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Showing results for tags 'generic solid'.
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Hello, We've been producing lot of Enscape real-time renderings recently and we often come across following texture mapping challenges/issues. 1. Is there a quick fix within vectorworks toolbox that we can correctly wrap texture on objects? One that can somehow correct individual mesh/solids faces so Auto-Align plane for mapping is working?... We are aware that we can apply texture to individual face and adjust mapping on face level but it is useless when there are objects with thousands faces ....Also as a part of building up interior scene we use often AI generated geometry (mesh objects) from images to create individual furniture pieces and we experience that there is not a way to succesfully apply new texture (other than imported with geometry) ... Can we maybe quickly re-build geometry itself for these type of the objects...? 2. we see that similiar challenge described above applies also to gemoetry completely created within vectorworks itself Two examples that we struggle attached: 1. Sofa - made up of multiple meshes (imported from Sketchup warehouse) with clean geometry but mapping going crazy ... + texture sample 2. Shelf - completely done in vectorworks with texture mapping breaking on round edges (fillet part) How you guys deal with these type of challenges? Thanks a lot for any suggestions. Pavol
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Hi all I like the attached symbol which I downloaded from the VSS library - but it is killing my drawing (I have about 400 chairs). Just opening a dialogue box causes them to redraw. Any tips on optimising it? I noticed the feet are a Mesh - each at 7,500 polys (so 30,000 all together) - guess that's not good! What about the generic solid? Are they "expensive" Any way of knowing? As it came from the VSS library, I assumed it would be VWX friendly..... Andrew Chair_Symbol.vwx