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Showing results for tags 'curves'.
So I draw a polyline using a combination of bezier curves and corners. Later, I use the split tool to chop off a piece of that shape. Next time I go to edit a bezier curve of that polyline I find that between every curved vertex is now a new corner vertex, making it so I can't edit the shape without having unwanted corners EVERYWHERE, or having to go vertex by vertex and delete the random corners that were added. It takes FOREVER, and is the only way to resolve the issue and get my shape back into a functional state when this happens. Otherwise every time I try to change a curve I get unwanted corners on either side (instead of the expected behavior of the surrounding curves adjusting along with the curved vertex being moved). This seems like a bug and has been an Issue that I've silently just lived with for years now, but sucks up a ton of time and It's driving me up the wall. I'm on MacOS Big Sur, VWX 2021, but have had this issue as far as I can remember. Vectorworks, please do something! It's like shouting into a black box... polyline with curves gains millions of unwanted corners.vwx
Hi all - I was feeling pretty clever after FINALLY tracing a series of Art Deco-ish waves using nurbs curves. It was complicated, and I'm sure I did it "wrong," but I love the shape that resulted. (Can I display an image here??) Problem is, I cannot figure out how to extrude this beautiful shape in order to pop it up in 3-D. My usual strategies have failed me: clip surface, combine surface, etc. I tried converting to a 2-D polygon. Nothing has worked. Anyone know an "easy" solution? Or do I need to start from scratch? Thanks for any suggestions!
I have a long, very curvy path drawn in 2d in plan form, which I want to convert to a 3d polygon that I can apply as a pad modifier to an existing site model. However, it is not a flat path in terms of height - it has a crossfall in level and also varies in gradient along the length of the path. I had thought the best way for me to do this would be to convert both long edges of the path to 3d polyline, set the levels for each loci point and loft between the two lines... is this the most efficient workflow? I don't particularly want to have to set levels for each loci point - if there's a way I can set a few and ask vectorworks to interpolate that would be better, but I can't find any tool that might do this? Any comments / ideas?