results for tags 'rendering'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • Announcements
    • News You Need
    • Job Board
  • Feedback
    • Roadmap
    • Wishlist - Feature and Content Requests
    • Known Issues
    • Wishes Granted / Issues Resolved
    • Forum Feedback
  • General
    • Troubleshooting
    • General Discussion
    • Architecture
    • Site Design
    • Entertainment
    • Previsualization
    • Braceworks
    • ConnectCAD
    • Energos
    • Rendering
    • Workflows
    • Buying and Selling Vectorworks Licenses
    • Hardware
  • Customization
    • AI Visualizer
    • Marionette
    • Vectorscript
    • Python Scripting
    • SDK
    • 3rd Party Services, Products and Events
    • Data Tags
  • Solids Modeling and 3D Printing
    • Subdivision
    • Solids Modeling
    • 3D Printing
  • Vectorworks in Action
  • Archive
    • Resource Sharing
    • Machine Design

Calendars

  • In-Person Training - US
  • In-Person Training - UK
  • Coffee Breaks
  • Essentials Seminars
  • Webinars
  • Community Groups

Categories

  • Knowledgebase
    • Tech Bulletins
    • Troubleshooting
    • Workflows
    • How To
    • FAQs

Categories

  • Marionette - Objects
  • Marionette - Networks
  • Marionette - Nodes
  • Marionette - Menu Commands

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Occupation


Homepage


Hobbies


Location


Skype

  1. So, I'm having a weird Redshift issue with my renderworks textures. I have been importing blank, low-poly meshes and texturing them in Vectorworks for my symbol library. Some of the meshed are using the Imported UVs, and some are using the Auto-Aligned plane auto-UV withing Vectorworks. When I preview my textured meshes with Redshift, Progressive 20 in the viewport, things look decent, like so: However, when I go to export an image using all of the same settings, I get shadow artifacts all over the place: What gives? It almost looks like Nanite static fallback mesh issues from UE5 🤷‍♂️ Using Vectorworks 2025 Update 4
  2. I can't get my camermatch to work. It's always way off no matter how I put my reference lines. I've tried multiple reference marks and lots of different placements of the reference lines and I can't get it anywhere close. Is it just me or is something strange going on? CMA_Cameramatch.vwx
  3. Has anyone experienced this when using Enscape? I noticed that the screen, which usually matches between Vectorworks and Enscape, does NOT align when switching to Vectorworks' new one-point perspective. It might not be a major issue, but in my workflow, I create views that I want to render, and it becomes a bit more challenging and slows me down if I want to render with a one-point perspective. See the screenshots with and without. I've reported it to Enscape, but maybe it can't be fixed.
  4. Hello, I am attempting to model some fixtures by a manufacturer using their IES files and finding that the light output in FQRW is highly unrealistic. Fixtures don't read at all until I manually set the lumen output to north of 2500 lumens (the environment being a very small office). The IES contained within has a lumen value of 261, which should read fine in a small environment. I currently have the Emitter in Lighting Options set to around 1,400% based on another thread I looked at, but am hoping there is a way to get more lumen-realistic output with these fixtures set at 100% so that I can provide the manufacturer with renders that even somewhat realistically reflect the actual light output of his fixtures. Any thoughts on how I can work these spotlight fixtures to create renders that are accurate to the actual details of the fixture/IES file and not just dialed in by eye? The biggest reason for this is that the manufacturer and I work remotely from each other and I don't always have the chance to use his new products in real life to get a visual sense of how bright they are in space and would love to rely on the data in the IES. Thank You! Office.vwx
  5. Hi there, I've had this issue come up a few times over my last few projects. I've previously managed to find work arounds but never solutions. Can anyone tell me why my hardscape objects render as black polygons rather than the textures I've assigned them? I have tried different renderworks styles, changing the individual textures on specific faces of objects, editing the style to change the texture used and probably a few other things that have been forgotten in fits of desperation! My only solution so far has been to use a top/plan view but that isn't an option when I'm trying to produce 3D renders. Please see attached pictures to see the difference. Any help/thoughts/advice would be greatly appreciated. Thanks in advance
  6. I've not used the cabinet tool previously and had always modelled joinery myself. Just used it for the first time. I can't work out how to remove the line/outlines of the component parts of the cabinet. Each draw-joint, door-joint, frame-joint etc is outlined with a black pen line. I've tried creating a new class with no lines, just fill. I've tried changing the material. Nothing changes it and I'm left with every joint outlined, and the joinery looking as if it's flatpack, not bespoke handmade joinery. Any ideas?Liv’s Room 7801CF952C1A.vwxLiv’s Room 7801CF952C1A.vwx Cabinet Lines.vwx
  7. I've just upgraded from VW12 to VW17. I am creating a 3D model, but I can't seem to make the colored axes disappear when I render the model. Since many most renderings don't have the axes, I'm sure there must be a simple toggle switch to turn off the axes, but I can't find it. Any suggestions? Thank you.
  8. Create higher levels of realism earlier in your design process with improvements to Shaded Rendering. Take advantage of unlimited shadow casting in real-time to assess your designs on the fly and quickly determine lighting, camera, and material setup so you can create better visuals more confidently.
  9. Hi All I'm working on a project where I am looking to use Unreal Engine as my rendering environment for a design that is modeled in vectorworks. Ideally I would like to use the Datasmith Direct Link feature built in to vectorworks so that I can edit my model and update changes without re-importing everything. I'm using Vectorworks 2023 SP4, and currently the datasmith direct link doesn't initialize in Unreal 5.1. Using Unreal 5.0 I can start the direct link and import my geometry. However no import is successful and I am met with a message log stating that any static mesh that was in Vectorworks could not be found. If anyone has had success using the direct link please let me know any advice for the right workflow. Thanks in advance
  10. Hello all, I had some weird behaviour with some geometry tonight becoming facetted. I use the same file settings and its been a long time since I've had facetting issues. I'm wondering if something changed with the most recent service pack. This is where I started noticing the problem with an extruded oval. Notice how different the background shaded render is from the foreground hidden line. When I went in and edited the oval to turn it into a polyline (cut it in half and then added the surfaces back together) the issue went away. So then I did a quick comparison in a clean file. Both started as ovals but the one on the right was converted to a polyline using the method above. The facetting is quite different. Shouldn't standard geometric shapes (ovals, circles etc.) render better, not worse? It's all very odd to me. Kevin (Its not related to either 2d or 3d conversion resolution which is where I started my troubleshooting.)
  11. I have models created in Sketchup that I want to include in my Lumion file. Do I have to save my files a specific way to be able to explode imported models and adjust textures? I have had success doing so with some models but others have pieces that will not allow me to select textures.
  12. I am trying to produce a 3D model of my 2D plan. I have decided to take the 2D polygon hatch areas and turn these into Hardscapes. This has worked, but when I look at them in flyover mode they are only in wire frame, not solid. I only want them as white blocks. I think it has something to do with what class they are in, but I am completely confused.... I changed the Site-DTM-Modifier class to a white fill and then they all come in as black. Which I don't want, I want them in white. Thank You
  13. What I see in my Vectorworks file is what I want to see when I export the image, but it is not. Is there a file format or setting that will give me the same results as what I see in Vectorworks? This screen shot is accurate. Oddly it can reproduce the colors extremely close (if not exactly the same), but Vectorworks cannot. This is a JPG export: This is a PNG export: This is a PDF export: Murphy Bed Queen Complex.pdf
  14. Hi I am not sure if this is a question for VW or Lumion. I am using the VW-Lumion live sync and loving it. At the moment I am limiting myself to creating the renders in one session as I cannot work out how to reopen and continue at another time. I save VW project and save the Lumion file, from there I have no idea how to open up things and continue.
  15. Hi all ! I am looking for the best solution to export my vectorworks project to blender for texturing and rendering. That is to say the best compatibility, the best format, the best way to have a blender project organized from vectorworks. Thank you all
  16. Hello all I am trying to do some renderings with Entertainment fixtures, moving lights. However I am struggling a bit on getting the right workflow. Is there a way to get different positions, zoom / fokus / color / gobos? I am looking into scenes, but they don't seem to change the positions of the fixtures. How do you work with moving lights, and renderings? All is very appreciated Best from Mathias
  17. reflection of person on glass door behind him reflects the person's front... Carlos
  18. Hi, I was wondering if anyone could tell me what's going on. I'm using the plant tool, adding some new plants as I go.. and having no trouble using "Generate" in the Edit Plant Style > Graphics > 3D Graphics to create some models for the trees. ..until suddenly they no longer appear as normal shaded models, but instead only as wireframe. All the options (volume, shell etc are affected). I have no idea why. I didn't change any graphics/render settings. Now every time I go to set that, they only show as wireframes. I can view the previous ones I did as shaded models, but if I go to edit them they will only give me wireframe, so I have to cancel to back out. I can't see any 'setting' that makes them appear differently, and I tried closing and restarting to no avail. Has anyone had this before?
  19. Hi, I am struggling designing this armchair -not the legs or cushion but mainly the back and side. Does someone has a way of doing this efficiently? For the cushion I would use subdivision to create the plumpness but for the back, I am totally stuck as there is this curved shape that goes up in the middle. Any tips would be appreciated! Thanks
  20. I would really like to see some improvement in rendering directly on the design layer using Renderworks. For the longest time this worked exceptionally well. Over the past several years it has become buggy and unpredictable. Interestingly enough, the common response is “you shouldn’t render directly on the design layer. You should use a viewport on a sheet layer.” Frankly I find that a terrible solution. Of course I use sheet layers to output designs but during the design process? What a huge waste of time and it completely takes one out of the design head space. If you want to see how that new texture you created looks, or check the lighting you just added, you should simply start rendering. Since you are probably centered up on the item you want to evaluate, you only need the render to run for a moment and then cancel it once you’ve seen what you needed to see. The idea that you have to create a viewport and then set your rendering and lighting options and then render it from a sheet layer seems an absurd workaround. The render bitmap tool is not much better. You have to wait for entire thing to render before it displays anything. If you set the dpi to something slightly better than 72dpi, so it looks halfway decent it takes far longer. I get that I only should draw out the bitmap to the size I need to see, but it still takes longer than a quick keystroke to start a render. Rendering on the design layer used to work great all the time. It would be really helpful if that were the case now.
  21. Is it possible to render solar animations in the cloud - my desktop struggles to do high quality rendering at the best of times. Being able to send the process up into the cloud for processing would be awsome! Thanks, R
  22. Hello, I'm having a seemingly funky rendering issue across multiple files. I'm running VW Spotlight 2018 SP4 and am unable to render in Final Renderworks or as Custom Renderworks. Its as if the operation never starts and all my objects, symbols, etc. become transparent (as in they become invisable). Everything is still selectable and appears with an orange outline when selected. Also of note is that when I zoom in and out with the mouse, I am able to briefly see all objects crudely rendered. However, the moment I release the mouse when zooming to lock in a view, all objects revert to their incognito modes and disappear once again. Open GL rendering seems to work just fine. File uploaded below I cant find anything else about this problem on the forums, so I know I'm missing something. Or perhaps I'm just a victim of not enough GPU for VW? Any thoughts would be appreciated. Specs: MacBook Pro 10.13.6 (13-inch, 2016) 2.9 GHz Intel Core i5 8 GB 2133 MHz LPDDR3 Intel Iris Graphics 550 1536 MB Running VW2018 Spotlight Chandelierv1.vwx
  23. Hi, I am looking for a laptop (to work from home) that can handle vectorworks architect as I use it for rendering and 3D modelling. Can anyone suggest any laptops that have a suitable specification to do the job which are under £1000? Thanks in advance, Sam
  24. This is probably a question that has been asked many times before, but I have difficulty in accessing it, so here goes. The vast majority of our day to day work is to produce plans, sections and elevations to a standard that can easily be understood by clients, statutory authorities, contractors etc. I am not trying to produce photorealistic or 'high resolution' renderings on a daily basis - I actually don't want to produce a render, I would very much like Vectorworks to draw a set of lines that are representative of an elevation or a section and the ability to add some colour or detail without having to create an 'image' and worry about the resolution, the giveaway is in the name - Vectorworks - means lines, the name of the software should really be changing to Rasterworks as it is nearly impossible to produce vector drawings. The problem is that we need sometimes just to see what something is going to look like quickly and to produce an elevation or section from a model that shows just a modicum of colour or detail, is now so complicated that we as an office have all but given up trying to do it - doesn't look good when trying to run a business. How come that to generate the model in Open GL in the design layer, spin it around to my hearts content, zoom in and out, switch classes on and off, take screenshots etc. only takes seconds, but to generate the same level of detail in a sheet layer can take hours?? The real reason for this post however is because I am sitting at my desk trying to generate a set of simple elevations - taking 20 minutes each time because if just one thing is changed in the entire drawing, everything has to be generated from scratch again. And we wonder why other designers are continually mocking Vectorworks - ability to create instant and live elevations / sections. Live updates etc. Come on guys - what's the problem????
×
×
  • Create New...