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Hello there! I'm trying to generate a marionette script for automatically naming and generating classes. What I want it to do is, that a class is generated, and the selected object is put into the class. The naming scheme is mostly the same, so I tried to generate a dropdown menu and based on your choice there should be another choice. At last you put a text label in the third part of the name. So for example: part a, part aa, my text. I tried to put a few nodes together, but I am new to marionette. So I have the problem that once I select the first choice, the second is not determined by that and it does not work as intended. In general the way this marionette works is incredible! I really do enjoy playing around with scripts and nodes in the forum, but since I am not educated in this field (yet), maybe someone with more experience can look at the attached file (it is a student version .vwx) and help me out! Thank you in advance! Kind regards Ben
- 2 replies
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- marionette
- menu
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Im on VW 2016. I've imported a drawing that has window objects that i can drag into and attach to walls drawn in VW. My problem is that all of these windows have cutom options in which each one of the objects has custom sash options. Specifically, "Replace Glazing with Louvers" is checked for each pane. I'm wondering if there is a way to globally uncheck this box and essentially turn all of my "louvers" back into windows. I'm currently going through each and unchecking this manually for each pane within the ribbon window. This is one of those instances when i've been mindlessly plugging along for a while thinking "there HAS to be an easier way to do this." ... so... is there?
- 3 replies
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- custom sash options
- window
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