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Showing results for tags 'dormer'.
Constraining a Space Object 3d to dormer ceiling above creates some voids. Ceiling/roof above the voids is not missing. Is this a problem with dormer config? Or, some of the ceiling areas are not actually part of the Roof object? Or? One workaround is to view roof from bottom and extract all the ceiling surfaces, then raise the space object to the extraction instead of to the roof object ceiling. But then, if roof edited, need new extraction. -B Space object @ Dormer v2022.vwx
HI I am trying to create a dormer in a roof. I have followed the steps of making the window into a 3d symbol but when i go to insert the symbol in the roof it will only insert parallel to the roof slope. I can edit the dormer size and controls but I cannot figure out how to get the window symbol to insert properly. Does anyone have any ideas? Thank you very much
Previously this roof was properly displayed, with the same tiling on the dormer as is visible on the rest of the roof. At some point recently (I'm not exactly sure when,) just the dormer went "transparent" and I don't know how to fix it. This happens in OpenGL and in Shaded Polygon modes. In Renderworks it renders normally and properly. How do I get the dormer faces back to the same texture / opacity as the roof? Trying to re-apply using the Attributes panel has no effect. Hints please? Thanks.
I'm closely following the instructions (Help and Video) for inserting a dormer into a roof object ... but no luck. Window is a 3D only symbol. Roof Obj and Symbol have Class = Roof-Main, and same Design Layer. Layer and Class Options set to Show Others. The Roof Obj never recognizes the Window Symbol. I've created dormers in the past without issues, but my current version VW17 seems to not work. I'm using Roof Styles, with multiple components, for the first time. I'm guessing this might be an issue. Any ideas what I may be doing incorrectly?
Hi, I've not posted before but have seen how helpful some members are, so I'm hoping someone can shed some light on my problem. I have a pitched roof, created from AEC, Create Roof. I have then added a second component within the roof settings called, external 150thick, and internal 250thick. The roof is associated to four walls below it. The internal face of those walls trims the Internal component. I have then created symbols for rooflights and dormers, added these to the roof. A couple of things then seems to go wrong: The roof is triangulated in hidden line and some Opengl views. The internal component doesn't display on the half of the roof with the rooflights. Only the first dormer added cuts a hole in the roof, the others simply appear to sit on the roof, not creating cut outs. If anyone has come across this before and found a solution, I'd love to hear. Thanks, Seán