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Found 15 results

  1. El Dinyo

    2D Path Plugin Objects

    I am trying to update a 2D Path Plugin object from v2017 to v2019 (plugin worked fine in v2017) and I am running into a weird issue. If you move the object from location 1 to location 2, it still has a memory of the original location of the path at location 1 even though nothing shows up there. When try too add/clip surface to edit the 2D path object, it looks at the location 1 for the joins and moves the 2D path back to the original location plus or minus the add/clip surfaces. It works correctly when I double click into the path object to change the shape through vertex tools but that is by FAR a slower method of our workflow. Definately a bug or maybe a method I can use to reset path geometry to the new locations? Thanks for any insights! See below for pics. You can see it ignores the new location and bases the new shape of the object off the old location.
  2. Hello experts, I have developed a plugin object that takes advantage of a particular symbol to get from it the polyline it contains. If I copy / paste this object on another drawing, the symbol is not copied, because it is not actually drawn in the object, it is just used to get the polyline. Is there a way to embed the symbol inside the object without the need to draw it? Thank you for any help.
  3. Hi guys, I created a Marionette object and I'd like to convert to a custom plugin. Is there a simple way to do it? Or is it maybe possible to just copy the code of the marionette object and create a custom plugin object manually? Thanks in advance VvierA
  4. Hello, is there any VW plugin available like Sketchup Placemaker, or Infraworks or something like Worldmashine to get any terrain/landscape map into VW!? Thank you and best regards Nik
  5. Josh Schulman

    Camera Match

    I'm running VW 2018 Designer and it is telling me the Camera Match is missing from the Plug in folder. How do I get it back in there? Thanks!
  6. Does VWX have a third party plugin that interfaces with any Inventory Management software so I can see my actual Shop Inventory as I'm designing? Too many times when designing we need to know whats on the warehouse racks. If the gear we are wanting to use is not in inventory, an option for a suitable substitute that "is" on the racks would be in a usable pull-list. Possibly it's part of the BIM world, Macros or scripts??? Any help on this topic would be very helpful.
  7. Greetings and Happy New Year to you all, Has anyone figured out how to duplicate an object (locus,symbol) along a 2D path, be it a polyline, polygon? Developing a plugin to take a symbol object and have it duplicate along the Plugins 2D path (this being a 2D poly path plugin object type). Have tried the : def vs.GetPointAndParameterOnNurbsCurveAtGivenLength(inNurbCurve, inPercentOfLength): return (BOOLEAN, p, outParam, outIndex) by converting the 2D path to a nurbs object, running the calc, then copying the /out/ data to the 2D path poly. However just realised the convert to Nurbs command takes into account the orientation of the view. This makes it not feasible for a path-pio object. Any ideas? Cheers, Tui
  8. Diego-Resuelvectorworks

    New Baseboard plugin from Andrea Facchinello

    Interesting plugin for baseboards and moldings https://www.youtube.com/watch?v=9c6bHFOsXtE
  9. Hi, wondering if anyone has any advice -- Sorry for the cross post; I was in the wrong topic area before. I have a plugin that includes a control point that is draggable, but which also exposes one of its coordinate input fields in the OIP to allow the user to type a precise value. When the user origin has been dragged, typed values in this field get offset in ways that lead to "incorrect" values, but dragging the control point behaves as if the current User Origin is the Internal Origin. I imagine I could use GetOrigin() to find the offset and fix this behavior, but how do I detect whether the parameter changed from a drag operation (in which case I should leave it alone) or a typed value in the OIP (in which case I need to fix it)? Or is there a way to get Control Points to only look at the user origin? (the documentation on plugin parameters would suggest not) thanks
  10. I created a plugin object using python. The main code was pasted into the script editor via the plugin manager. I compiled the script and the plugin item works as it should. Now I would like to lock the script. I'm on a mac and recently made the jump from Vectorworks 2008 to 2016. In the past when creating a vector script I could lock it by holding down 'command' + 'option' + 'shift' + 'caps lock' (it was important that all external files had the extension .px) Now i'm in 2016 and scripting with Python. I only have 1 other file in addition to "import vs", which is, "import shapes" when i compile my script (shapes.py). It finds this file via the scripts options/environment paths. How do I go about locking or encrypting this plugin object? also, I do have a __init__.py file included in the folder that contains shapes.py
  11. Greetings all, I'm trying to wrap my head around, showing an image in dialogue. I see this function call: def vs.CreateImageControl2(dialogID, controlID, widthInPixels, heightInPixels, imageSpecifier): return None ..but can't get it to work. The issue is with the 'imageSpecifier' parameter. Looking at other posts, https://forum.vectorworks.net/index.php?/topic/41757-2014-script-will-not-run-in-2015/&do=findComment&comment=209508 @klinzey instructed the use of a folder named _some_name.vwr, with your image in there, and use that path for the imageSpecifier. However, what if you want your image structured down the folder channel the same way your plugins are structured. Eg AppData |-- Roaming |---- Nemetscheck |------ Vectorworks |-------- 2016 |---------- Plugins |------------ TuiPlugins |-------------- PluginImages |----------------| rectange.png |-------------- Rectangle.vso full_image_path = "TuiPlugins\PluginImages\rectangle.png" def CreateDialog(): -- vs.CreateResizableLayout(etc,etc..) -- vs.CreatePullDownMenu(etc,etc..) -- vs.CreateEditText(etc,etc..) -- vs.CreateImageControl2(dialog, k_image , 200, 200, "{}".format(full_image_path)) can this be done? Or does the folder have to have the .vwr characters appended to it? And can the location of this *.vwr folder be placed further down? Hope this makes sense
  12. VvierA

    Is Vectorbits dead?

    Hi everybody, since Vectorworks 2017 my 'Vectormove' plugin from the developer 'Vectorbits' is not running anymore. I tried to contact Manuel via mail, but he hasn't answered yet. His site vectorbits.org is down. I hope he is doing fine.Does anybody know anything? I'm very sad, because the Vectormove tool is still much more convenient and more powerful than the built in move+copy tool of Vectorworks. Kind regards VvierA
  13. Hi, I need some help with custom plug-ins. I created a custom plug-in with a custom point object. It seems to work fine Now I need to create a command that will be executed from a menu that invokes the tool to place the custom point object in the document. I've been looking around but I don't seem to find how to do it. My questions are How to invoke the tool for the custom point object from the command script How to set up the parameters for the custom tool (Height, Width, etc.) for the new object I'm about to create Thanks in advance.
  14. Johan de Groot • LYVR

    AR media: augmented reality in VW

    Does anybody know how to install this plugin correctly? It gives an error... http://www.inglobetechnologies.com/en/new_products/arplugin_vectorworks/info.php
  15. Hi, I have just downloaded VW2017 with a student licence, having previously used v2013. When I attempted to select 'file' and 'batch print', I am met with 'Batch Print not in Plugins Folder' where 'Batch Print' should be. The option to 'Publish', which I'm led to believe is the new way of doing things also doesn't exist. Is there a plugin I require that I was unaware of? I haven't found any other posts on the forum dealing with this same issue. Thanks for any help offered.

 

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