Total Marionette beginner here.
Spiral pattern of dots in polar coordinates looks like a thing that could be done in vwx with marionette:
Therefore, trying to make a bunch of lines in polar coordinate that start at Origin and have
Length = R, Angle = θ (radians about the origin)
such that R=θ
eg 2,2 represents a line of length 2 that is rotated 2 radians.
This is my attempted network to make any one of the lines:
This net returns a line on x axis of Length = value in the Int node (eg 2, or 5, or other integer). But no rotation.
Perhaps because the pEnd needs both x,y? With only 1 input (x) from the Int node it assumes y =0 and ignores the rotation.
Strange, but the net returns nothing if I name any of the nodes. eg if I name the Point2 node 0_0 to indicate the origin.
If I ever get the line part, I would then try to replace the Int node with a network made to step through a range of prime numbers and return a line for each prime, and place a dot at the end point of each line, to produce the fun spiral pattern. Oiy, so much to learn!
Or
Maybe a better approach is to forget the lines and directly place dots based on sine & cosine of the polar coords?
Have to think about that one.
Also I see no prime number node.
What is technique for accessing external list of primes (eg in a worksheet or text block )?
Any suggestions or help or pointers to resources welcome.
Thanks
-B