Search the Community
Showing results for tags 'details'.
Hi, I have been trying to work my building model to a stage where basic construction sections can be taken directly from the model itself. So far I have created slabs and given each component of the slab a level within the storey. I have then assigned the components within the wall to end at those story levels (the core/structure of the wall goes to the slab, and the insulation/plasterboard ends at the finished floor level). The result are in the screen shot attached. The main issue is that you can't see the fill of the wall past the point of the finished floor. You can only see the construction lines. So far I have put this down to the stacking of the slab and wall layers. This is of course not ideal as graphically it is incorrect. I am aware you can over-ride layer stacking within the layer settings of a viewport, however this doesn't seem to be an option for a section viewport. I am having a similar issue with sending the slab to the core of the external wall, you can't see the slabs component fill as its on a different layer to the walls which are on-top. I feel I'm close to getting an actually section from the model fit for 1:50 purposes, however VW does not make it easy. Wouldn't it be great if component join tool worked in 'section in place', then instead of modelling the sitting point of every wall you could just do it for the specific section. Is anyone else having issues with this? Any suggestions for a decent workflow for solving this. Thanks.
Can you please consider as a matter of urgency for back referencing to be added to the Drawing Label sheet number when using auto coordination. This is a basic feature that is missing. So on linked viewports & on section viewports etc it shows where the detail or section is coming from. Our major competitors all have this. It is really important for an efficient workflow.
I am dealing with a workflow issue regarding the drawing of construction details. I am trying to solve maybe too many issues at once and I may have to make a choice on which is most important. I am trying to create a variety of details for residential construction, here are the issues: Whether to create 3D(part of the building model or separate of) versus 2D details If using 2D, do I annotate the design layer or the Viewport annotation layer How do I create a reusable set of construction details, should I include the notes in my symbols? I usually ending up doing all of the above which is very time consuming, How do you do it?