Jump to content

Search the Community

Showing results for tags 'curved'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • Announcements
    • News You Need
    • Job Board
  • Feedback
    • Roadmap
    • Wishlist - Feature and Content Requests
    • Known Issues
    • Wishes Granted / Issues Resolved
    • Forum Feedback
  • General
    • Troubleshooting
    • General Discussion
    • Architecture
    • Site Design
    • Entertainment
    • Vision and Previsualization
    • Braceworks
    • ConnectCAD
    • Energos
    • Rendering
    • Workflows
    • Buying and Selling Vectorworks Licenses
    • Hardware
  • Customization
    • AI Visualizer
    • Marionette
    • Vectorscript
    • Python Scripting
    • SDK
    • 3rd Party Services, Products and Events
    • Data Tags
  • Solids Modeling and 3D Printing
    • Subdivision
    • Solids Modeling
    • 3D Printing
  • Vectorworks in Action
  • Archive
    • Resource Sharing
    • Machine Design

Calendars

  • Training Events
  • Coffee Breaks
  • Essentials Seminars
  • Webinars
  • Community Groups

Categories

  • Knowledgebase
    • Tech Bulletins
    • Troubleshooting
    • Workflows
    • How To
    • FAQs

Categories

  • Marionette - Objects
  • Marionette - Networks
  • Marionette - Nodes
  • Marionette - Menu Commands

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Occupation


Homepage


Hobbies


Location


Skype

Found 2 results

  1. Even if the Curved Geometry is set to 'Very High' some of the curved elements come out shattered when rendered with Renderworks. As you can see, at the revolving door (modeled not plugin) or the street light outside (imported from sketchup). It shows perfectly fine in the Open GL (also attached) mode or in the hidden line. Any ideas on what might be the problem? I can send over the file if needed... Thanks!
  2. I guess this would be a post leaned more towards a wishlist item but nevertheless I have some questions. One thing to clear out; it is not possible to have a curved slab modifier like a vaulted ceiling in a slab object, correct? At the same time the display of a solid subtraction in the same manner results in a triangular geometry as attached. Is this being caused by the fact that my OpenGL detail level is set to low or some other issue? Other curved geometries seem to be doing fine, even in "low" detail settings but this one became a mystery. Thanks for any help.
×
×
  • Create New...