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Showing results for tags 'constraint'.
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Is it possible to resize symbols (Stretch them using grips) and not have the symbol "smear?" For example, if I draw two "concentric" rectangles centered over eachother with equal offsets between each edge, turn that into a symbol, and stretch the edges using the grips, the offset distances change and become unequal. How can i maintain the equal offset within symbols? Are there constraints that can be applied to the linework within the symbol to prevent the 'smear?' I want to prevent the asymetric stretching of edges. Thanks.
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Had trouble setting singular constraints.. Discovered the correct settings for vertically constrained objects are as follows: vs.MoveTo(0,0) vs.LineTo(0,100) h = vs.LNewObj() vs.SetSingularConstraint(4, h, 1, 2)
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Image Props without an Image ? (2D Silhouettes)
zoomer posted a question in Wishlist - Feature and Content Requests
Is there any way to use 2D Polygons like Resource's as "People-Outline & Filled-2D.vwx" in the same way as Image Props ? So that their Z-Rotation makes them always look at cameras ? (Like C4D's "look at camera constraint" Tag) Image Props are nice for trees and plants but I want to avoid an extra Material for each Silhouette, which all should be just black with 15% Transparency. If not I would wish to be able to do so.