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Found 49 results

  1. Hi everyone, I have notice that there is problem which I am constantly coming across with. Quite often, the renders I do result being different once I render them in a viewport window. For example: This is a render I did on a design layer and both shape and texture look fine. But then, when I render through viewport on to a sheet layer, I end up having a different image: The image looks blurred and the texture lose its original color. I tried to scale up the viewport scale to see if at a bigger scale the resolution would change: and the image did improve in terms of sharpness but still the texture's color would not match the one I have in the design layer. Another odd mistake I've bumped in to, is this: It did happens a few time now, that when I render a solid, on the final render image comes up a shape that is not supposed to be there. In the green circle there's this black form that does not appear in the design layer as solid. In this case the green circle should result just the same as the blue one. All these little inconsistencies, often showed up in the final renders and even If I go back to try to sort them out I will not find the solution. I am wondering if this could be due to hardware performance that are not matching the software requirements or maybe some render settings that need to be edited? Once again, thanks for your help. F.
  2. Viewport renderings appear 'see through' , as the attached pdf. This happens when exporting to pdf or publishing to pdf. Background renders are set to OpenGL Renderworks. The walls are set to solid in the class settings. Foreground render is set to sketch. I thought it could be file size all be it the pdf file size is only 10MB, so I have tried to reduce the file size by reducing DPI of sheets to 72 or turning off 3 D people and trees and cars but this has not worked. Any suggestions appreciated. 0458-WesthillPavillion-FeasibilityStudies-OPTION-7-test 2.pdf
  3. Hello Forum, my PC doesn't seem to be using the GPU at all when rendering, the task manager shows the CPU being maxed out, around 99% and the GPU usage is about 1%. Is there something we need to change on our PC's ?? tia
  4. Hello, I'm attempting to show a couple of different color options to a client for a stage set and am running into an issue where my intensity and color settings are being overwritten on all lights when my drawing renders regardless of whether or not "Use emitter" is selected and affected on individual fixtures prior to rendering. I feel like I'm missing something simple as it is happening across multiple layers and fixtures in the drawing. When I render (custom renderworks) my fixtures all reset to whatever emitter settings are set in the Lighting options. Is there a way to disable that? Thanks in advance
  5. The "floor" objects have been losing its texture in Open GL and rendered views. This issue has been appearing since the upgrade to VW 19. The solution so far is to toggle the render texture from "class texture" to "none" and back. Or click into the "floor" objects and click on the base polyline to attempt to "shake" the file. In the attached screen shots, you will see the blocks appearing as without fill when it should be a filled box with the texture mapped. I have also attached the view of which shows the polyline is closed and shouldn't be without fill. This problem has been very persistent and annoying, especially when generating final renderings. I can only redraw the objects as "generic solids" or "extrudes", but it reduce the convenience of geometry modification on Top/Plan view. Whereas "Floor" objects can be easily dragged big or small. If any other users been experiencing this as well please vote this post up. Thanks!
  6. Hi, Every time I try to hidden line render a 3D file, Vectorworks stops responding and never comes back (I've left it overnight). It's been happening for the last 3 days with multiple files of various sizes. I'm able to render open gl and realistic final (although this has been taking up to an hour), just hidden line seems to be a problem. I've rebooted the program and the laptop several times, as well as uninstalling and reinstalling Vectorworks - still no joy. Does anyone have any ideas? I'm using 2019 on Mojave. Thanks in advance
  7. Is there a way to get more brightness out of a glow texture other than increasing the glow intensity, which starts to wash out the colour and turn it white? Right now I use glow textures to re create things like LED tubes, etc, that are in view of audience, and I find they don't get enough "kick" in the renders. If I turn up the brightness setting for the texture it gets brighter for sure, but also starts to desaturate the colour. Thoughts?
  8. Hi, I am new to the 360 panorama view within vectorworks but I have been experimenting with the tool over the past week and am trying to export a view to send to a client. I've included 2 screenshots of Panorama's I've managed to export the first (Export1) worked well in final quality but i'd missed a few things so made some adjustments in the model and exported the panorama again, now when I export in Final quality I get a final render as shown in the Export2' - a lot worse quality with dark areas. I've tried going back to the original file before I made any changes and exporting again but no matter what I do now my render will not export a high quality image. I'm very confused as I have not amended the lighting at all since the first export and nothing I do seems to be able to achieve these results again. I would be grateful for any advice as to why this is happening. Thanks,
  9. Hello, I am testing out the Razer Blade Stealth. I opened a document I had created using my previous laptop with an Intel Graphics 520 Internal card - and found that on the blade I received a horrible graphics bug. Starting in a render view in OpenGL and then persisting in plan view or anything else... Is this an issue with some drivers on the Razer Blade Stealth?
  10. In the attached screen caps you'll see a 3D lighting fixture symbol (Shelled box w/ custom light—IES File) rendered. In one cap the fixture is oriented N/S, in the other, the fixture is oriented E/W. Alas, the Lighting beam does not rotate with the fixture, against all the physical laws of nature, apparently. The ies file is a stock ETC Vivid-R70H. I have attached the VWX file as well. Vivid-R.vwx
  11. Hello everyone, I created a marionette object with a texture used as a visual. This appears normally in OpenGL style but in Final quality Renderworks style it is not rendered at all, instead the texture is white. Do you have any idea what could be the issue? Thanks in advance!
  12. Hello everyone, I created a marionette object with a texture used as a visual. This appears normally in OpenGL style but in Final quality Renderworks style it is not rendered at all, instead the texture is white. Do you have any idea what could be the issue? Thanks in advance!
  13. Ok; I just got done trying the blur portion of the Plastic reflectivity shader, danged if I can see a difference. What do I not understand? BLUR Thought experiment.vwx
  14. I've been workin on this model from a while, and it's been difficult since the beginning with constant freeze and crash of the program, I'm actually using VW 2019 SP 2 in windows 10 Lenovo Y50-70 with i7 processor and 960M Nvidia graphics. My problem is that rendering the model to Unshaded Polygon and then export a viewport is taking forever and eventually the program get freeze, I'm using 150 DPI for the sheet layer. Somebody please help me I have no idea what is the problem, the 3D model has multiple extrudes but I expect my laptop can work it.
  15. Hi, Newbie here; I am currently trying to export a render of my work as an image file - however whenever I choose the settings and then save, it works for a little while (with the timer counting for a while) and then Vectorworks goes into 'not responding' mode. This has happened every time that I've tried to export. At the risk of losing work I have just left it, and after about 5 hours it unfreezes and the image saves; but surely this is not necessary!! I am exporting at around a 4000x2000 px size, and have tried down to 75dpi (where it has still frozen.) Is there a way to fix this? Thanks
  16. Hi, Newbie here - I have been rendering my work for the last 13 hrs - suddenly I cant see the timer in the corner, and although it hasn't restarted, it doesn't seem to be making progress either.... is there a way to restart this if it has stopped? Argh!! Thanks,
  17. Hi, newbie here, I am rendering a room full of glass and mirrors; from the angle in the attached image, the large window is behind me, to the right on the back wall - but I would like to be able to see the sunset reflections in the mirrors that I am facing. I put a 'wall' outside my window and tried to apply the HDRI background as a texture - but this doesn't work. I cant find any resources detailing how to do this (or ones that discuss the subject matter, I don't understand!) How do I go about doing this? Thanks
  18. Hi All, I am currently learning how to create walkthrough animations for models created in Vectorworks Spotlight. The only problem I seem to have is not being able to adjust the time duration on the Move Along Path option and the animation is far too fast. Is there something I am missing? Please see attached screenshot... Thank you 🙂
  19. It would be really great to be able to use the projector tool to project on something other than a "screen". Most of my work involves projecting on custom surfaces, many of which are custom and not necessarily flat. I know that I can project a gobo but it's a workaround and an extra step that is just unpleasant to have to use. Thanks. Dave
  20. Hello; excitedly installed VW 2019, opened a current model small model (4 trusses, twenty four spotlight fixtures turned on, sixteen with fog) and hit render. After an hour and change; I decided to stop the render process and the two choices I am aware of have failed to stop the render. Hitting escape = no joy Hitting Cmd + . (period) = no joy either. Also, VW 2019 shows "Stopping Render" in the message area, yet does not stop… Thoughts? TiA
  21. Hi, I have some rendering problems. I have created this small file, where i want to make some renderings, but something seems to go wrong. I have created a camera and created a viewport on this camera. I have then duplicated the viewport, so I have three of them and I have rendered them with three different styles. But there is a differens in these. It looks like the perspektiv on the white line is strange on the fast and final q. also on the final q it seems like that the tiles are jumped a bit up? This is Open GL render This is fast q. render This is final q. render
  22. My workflow is: I make changes to my model, I've set up several sheet layers, using cameras, to show the views I need, and I've set the render style for those. But I have to click and wait for each one to render before going onto the next one. Would be great to have some kind of batch render setting so I could set them all going without having to do them manually. (Have searched, couldn't find a duplicate - apologies if there is one!)
  23. I have a very strange issue. This is my first job with Vectorworks so I did some things wrong, I freely admit, so as I am going from presentation of design into CD's, I decided to clean up my layers. I had multiple floor plans (long story), really bad idea, so I was reducing everything to one floor plan, but keeping various design elements on other layers. On one particular layer, I deleted quite a bit, and in 2d they were/are gone, when I go to wireframe 3d view, still gone, but when I render the layer, two floor plans that I had deleted appear. I have no other layers visible. Now the whole screen just goes black, like I am looking from behind a wall. (pictures below). Guesses on what is going on??
  24. Has anyone else had the issue of visualisation light objects renaming themselves after being edited? If I have a number of light objects and I've renamed them Front-1, Up-1, Back-1 etc in series, often after right clicking and selecting edit from the visualisation pallete and making some adjustments my names revert back to a default Light-1, Light-2 etc and I lose my organisation? Thoughts?
  25. So here's what I want to be able to do: Build a drawing, drop in some 3d venue geometry and scenery etc, add some visualisation lights, and then fly around in OpenGL and tweak the visualisation lights until I'm somewhat happy, then bounce in and out of fast render to double check everything before final render. Here's what happens: If I go in to OpenGL view and select a group of visualisation light objects in the pallete I can turn them off and on until the cows come home, but I get one time I can right click from the pallete and go to edit the light objects. After that one time that functionality stops working. What then also happens is after a while being able to turn lights on and off stops working and the whole light objects functionality stops completely until I restart the program. The Vis pallete says I am turning lights on and off but in OpenGL and renders nothing changes. Needless to say this is getting very annoying having to restart every five minutes tweaking a file for rendering. Edit: And I also forgot to mention, if I rename Visualisation light objects to more easily find them in the pallete, they will rename themselves back to the Light-# standard after performing an edit on them. Is anyone else running in to a brick wall with working with visualisation lights or is it just me? Alienware 15 R2 i7-6700HQ 2.6Ghz 16 GB Ram NVidia GeForce GTX 970M

 

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