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Showing results for tags 'properties'.
Dear VW lovers, a hideous task I am facing over and over again in customising lights in the Visualization Lights Edit Mode ... Ok, so ... Viewport/VP activated, Visualization Lights Window shows the lights active within the VP, chose a light --> Go Edit, and here it comes ... ... the smallest of pop up windows of Properties shows up ... which I have to re-size/enlarge every single time I am in the Edit mode, in order to see all of the light feature settings below ... over and over again ... see images attached Can this Properties Window somewhat be frozen to be a size I want it to be? Help Help Help please !!!
Apologies in advance as this is quite long winded.. I've noticed some weird behaviour when trying to alter the way classes appear in certain viewports, through the viewport class properties panel. Essentially my understanding is that if I have class 'test 1' set to display by class (all aspects, i.e. fill and lines), then I can override the appearance of geometry on this class from say 'green with red outline' to 'yellow with blue outline'. I could also choose to display these items with a hatch instead of a solid fill, etc. However, if the class is NOT set to display by class, then its appearance cannot be overridden in a viewport. It would be good if this could be changed, so that ANY geometry could accept an override via the viewports own properties. This isn't my main query though. Now bare with me.. If I take some geometry on class 'test 1' and give it a solid colour (not fill by class), THEN set it to hatch by class, I should be able to override the fill in the viewport properties panel. This does work - partially - but the item retains the solid colour it was given before it was changed to a hatch. Essentially this means the item has hidden information contained within it, namely a fill colour, which effects how it behaves even if it is set to display a fill of say, hatch by class. I guess my query is, is this a bug or is this working as intended? It can be quite irritating, as in order to tell if each item has a fill colour attached (i.e. not fill colour by class), you have to look through each item individually (from hatch, tile, etc.). As a followup an add to wishlist, although perhaps someone can suggest me a more concise way of saying this for the wishlist item.. Thanks!
def rename(h): vs.AlrtDialog(h) return () vs.ForEachObject(rename, "((L='Layer') & (SEL=TRUE))") Hi, sorry in advance if I'm not using the correct terms. I'm new to Vectorworks and I want to write a script which get the properties of selected objects. At the moment I have a Handle object which does show me the attributes of the selected object. I want to use the data to populate other objects in the same layer.