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Found 85 results

  1. Hi Seems a basic network but somehow I can't get it to work... I'm trying to obtain the content from a certain worksheet cell and put it into a text. I've used some nodes found on this forum ...See files attached. Best, N. GetValue.vwx
  2. I wrote a script that creates a grid of rectangles (to be a column grid) based on points a set distance away from each other within a polyline boundary. How can I rotate the grid so that rather than the rectangles being rotated relative to the world XY, the GRID is rotated to align with the polyline (i.e., the grid's rotation is the same as the polyline, so the rectangles are rotated 0deg relative to the polyline). Part 1 is the script as it stands and Part 2 is the script when it's run.
  3. There are many ways to customize Vectorworks to better fit your needs. You can script in VectorScript or in PythonScript. You can create a Marionette network. You can create a custom worksheet. What you have not been able to do until now is find an in-person place to interact with others also interested in customizing VW. Michael Klaers and Pat Stanford (all around Good Dudes™ and frequent posters on the forum) would like to change that. But we need to judge if there is sufficient interest to make it worth our time to do the organizing. We have posted a short survey. 10 questions. You can answer them all in less than 2 minutes. Give us 10 minutes and you can have massive input into the event. We are truly interested in your responses, regardless of if you like the idea or not, we would like to get your feedback so we can see a broad cross section of users. The survey is posted at https://www.supersimplesurvey.com/survey/20404/conference-interest No personal information is required. We won't spam you. We just have this idea and want to see if others are with us. Thanks in advance. We hope the interest exists and we will see you at the first annual Customization Conference.
  4. I can't seem to figure out how to set an objects fill to none using any of the nodes present in the default library. Is there a Fill Style set of nodes I am missing? I've been able to figure out how to set fills, but not adjust the fill style to none. Any ideas?
  5. I was wondering if there is a modification to the Offset Poly node that would allow it to Close Open Curves in a similar manner to the way the offset tool can work when this option is selected?
  6. I am trying to figure out if there is a node or if it is possible to code a custom node to "Send To Surface" where input objects can be sent to a Site Model?
  7. Hi all, I thought that I'd try and put in one place some diverse Marionette resources for you who are new to Vectorworks' algorithmic / parametric modeling tool: Basic Tutorial in Vectorworks documentation More Advanced Tutorial in Vectorworks documentation Marionette on YouTube (thank you Jim) Marionette Developer Wiki (for Pythonistas)
  8. Hi Marionette Fans Is it possible to create a Input Node for the OIP which can stored in a Wrapper? At the moment I use a "pass" in the Wrapper. Because I use the same Wrapper more than once in the same Marionette Object it would be helpful if I can store the Input Node in the Wrapper. Best regards, Marc
  9. Heblon

    Mirror Node

    Hey there, as far as I know it isn't possible to mirror a group that contains groups, right? Might there be a other way to handle the problem, for example to ungroup, mirror and than group the group as it was before? Or is a simple 2D mirror operation possible with the "transform2" node? Cheers!
  10. I have over 1000 different plant symbols in a drawing. The 2D components of these symbols are all very basic circles with black outlines and different color fills...that's it. One object...a circle. Since I stupidly did not Make All Attributes By Class when I created these symbols originally, I am now trying to find a fast way of changing the pen color of every single plant object in the drawing without having to change them each individually. This seems like something for either marionette or a custom script. Can someone please advise? I would love the help. Thanks.
  11. Hey there, i have a litte network to extrude a symbol with more than one profile in different classes along a path. To get that i used 'List Explode', but I have no idea how to fix the error below. I attached the file. - I used more than one 'control geometry' - otherwise i had a weired x/y offset of the EaP objects. - Looking forward to your feedback. Cheers! Profilsymbol_am_Pfad.vwx
  12. Hello, I am hoping to get some help with a potential marionette script. I am a novice at marionette and have no idea if this is even possible, but basically I'm hoping to Create Plants from a very basic circle for all plants marked as Favorites in the Vectorworks Plant database. Additionally, it would be great if you could assign the Plant Definition's width, height, spacing, ID, etc. from information present in the database. I don't know if marionette can access outside database information and then put it in the right place within a Plant Definition. I actually don't even know if it is possible to create a plant from marionette. Thanks in advance for the help.
  13. Hello, I am hoping to get some help with a potential marionette script. I am a novice at marionette and have no idea if this is even possible, but basically I'm hoping to Create Plants from a very basic circle for all plants marked as Favorites in the Vectorworks Plant database. Additionally, it would be great if you could assign the Plant Definition's width, height, spacing, ID, etc. from information present in the database. I don't know if marionette can access outside database information and then put it in the right place within a Plant Definition. I actually don't even know if it is possible to create a plant from marionette. Thanks in advance for the help.
  14. Hey there, I am working on a small tool that creates material layers with a defined thickness. My control geometry is a NURBS curve. I am dealing with two problems: the first one: Vectorworks crashes when shell thickness equals zero. the second: in some cases the network isn't able to generate the shells, all I see then seems to be a NURBS surface I attached the file below... Maybe someone has an idea how to fix it? Cheers! Schichtaufbau.vwx
  15. Hello. Is there way to put limits on the dim input nodes? Or alert users to the limits? Eventually my script creates a marionette object. But if some of the user parameters go below a given number the relationships fall over. So ideally the control parameters in the user info box will not let the parameters go below (or above) a give size range? Thanks so much
  16. Hey There, after a few days of learning Marionette I started creating some small Objects I've always missed in VW. Right now i started creating a small Tool that places a Hybrid height signature wich labels itself because I really hate my Multistamp workaround. This is just a first function test so be patient It places a Hybrid Symbol and moves it on the z-axis and labels it with the value used to move it. I would like to scale text size and symbol size with one parameter by I don't know how to scale the symbol. I thought about transforming the symbol into a group and then scale it or might there be a direkt way like the rotation angle accessible with the BIM-Node "Symbol"? Cheers!
  17. Hi there, I am working on a project where i created a marionette object node (thanks to this forum it works so far) with a couple of adjustable parameters in the OIP. Is there a way to get access to those parameters to create a worksheet that lists all the object instances and there parameter settings? Before i knew marionette i used databases (records) to store all that information but within the object node i can't do it since it groups everything on the last step. I hope someone understands what i mean and ideally has an idea to make it work. thank you very much in advance Benny
  18. Hi there, is it possible to create custom nodes, or change existing nodes that then can be seen in the marionette node library? I couldn't find any instructions to that so far. If there are maybe someone can point me in the right direction. the only thing i managed so far was to change existing nodes which then got changed globally for ever. I am sorry for beeing a noob. thanks for reading
  19. Hello, this is my first post so please tell me if i did something wrong. My problem ist as followed: i create an rectange extrude and put a textlabel on all the 6 sides of the dice. All this is done via Marionette nodes. Once i create a wrapper it still works. Once i create a Marionette Object I can't see the text objects in the 3D view anymore. infos: the text objects are 6 groups i moved into place. anyone an idea? thanks for reading
  20. A couple of wish list item that I would love is to do with marionette I will break down into 3 parts as follows but all 3 are connected into choosing, moving and stretching an item easier: a new connection marionette that links this new node up to an item/object (Polygon, Group, Symbol etc) Rather than having to name the item and place a name marionette to save time you should be able to connect the marionette node directly to the polygon so you could have it so you can just drag a special node handle over an item it highlights the item and whatever it is then is connected to the node and have the node name the item automatically or have a manual type in box to override the auto name to simplify users connecting Geometry of any kind to Marionette so you can visually see what you are connecting. a marionette that will allow you to stretch the named item (from part 1) using bounding boxes have this new node so that when you feed an object connection in it detects the item and then using a bounding box approach like@DomCapproach to stretching an item or something similar to that, where you specify two or more boxes whether they be 2D or 3D and a dimension input on the dialogue with a direction input to choose which orientation to stretch in either or all (X, Y or Z) so you can stretch the item easily in all or just 2 directions (example: you could use this to stretch say the ends of a desk with legs say in X: 200mm increments and at the same time stretch the depth of the desk between 600mm and 800mm depths without having tons of nodes to do this) a marionette object that will allow you to lock / move instead of stretching the item (from part 2) On the back of the above have a third marionette that has an input object and a stretch input object and you can pick either X, Y or Z like above but when the above marionette stretches the item this locks the dimensions of the input object so it cannot change dimensions have either a bound box again or named input. I think the above would speed using marionette massively so you can reduce a massive structure of marionettes down to 3 marionette items/nodes. I might be wrong but this is just an idea for speeding up workflow in marionette.
  21. Hi, I need a node that places the panels above each other. Attached a small network to explain what I want to achieve. Is there a possibility to solve this with a single node? I don't want to slow down the speed of my network. Example: I have a list like this: [0] =0 [1]=500 [2]=400 [3]=300 And i want the result of the list look like this: [0]=0 [1]=0 + 500 [2]=0+500+400 [3]=0+500+400+300 All hints are welcome. Regards Nico NodeToStackPanels.vwx
  22. I'm looking for some pointers on workflow here. I've made some Marionette scripts that are critical to my company's workflow. Many of these are commands that pull record information from the title block and then generates an email template (using a mailto: link) to update a team of people on the status. What is the best way to share these scripts with all of the people in my department? Currently I have a file in our workgroup folder with the marionette wrapper in a symbol and people have to drag the symbol into their document, run the script, then will often delete the wrapper. It's a few steps that feels a little sloppy, I'm looking for something that feels refined. Is there a way add to Tools > Marionette Commands from the workgroup? I want to maintain of control of updates to the script. Does anybody have a good way to convert Marionette scrips to regular scripts in a pallet? If I export any of my marionette networks they are way to big to use as a regular script. Edit: spelling.
  23. Version 1.0.0

    63 downloads

    This node will take an anchor object and a list of other objects to align. The OIP has X and Y position options on how the objects should be aligned. This node will only align objects in 2D.
  24. Hi, I want to store a value inside a parameter. I don't want to create a portIn to define a parameter, or use the OIPControl method. Is there an other way to store an calculated value inside my node? I think this must be easy, but i can not find the appropriate syntax. This is what i don't want to use: Fx_Value = Marionette.OIPControl( 'Dim', Marionette.WidgetType.RealCoord, 0.0) OR Fx_Value = Marionette.PortIn('0','Calculated value') Can i for example do something like this to store a value. Fx_Value = (),Realcoord,0.0 Below you can find my code to check 2 input ports. At the moment i store the result in a parameter defined by a Marionette.PortIn. My network is running but the node looks ugly. Lots of unused input ports, Or OIPControls whithout a destination. Example: #___Begin___Controle Boolean self.Params.Fx_Value.value = self.Params.Slag_Of_Groef.value > 0 if self.Params.Fx_Value.value: self.Params.breedte_Rug.value = Waarde_Slag_Of_Groef + Corpus_Breedte - Dikte_Zijde_L - Dikte_Zijde_R + Waarde_Slag_Of_Groef else: self.Params.breedte_Rug.value = Corpus_Breedte - Dikte_Zijde_L - Dikte_Zijde_R #___Einde___Controle Can someone point me in the right direction? Pic off unused oipcontrols:
  25. Version 1.0.0

    179 downloads

    Starting in Vectorworks 2018, users can now create menu commands defined by Marionette networks. To do this, select a wrapper in your file, right click, and choose "Convert to Menu Command..." This will open a dialog window where you can name this command. A background process will save your Menu Command to a file in your User Folder. Once that's complete, you can access the menu command by navigating to Tools > Marionette Commands > [YOUR COMMAND HERE] Try this out with the attached file. After creating your menu command (I named mine 'Arrange By Size' when I created it), select some or all of the objects on the drawing area and run the command!

 

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