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Showing results for tags 'c4d export'.
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Hi, I'll start by saying I'm not an architect working on buildings. In 2016 and previous, I build everything as a hybrid symbol. Everything. This lets me build a nice model and get a clean controlled 2D ground plan out of it. I don't do any lighting or texturing in VW, just cinema4D. I export the geometry to cinema and go to work. Duplicated Symbols import as the 'master' and then the instances right below them (I usually group them before export). Then texturing and object buffers are easy to control. In 2017, if I check the Create instances of symbols - every symbol becomes and instance - even things that only appear once and the hidden symbol folder has all the symbols just stacked up on top of them selves out of place. So now, doing texturing - lining up object buffers, minor geometry tweaks happen in blind (since the symbol null is hidden) and out of place. If I uncheck make instance of symbols - then everything is just raw geometry, thus killing the efficiency. I tend to make a lot of symbols inside of symbols (LED video tiles that make up larger walls) I realize the workflow is designed to make transition from VW to Cinema easier if you are doing everything in VW and just rendering in cinema, but not all of us work that way Is there any way to get back to the previous behavior. I'm all for adjusting to a new workflow if it is beneficial, but in my case this seems a step backwards. Does this make sense? Anyone have any ideas on this? Sorry for the long post - not clear how to communicate this best. Thanks in advance, e.