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  1. To get my .pdf file size down I’ve always set out my images for a given sheet and then exported as a single image, then adjust size externally & reimport – as in this example using a plant palette. But how can I automate this more? I’d like to hit a button and export everything within the coordinate space of the two highlit locus points (in encl. image) (ie using the export as image function). I almost always export .jpg, 300dpi (but sometimes I adjust that), at maximum quality setting. I’m not a script writer but is this something that already exists, or could someone here write such a thing? I always get width dimension of my sheetspace objects before entering dialog. I don’t use loci for anything else in sheetspace. Mouse: File > Export > Image file; Export Image File dialog {Alt f x i} - Export area, defaults to random setting. { m } - Dimensions, remembers its setting. {TAB is only access} - Quality, remembers its setting. {TAB is only access} - Format, remembers its settings. {TAB is only access} - Print size, height & width always some random number. Units defaults to inches, so always have to reset to cm ). {TAB is only access} Then press Draw Marquee Draw marquee in sheetspace Dialog returns with Save and one navigates to path and saves it A lot of steps – 13 or so, some of it forcing mousing, and I do it at least twice a day. A button would be amazing, and save a lot of time and fiddling. My musing - ignore for now A script would probably start with checking that locus points existed in current sheet. So can a script read/parse locus point positions as part of a process? Or do they need to be in a record? Or will a name suffice?
  2. Hi, I have been having trouble getting sheet layers to export as shown in the Vectorworks Software. When Exporting as a PDF the fonts seem to be patchy and in both a JPEG and PDF export the drawings seem to be grey looking. This is what the sheet layer looks like on the software: This is what it looks like as a PDF: This is what it looks like as a JPEG: I have made sure that my DPI is 300 and every export is at the maximum quality. Any help would be appriciated
  3. I have a set of 244 2D [encl. with bound box loci selected to highlight area], (3D is an option I have as well) locus points and a single closed 2D polygon - in its own class and the locus points likewise in their own class. I want to export the points as a cloud of x,y points in this format: 1378385.1650620073,4938850.9892900344 [and with a ,0 for the 3D version - I don't need heights for this] What I want to achieve is a txt / csv / tsv type file, with a list of x,y,z I can then hand build into a GPX file to import to my gps. The points are currently simply 2D (or 3D) loci, and do not have record info so I can’t export to .shp (which is a bit silly of Nemet as any GIS will import very simple files). Neither 2D or 3D loci export to .dxf. This is a lot of kerfuffle for what is one of the worlds most basic and essential spatial data formats. I tried exporting as script file and I got the loci but 258 instead of the 228 that I have in my drawing I've converted my field edge and bounding box to 3D loci so I can verify against georef space. If it matters the file is georeferenced to EPSG2193 (a standard New Zealand datum).
  4. Before I reinvent the wheel I'm asking here to see if anyone else has got a workflows for exporting .gpx file. I want to use one from a drawing in my Garmin Etrex 32x to set out a walking path. I know there's a workflow to get one out of QGIS but want to know if VW offers a more straight-forward route for my very windy path - about 1200m: image encl. for anyone interested. openstreetmaps have kindly written up the gpx format, and I can build from scratch from a points export but hopefully there's a smoother way.
  5. Hello everybody! im trying to get my datatags for my spaceobjects exported into ifc. As far as i know, the IfcEntity here should be IfcAnnotation. I tried mapping it with the datamanger but cant get the tags exported into Ifc. simple text- or dimensionobjects didnt work either. does somebody know if and how its possible to get them exported ? thanks in advance! regards gsp_nowhere
  6. Currently - in the File Export Options there is an option to set a naming scheme per PDF pages - I'd like a similar option to available for the PDF file itself. Also - it would be good to have the option to pre-define a number of such file-naming schemes so that a drawing can be exported to eg. Vendor, Client, Shop etc with appropriately titled filenames.
  7. This is previously discussed in this other thread, however that one is more about the general workflow issues whereas I am looking to highlight the specific 'too many children' issue here when exporting a Vectorworks file to Unreal Datasmith. I am using VW 2023 SP3. When I have a group in Vectorworks, the group is given it's own parent for the group. That makes sense, but then each of the meshes as apart of the group have their own actor & child mesh-actor. This middle actor can be removed. It serves no purpose. For reference, here is this group. It's 2 solid subtractions & 1 extrude. This will currently export as this: <Actor name="Group_Doors_20" label="Group_Doors_20"> <Transform tx="0.0" ty="0.0" tz="0.0" sx="1.0" sy="1.0" sz="1.0" qx="0.0" qy="0.0" qz="0.0" qw="1.0" qhex="0000000000000000000000000000803F"/> <tag value="Empty Actor" /> <children visible="true"> <Actor name="Solid_Subtraction_Doors_73" label="Solid_Subtraction_Doors_73"> <Transform tx="0.0" ty="0.0" tz="0.0" sx="1.0" sy="1.0" sz="1.0" qx="0.0" qy="0.0" qz="0.0" qw="1.0" qhex="0000000000000000000000000000803F"/> <tag value="Empty Actor" /> <children visible="true"> <ActorMesh name="Instance8589611062427493340_16736547581515919266" label="Solid_Subtraction_Doors_8589611062427493340_16736547581515919266"> <mesh name="Mesh16896199164350926892_7180970239964908936Sub0"/> <Transform tx="677.549194" ty="-998.677795" tz="101.535332" sx="1.0" sy="1.0" sz="1.0" qx="-0.000104" qy="0.000321" qz="-0.951752" qw="0.306866" qhex="7B5CD9B89F89A8390DA673BF991D9D3E"/> <tag value="Mesh Actor" /> </ActorMesh> </children> </Actor> <Actor name="Solid_Subtraction_Doors_58" label="Solid_Subtraction_Doors_58"> <Transform tx="0.0" ty="0.0" tz="0.0" sx="1.0" sy="1.0" sz="1.0" qx="0.0" qy="0.0" qz="0.0" qw="1.0" qhex="0000000000000000000000000000803F"/> <tag value="Empty Actor" /> <children visible="true"> <ActorMesh name="Instance15365997431380323710_86819806465637521" label="Solid_Subtraction_Doors_15365997431380323710_86819806465637521"> <mesh name="Mesh279954500711682462_8339932488154455650Sub0"/> <Transform tx="677.549194" ty="-998.677856" tz="101.614708" sx="1.0" sy="1.0" sz="1.0" qx="-0.000104" qy="0.000321" qz="-0.951752" qw="0.306866" qhex="7B5CD9B89F89A8390DA673BF991D9D3E"/> <tag value="Mesh Actor" /> </ActorMesh> </children> </Actor> <Actor name="Extrude_Doors_21" label="Extrude_Doors_21"> <Transform tx="0.0" ty="0.0" tz="0.0" sx="1.0" sy="1.0" sz="1.0" qx="0.0" qy="0.0" qz="0.0" qw="1.0" qhex="0000000000000000000000000000803F"/> <tag value="Empty Actor" /> <children visible="true"> <ActorMesh name="Instance1600644069928305191_10288283762171703730" label="Extrude_Doors_1600644069928305191_10288283762171703730"> <mesh name="Mesh10132752585299418352_16003714575914235506Sub0"/> <Transform tx="677.549194" ty="-998.677795" tz="101.455956" sx="1.0" sy="1.0" sz="1.0" qx="-0.217061" qy="0.673218" qz="-0.672763" qw="0.216914" qhex="24455EBE02582C3F383A2CBFB91E5E3E"/> <tag value="Mesh Actor" /> </ActorMesh> </children> </Actor> </children> </Actor> But should instead export as: <Actor name="Group_Doors_20" label="Group_Doors_20"> <Transform tx="0.0" ty="0.0" tz="0.0" sx="1.0" sy="1.0" sz="1.0" qx="0.0" qy="0.0" qz="0.0" qw="1.0" qhex="0000000000000000000000000000803F"/> <tag value="Empty Actor" /> <children visible="true"> <ActorMesh name="Instance8589611062427493340_16736547581515919266" label="Solid_Subtraction_Doors_8589611062427493340_16736547581515919266"> <mesh name="Mesh16896199164350926892_7180970239964908936Sub0"/> <Transform tx="677.549194" ty="-998.677795" tz="101.535332" sx="1.0" sy="1.0" sz="1.0" qx="-0.000104" qy="0.000321" qz="-0.951752" qw="0.306866" qhex="7B5CD9B89F89A8390DA673BF991D9D3E"/> <tag value="Mesh Actor" /> </ActorMesh> <ActorMesh name="Instance15365997431380323710_86819806465637521" label="Solid_Subtraction_Doors_15365997431380323710_86819806465637521"> <mesh name="Mesh279954500711682462_8339932488154455650Sub0"/> <Transform tx="677.549194" ty="-998.677856" tz="101.614708" sx="1.0" sy="1.0" sz="1.0" qx="-0.000104" qy="0.000321" qz="-0.951752" qw="0.306866" qhex="7B5CD9B89F89A8390DA673BF991D9D3E"/> <tag value="Mesh Actor" /> </ActorMesh> <ActorMesh name="Instance1600644069928305191_10288283762171703730" label="Extrude_Doors_1600644069928305191_10288283762171703730"> <mesh name="Mesh10132752585299418352_16003714575914235506Sub0"/> <Transform tx="677.549194" ty="-998.677795" tz="101.455956" sx="1.0" sy="1.0" sz="1.0" qx="-0.217061" qy="0.673218" qz="-0.672763" qw="0.216914" qhex="24455EBE02582C3F383A2CBFB91E5E3E"/> <tag value="Mesh Actor" /> </ActorMesh> </children> Hopefully it is clear how this is far more useable & clear.
  8. I have a need for an .xyz points file for manipulation in another software. While VW allows export of early dxf formats, there's no option for export of 3D points aka vertices. Currently I'm using https://www.guthcad.com/dxf2xyz.htm but it adds quite a few steps (and ime requires a very early-format .dxf), and it'd save time to avoid it. .xyz points file format looks like this: 81525.081217,21129.437724,490.905487 - for X Y & Z coordinates
  9. So I went to export the design layers & sheet layers (to dwg) from a .vwx, and selected to export layers as separate files. My vwx file is 445Mb, and the file has no references. I'm running vw2018 landmark on win 64. I did the design and sheet export as separate processes as have had problems with this before. Design space export was pretty much what I expected, one .dwg file per layer, some .pat & .ctb files, and a stack of bitmaps, all .png which is kind of annoying, but overall pretty much what I expected and about 250Mb. Exporting the sheets ... I killed process after half an hour as it had got 40% through and filled a folder with 7.6Gb of of mostly.png files {oi seemed to be working thru the sheets as it had created eight .dwg's}. All images are duplicated multiple times. Most bizzarely my .wvx file grew to 660Mb, and stayed that size after save. I haven't been able to find out what the extra nearly 200Mb is and fortunately I had a backup. I suppose I'm writing this as wa rning to others of what looks like a serious bug.
  10. Currently trying to export images of my line drawings for a Design & Access Statement. Using Apple Pages so exporting as JPG/PNG is my best bet for cropping effectively and getting file sizes down. However, I think I have messed about with the settings previously and my image file exports are always blurry or contain thick lines compared to PDF. Is there something wrong with my settings? Thanks. 2210 - Planning Materials 3.pdf
  11. VW>AutoCAD question: --I want to export a VW drawing such that when I open it in CAD the following is true: all the parts/components/lines/groups/etc of a lighting instrument are on layer '0'. The actual symbol instance in the drawing is on layer 'Lighting-units'. --In VW, I've edited the symbol so all parts of the light are class '0'. When I insert a bunch of examples of that symbol in the drawing on class 'Lighting-units', things behave as expected: if I turn off either class, all the symbols disappear. --When I export to CAD, and try the same thing, freezing the '0' layer doesn't make the symbols disappear, but freezing 'Lighting-units' does make them disappear (as expected.) --In CAD, groups DO behave as expected here, i.e: the layer '0' still turns things invisible when frozen (the inner parts of the group are '0') as does 'Lighting-units' layer (the group as a whole is in this layer). Running VW2021 and AutoCAD 2023 all on PC. Here are my export settings if that's useful:
  12. Anyone had any success with KML export from Vectorworks? Almost got a lovely 3D model into Google Earth Pro, but it comes in about 100m off in terms of location. I think the geo-referencing in Vectorworks is ok... any tips or tricks to get it to work? Note we've already looked at this on Vectorworks University - seems now I don't even have to put the lat/long in, as it's picked up from the document geo-referencing, so I have no control really over location other than this, and my file settings are correct...
  13. Hi all ! I am looking for the best solution to export my vectorworks project to blender for texturing and rendering. That is to say the best compatibility, the best format, the best way to have a blender project organized from vectorworks. Thank you all
  14. is it possible to export saved views to another file? I don't see any way of doing this but would be very very useful if there is a workflow or script that enables this. I'm using VW 2018 on PC.
  15. Good day! When trying to transfer a project from vectorworks 2022 to L8 using MVR, the geometry of some elements is transferred with errors. For example, a TV set made using TV Tool is transferred normally, but if you add a stand to it, then only the screen texture and stand are transferred from the TV, the TV itself is not visible in the document. But if we remove the stand, then the TV is exported normally, with the body and textures. If we try to import the MVR file back into VectorWorks, we will get the same result, only the TV screen will be visible. Unfortunately there will be no body. Please advise how to fix this problem.
  16. Hi I seem to run into a problem when exporting some set-elements from Spotlight, to Vision. My worksflow is to export to MVR, and then import the MVR to vision. But my textures seem to loose all color when exported to MVR. I use the alpha channel of the texture, as alpha channel in vision. Does any of you experience this behavior? Here are screenshots of my settings. I found that the textures in the vision texture folder is Black and white as well, like both are alpha textures. See the screenshot: Best from Mathias
  17. Hi all, I've been touching this somewhat now as some more people are asking for the digital files instead of PDF's and when i was trying the settings to see what fitted better i got the result shown below. For the Floor plan works wonders and looks properly as i wanted it to show. But for some reason the elevations are not showing properly, it looks like its creating a very low res image on the front of the file and obviously this is not the result i'm looking and it takes almost 15 to 20 mins. although the fine lines and high res drawing lines as the above are there but it duplicated all the drawing as a low res image for some reason. The settings i'm using are these for both of the above images. What am i doing wrong here ??
  18. Please, find bellow a drawing showing my 3 buildings to illustrate my post. 1. What I observed - It is not possible to have 2 stories at the same level (for instance A0 and B0 on the same level) - It is really annoying (and I'm trying to stay polite here) to set these stories one bye one when you have 12 buildings, 50 stories, 70 layers. In one window they are listed by name, in another by level; I had to print my layers manager and highlight my stories like in the '80s to see what's happening. After approximately 801'153 clicks I got what I wanted. 2. My questions - How to set properly a file and their stories with multiple buildings in order to export it to IFC ? - Is it really mandatory to assign stories in order to export an IFC ?
  19. Hi, I use VW but two of my colleagues will be modelling in Sketchup. Are there any tips on workflow? Ie guidelines on how to best export and import? In the past I have found models I've imported in VW from SU to be very fragmented and need a lot of cleaning up. The person I'm working for will model in Sketchup and then ask me to import the model into VW to produce working drawings He'll also want to make changes to the model (in VW) and then also texture and light for rough renders. Then pass the model back into SU Is this possible? or better to just transfer it once from SU to VW. Any tips on how I can save hours remodelling / fixing up the model so it is editable in VW? much thanks, Helen
  20. Hi all! In VW2021 I've made a model of a venue and a light plot containing trusses, hoists, lighting devices and so on. I then exported the venue (no trusses, lights, hoists) as a ESC file and imported it to Vision. So far so good (I think). Next, I exported the trusses, hoists, lighting devices and everything else used in the set design as a MVR file. Most of the things look ok, but why, oh why, does Vision import (or Vectorwork export) it like this? File with white background is from VW2021, before exporting. As you see, hoists are up side down and no truss is visible. But still the chains are at the correct position. And yes, all classes are visible during export 😃 I asked this question on FB as well but no answer so far. Thanks all! Looking forward! Martin
  21. I have been trying to create a model using cloud services so that my client can see proposals for a site. I have stripped back the vwx file as much as I can and when I upload the file to cloud services to create a vgx file, it just gives a blank screen (54.3 MB of blank screen). Can anyone help - Vectorworks UK support is closed for the holidays and I need to get this sorted by the time my client comes back from the Christmas break. I've attached the file and a link to the vgx file (cannot upload in here) https://cloud.vectorworks.net/links/11eb490c469a136a8fce0e8109945acd/ Albion - December 2020.vwx
  22. Export to SVG is a menu command (available for Vectorworks® 2020 and 2021) Info here... Available in beta version (expiring December 15th 2020) Downloadable from here... Please, let me have your feedback / suggestions The final plugin will be available at a fair price on my Gumroad® page and on my website.
  23. Hello, my new plugin to get SVG files out of Vectorworks is in beta testing. Let me know if you are interested, as soon as I am ready the plugin will be placed on my Gumroad® page, at a reasonable price. With this menu command you'll be able to export your Vectorworks elements (such as polylines, polygons, rects, arcs etc.) objects to an SVG file suitable for CNC machines. All you have to do is select the objects to export and select the menu "Export selection to SVG", then choose a file name and click OK. The program will produce the correct SVG code to replicate the same selected object in the SVG viewbox determined by the Vectorworks active layer drawing size. Object are exported relatively to the active layer scale, so, if you need them for CNC purposes, better set the layer scale to 1:1 before exporting. export SVG demo movie.mov What Export selection to SVG can do: The plugin CAN export the following Vectorworks objects: Lines Rects Rounded rects Arcs / circles Ellipses Polygons Polylines (also with holes) The plugin CANNOT export all the other types that are not included in the above types such as: Groups, Symbols, Plugin objects (unless converted in the above types) 3D objects Texts (unless converted to polylines) Quotes Images Attributes: The SVG produced will preserve the following object attributes: Solid fills Solid strokes Fill and stroke colors The plugin does not consider dashes, gradients, textures etc..
  24. Hello, I have troubles exporting my VW file in IFC for my engineer working on Revit. History of the events : 1- I exported once an IFC file and re-imported it in VW to check if it worked. It worked. 2- I exported my drawing in IFC2X2, IFC2X3 and IFC4 to be sure my engineer could read it. Tried to import them back in VW : didn't work. Error or no visible geometry in the file, even if the files were heavy, respectively 595 Mo, 1 Go, 7.7 Mo. 3- Send them anyway to the engineer, hoping it was a VW import issue. 4- Engineer couldn't read any of my files and sent to me the screenshot below. 5- Sent to engineer an additional SAT and RVT export. Error while opening the SAT file. Missing stories and walls in the RVT file. My hypothesis is that the issue comes most likely from my VW file. I'm not sure if this could be a hint but the first time I exported it, it asks me to assign layers to stories. Since my file was not organized by stories, I quickly created one and randomly picked one layer and assigned it. Surprisingly, it worked (see point 1). But then I wanted my file to be clean, so I reorganized the layers in question by stories and re-assigned them properly (?). From there, I couldn't import the exported IFC anymore (see point 2). PS : 17'727'024 errors...
  25. Hiya I am experimenting with the trial version of Poser and every time I try to import the OBJ that it generates, I get an error message that says each texture cannot be imported. Anyone else try this workflow? 3D figures in VWX are a joke, between the Vision legacy figures, the useless legacy Human Figure tool, etc. Just want to be able to pose my figure and have textures map properly. Some of the posts regarding 3D humans in VWX are twenty years old. Nothing ever seems to get done about it... Image Props are not suitable. I want real 3D that is posable and looks better than the low polygon "people" i drew for myself 5 years ago. Changing a pose is incredibly tedious in VWX with the symbol build as groups of tapered extrudes, etc. Any help would be great. 21 days left in trial of Poser... peace aj
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