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  1. Create higher levels of realism earlier in your design process with improvements to Shaded Rendering. Take advantage of unlimited shadow casting in real-time to assess your designs on the fly and quickly determine lighting, camera, and material setup so you can create better visuals more confidently.
  2. Hi All I'm working on a project where I am looking to use Unreal Engine as my rendering environment for a design that is modeled in vectorworks. Ideally I would like to use the Datasmith Direct Link feature built in to vectorworks so that I can edit my model and update changes without re-importing everything. I'm using Vectorworks 2023 SP4, and currently the datasmith direct link doesn't initialize in Unreal 5.1. Using Unreal 5.0 I can start the direct link and import my geometry. However no import is successful and I am met with a message log stating that any static mesh that was in Vectorworks could not be found. If anyone has had success using the direct link please let me know any advice for the right workflow. Thanks in advance
  3. Hello all, I had some weird behaviour with some geometry tonight becoming facetted. I use the same file settings and its been a long time since I've had facetting issues. I'm wondering if something changed with the most recent service pack. This is where I started noticing the problem with an extruded oval. Notice how different the background shaded render is from the foreground hidden line. When I went in and edited the oval to turn it into a polyline (cut it in half and then added the surfaces back together) the issue went away. So then I did a quick comparison in a clean file. Both started as ovals but the one on the right was converted to a polyline using the method above. The facetting is quite different. Shouldn't standard geometric shapes (ovals, circles etc.) render better, not worse? It's all very odd to me. Kevin (Its not related to either 2d or 3d conversion resolution which is where I started my troubleshooting.)
  4. Hi I am not sure if this is a question for VW or Lumion. I am using the VW-Lumion live sync and loving it. At the moment I am limiting myself to creating the renders in one session as I cannot work out how to reopen and continue at another time. I save VW project and save the Lumion file, from there I have no idea how to open up things and continue.
  5. Hi all ! I am looking for the best solution to export my vectorworks project to blender for texturing and rendering. That is to say the best compatibility, the best format, the best way to have a blender project organized from vectorworks. Thank you all
  6. Hello all I am trying to do some renderings with Entertainment fixtures, moving lights. However I am struggling a bit on getting the right workflow. Is there a way to get different positions, zoom / fokus / color / gobos? I am looking into scenes, but they don't seem to change the positions of the fixtures. How do you work with moving lights, and renderings? All is very appreciated Best from Mathias
  7. reflection of person on glass door behind him reflects the person's front... Carlos
  8. Hi, I was wondering if anyone could tell me what's going on. I'm using the plant tool, adding some new plants as I go.. and having no trouble using "Generate" in the Edit Plant Style > Graphics > 3D Graphics to create some models for the trees. ..until suddenly they no longer appear as normal shaded models, but instead only as wireframe. All the options (volume, shell etc are affected). I have no idea why. I didn't change any graphics/render settings. Now every time I go to set that, they only show as wireframes. I can view the previous ones I did as shaded models, but if I go to edit them they will only give me wireframe, so I have to cancel to back out. I can't see any 'setting' that makes them appear differently, and I tried closing and restarting to no avail. Has anyone had this before?
  9. Hi, I am struggling designing this armchair -not the legs or cushion but mainly the back and side. Does someone has a way of doing this efficiently? For the cushion I would use subdivision to create the plumpness but for the back, I am totally stuck as there is this curved shape that goes up in the middle. Any tips would be appreciated! Thanks
  10. I would really like to see some improvement in rendering directly on the design layer using Renderworks. For the longest time this worked exceptionally well. Over the past several years it has become buggy and unpredictable. Interestingly enough, the common response is “you shouldn’t render directly on the design layer. You should use a viewport on a sheet layer.” Frankly I find that a terrible solution. Of course I use sheet layers to output designs but during the design process? What a huge waste of time and it completely takes one out of the design head space. If you want to see how that new texture you created looks, or check the lighting you just added, you should simply start rendering. Since you are probably centered up on the item you want to evaluate, you only need the render to run for a moment and then cancel it once you’ve seen what you needed to see. The idea that you have to create a viewport and then set your rendering and lighting options and then render it from a sheet layer seems an absurd workaround. The render bitmap tool is not much better. You have to wait for entire thing to render before it displays anything. If you set the dpi to something slightly better than 72dpi, so it looks halfway decent it takes far longer. I get that I only should draw out the bitmap to the size I need to see, but it still takes longer than a quick keystroke to start a render. Rendering on the design layer used to work great all the time. It would be really helpful if that were the case now.
  11. Is it possible to render solar animations in the cloud - my desktop struggles to do high quality rendering at the best of times. Being able to send the process up into the cloud for processing would be awsome! Thanks, R
  12. Hi, I am looking for a laptop (to work from home) that can handle vectorworks architect as I use it for rendering and 3D modelling. Can anyone suggest any laptops that have a suitable specification to do the job which are under £1000? Thanks in advance, Sam
  13. I am trying to produce a 3D model of my 2D plan. I have decided to take the 2D polygon hatch areas and turn these into Hardscapes. This has worked, but when I look at them in flyover mode they are only in wire frame, not solid. I only want them as white blocks. I think it has something to do with what class they are in, but I am completely confused.... I changed the Site-DTM-Modifier class to a white fill and then they all come in as black. Which I don't want, I want them in white. Thank You
  14. Please see two screenshots attached below... The first image is a screenshot taken from a design layer in OpenGL, when orbiting the lenses remain clean and exactly how I want them to render. The second is taken from a sheet layer of a viewport, rendered in OpenGL only this time I get random artifacts appearing on the lenses of this particular fixture. My first thought was that there may be some overlapping geometry (although this doesn't explain why it renders correctly when in the design layer) regardless, I tweaked the position of this polygon but no success. I also played around with crease angle, removing texture, setting solid colour, various lighting settings, turning off ambient occlusion and DPI settings of the sheet. Any suggestions on a fix would be greatly appreciated. Many thanks Dan
  15. I have models created in Sketchup that I want to include in my Lumion file. Do I have to save my files a specific way to be able to explode imported models and adjust textures? I have had success doing so with some models but others have pieces that will not allow me to select textures.
  16. Hi All, Every time I try to render a section viewport VWX crashes. These viewports worked fine until sometime after upgrading to BIG SUR and probably after upgrading to macOS 11.1. These viewports render fine with hidden line, but I am trying to render them with renderworks background with hidden line foreground. I imagine this might be a RAM issue, but on my activity monitor my Ram is not spiking and I have plenty of ram available. Is there some sort of RAM govenor in VW 2021. thanks in advance for any help. -patrick iMac (Retina 5K, 27-inch, Late 2015) 3.2 GHz Quad-Core Intel Core i5 32 GB 1867 MHz DDR3 AMD Radeon R9 M390 2 GB
  17. Bernat

    Fabric

    Hi, is there a way to simulate how the fabric behaves? And by that I mean, for example, when it hangs from different points (think of two people holding a blanket, how you get the curve for the fabric and how it folds). Bernat
  18. I think that a "re rendering" confirmation is needed before VW starts going to town on a custom render works setting. I can't tell you how many times I will be working on something after trying a rendering setting, and thinking I am no longer in a render mode and then all of a sudden, VW re renders because I switched views slightly or hit a button that starts the thing over. Then, of course, things start to get disjointed, pixilated, and my button clicks all lag to the point where I can even stop the rendering because my keystrokes don't register in real time and I can't figure out the magical key stroke to stop the thing. (escape escape I think). How about a pop up or some sort of giant red "STOP RENDER" button that is in an obvious area. Also, and perhaps more importantly, how about a "PAUSE RENDER" button also so I can look at other stuff when I need to keep working on things, and then hit resume when I have the time to go back to it.
  19. Just placed a bit of Christie Lites 7'10" F-Type truss in a drawing straight out of the VW library... As you may be able to see from the attached screenshot, when in OpenGL (or anything other than Wireframe) the truss does not render, however, is still there as it highlights when hovered over and is selectable. I did have other truss in the drawing that was rendering absolutely fine. I have also tried in a blank file and checked the 3D component to make sure that it's solid. Can't work out what's going on after having a good look. Any suggestions/help would be greatly appreciated! Many thanks!
  20. This is probably a question that has been asked many times before, but I have difficulty in accessing it, so here goes. The vast majority of our day to day work is to produce plans, sections and elevations to a standard that can easily be understood by clients, statutory authorities, contractors etc. I am not trying to produce photorealistic or 'high resolution' renderings on a daily basis - I actually don't want to produce a render, I would very much like Vectorworks to draw a set of lines that are representative of an elevation or a section and the ability to add some colour or detail without having to create an 'image' and worry about the resolution, the giveaway is in the name - Vectorworks - means lines, the name of the software should really be changing to Rasterworks as it is nearly impossible to produce vector drawings. The problem is that we need sometimes just to see what something is going to look like quickly and to produce an elevation or section from a model that shows just a modicum of colour or detail, is now so complicated that we as an office have all but given up trying to do it - doesn't look good when trying to run a business. How come that to generate the model in Open GL in the design layer, spin it around to my hearts content, zoom in and out, switch classes on and off, take screenshots etc. only takes seconds, but to generate the same level of detail in a sheet layer can take hours?? The real reason for this post however is because I am sitting at my desk trying to generate a set of simple elevations - taking 20 minutes each time because if just one thing is changed in the entire drawing, everything has to be generated from scratch again. And we wonder why other designers are continually mocking Vectorworks - ability to create instant and live elevations / sections. Live updates etc. Come on guys - what's the problem????
  21. Hello. Anyone finding it hard to change the colour of glazing bars , and glass, on the Wasco Skylight "Ext Pyramid 350PHYG 1212 Slab" ? I downloaded this symbol fromm VWX libraries. Great detail. As expected it's several nested groups. At the core of these the glazing bar is a Generic Solid. Which seems not editable (Edit/greyed). I've experimented with class attributes, changing classes, etc etc. But black is the only option is seems? Wasco actually ship in various colour options. Any insights welcome. Thank you. VWX 2020, latest SP.
  22. Rendering locally on my computer would render fine but when rendering from the cloud, the image comes out mostly white. Is there a setting or something we're missing? It was previously working fine up until a few days ago and then realized I wasn't the only one with the issue. Using VW 2020. Below you can see rendered locally on the left and without changing any settings, the cloud render on the right.
  23. Honestly, is this what one can expect from VW? Please have a look at the video attached. LINK TO VIDEO: https://photos.app.goo.gl/vCbW8r4R4SMqHK5d8 I'm doing a seating plan for the arena I'm working at. And the file isn't too complex yet, size around 50mb. I've also shot the Task manager as well, so you can stats while I'm cliking about. I'm not doing to much stuff here as you can see, but still really slow. Please let me know why occure and if there's some kind of fix to it. Many Thanks! INFO: VW 2020, SP5, 64-bit Windows 10 Pro CPU: Intel i7 9700 3,00GHz 16GB RAM NVIDIA GeForce RTX 2060 Super
  24. Hello, I am attempting to model some fixtures by a manufacturer using their IES files and finding that the light output in FQRW is highly unrealistic. Fixtures don't read at all until I manually set the lumen output to north of 2500 lumens (the environment being a very small office). The IES contained within has a lumen value of 261, which should read fine in a small environment. I currently have the Emitter in Lighting Options set to around 1,400% based on another thread I looked at, but am hoping there is a way to get more lumen-realistic output with these fixtures set at 100% so that I can provide the manufacturer with renders that even somewhat realistically reflect the actual light output of his fixtures. Any thoughts on how I can work these spotlight fixtures to create renders that are accurate to the actual details of the fixture/IES file and not just dialed in by eye? The biggest reason for this is that the manufacturer and I work remotely from each other and I don't always have the chance to use his new products in real life to get a visual sense of how bright they are in space and would love to rely on the data in the IES. Thank You! Office.vwx
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