For some reason when I render some objects in a viewport using OpenGL, the objects are rendered in a blurry low-resolution mode. I have tried a variety of settings, but cannot seem to fix the problem - what am I missing.
For reference, I am attaching two images. The clean one, is of the object as it appears on a design layer rendered in OpenGL, the second is as the image appears on a Sheet Layer in a viewport rendered using OpenGL.