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Showing results for tags 'hybrid'.
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How can you rotate hybrid objects that can't be edited?
Bad Machines posted a question in Troubleshooting
This is insanely frustrating. I can find no help on this topic in relation to the object I am using. I am using HVAC Elbow Duct Round 90 from the Resource Manager. I can place this object on the 2D Top/Plan and this object is also represented in the 3D plane too. I understand there is both 2D symbol and 3D object combined. But, how the hell do I rotate this object beyond the z level? I've seen multiple threads that say to remove the 2D symbol to leave it 3D only, but I cannot edit this object. I don't see a way to delete the 2D object from the 3D object to rotate this on a number of objects I am working on that are hybrid. It's very annoying the complexity to rotate a 3D object and also have 2D representation. -
I correct in understanding that VWX always processes a 2D angle as a 3D one in hybrid symbols? In VWX 2020 I modelled a steel frame made of angle sections, (two posts and two inclined "rafters", part of a dormer window assembly including other objects, e.g. a wall, some extrusions etc.) I want to show in Top/plan both the wall and the "footprint" of the frame, so two angles visible for the posts. To show these I drew two angle objects using the basic angle tool, so not the angle-3D version. The frame is modelled using the angle-3D tool. After shaping these are solid subtractions. I then created a symbol including all objects. As expected this is a hybrid 2D/3D symbol showing, in top/plan, the wall footprint only, but not the two "2-D" angles. I expected them to be visible in top/plan. (I checked "convert 2D layer objects to screen etc" whilst creating the symbol). I experimented with two angles created using both versions of the tool. A symbol made of them was a pure 3D symbol. My workaround was to draw a polyline shaped as the angle section and include it in the hybrid symbol.