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Found 2 results

  1. I would really like to see Glow Textures get "fixed" so that if you increase the brightness over 100 it doesn't 'over-expose' the colour to white (or give us an option either way). I'm trying to make my fixtures look like the fronts are glowing relatively realistically in renders, and re-balancing the entire drawing (camera exposure, other glow texture brightness, render light brightness, etc) around trying to make the lens glow texture flare as if you are looking at the fixture is a real pain in the ass. It would seem far easier to just be able to turn up the brightness on my lens glow texture without it washing the colour out to white when I do so. To me this seems like a simply fix.
  2. Is there a way to get more brightness out of a glow texture other than increasing the glow intensity, which starts to wash out the colour and turn it white? Right now I use glow textures to re create things like LED tubes, etc, that are in view of audience, and I find they don't get enough "kick" in the renders. If I turn up the brightness setting for the texture it gets brighter for sure, but also starts to desaturate the colour. Thoughts?
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