Jump to content

Search the Community

Showing results for tags 'fbx'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • Announcements
    • News You Need
    • Job Board
  • Feedback
    • Roadmap
    • Wishlist - Feature and Content Requests
    • Known Issues
    • Wishes Granted / Issues Resolved
    • Forum Feedback
  • General
    • Troubleshooting
    • General Discussion
    • Architecture
    • Site Design
    • Entertainment
    • Previsualization
    • Braceworks
    • ConnectCAD
    • Energos
    • Rendering
    • Workflows
    • Buying and Selling Vectorworks Licenses
    • Hardware
  • Customization
    • AI Visualizer
    • Marionette
    • Vectorscript
    • Python Scripting
    • SDK
    • 3rd Party Services, Products and Events
    • Data Tags
  • Solids Modeling and 3D Printing
    • Subdivision
    • Solids Modeling
    • 3D Printing
  • Vectorworks in Action
  • Archive
    • Resource Sharing
    • Machine Design

Calendars

  • In-Person Training - US
  • In-Person Training - UK
  • Coffee Breaks
  • Essentials Seminars
  • Webinars
  • Community Groups

Categories

  • Knowledgebase
    • Tech Bulletins
    • Troubleshooting
    • Workflows
    • How To
    • FAQs

Categories

  • Marionette - Objects
  • Marionette - Networks
  • Marionette - Nodes
  • Marionette - Menu Commands

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Occupation


Homepage


Hobbies


Location


Skype

Found 2 results

  1. Is it new in SP4 that FBX Export by Class (By native VW Order it names the objects accordingly too) that PIOs will be sorted by their Super Class only, instead of their Component Classes ? This way I have no control to divide my geometry for all Multi Component PIO usage. Like separating horizontal and vertical Frames of a Curtain Wall.
  2. To allow complex C4D Material Compatibility, without bringing that Complexity into Vectorworks and keeping VW Materials reduced, simple and easy was brilliant. I see a ton of Bug Solving in FBX and C4D export also. (Camera Triplicates, Material Duplication and Naming, ...) The new Export Controls are brilliant. Thanks for not forgetting FBX. With these I get a beautiful Vectorworks -> Modo workflow ! This will save an endless amount of time. Same for VW -> C4D Exchange. It saves so many of the tedious workarounds that were needed until now.
×
×
  • Create New...