Jump to content

Search the Community

Showing results for tags '3d model navigation'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcements
    • Announcements
    • News You Need
    • Job Board
  • Feedback
    • Roadmap
    • Wishlist - Feature and Content Requests
    • Known Issues
    • Wishes Granted / Issues Resolved
    • Forum Feedback
  • General
    • Troubleshooting
    • General Discussion
    • Architecture
    • Site Design
    • Entertainment
    • Vision and Previsualization
    • Braceworks
    • ConnectCAD
    • Energos
    • Rendering
    • Workflows
    • Buying and Selling Vectorworks Licenses
    • Hardware
  • Customization
    • AI Visualizer
    • Marionette
    • Vectorscript
    • Python Scripting
    • SDK
    • 3rd Party Services, Products and Events
    • Data Tags
  • Solids Modeling and 3D Printing
    • Subdivision
    • Solids Modeling
    • 3D Printing
  • Vectorworks in Action
  • Archive
    • Resource Sharing
    • Machine Design

Calendars

  • In-Person Training - US
  • In-Person Training - UK
  • Coffee Breaks
  • Essentials Seminars
  • Webinars
  • Community Groups

Categories

  • Knowledgebase
    • Tech Bulletins
    • Troubleshooting
    • Workflows
    • How To
    • FAQs

Categories

  • Marionette - Objects
  • Marionette - Networks
  • Marionette - Nodes
  • Marionette - Menu Commands

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Occupation


Homepage


Hobbies


Location


Skype

Found 1 result

  1. Edit (Mar 2023): This wish was originally for Vectorworks itself, and I would still love to have this kind of navigation built into Vectorworks, but where we could *really* do with it, for the sake of our own clients is VGX web views. What I want is real-world navigation physics: Awareness of solid objects, default mode should be that you can't walk through them. Ability to walk up stairs Ability to walk through doors/gates. Or, even better, VGX would parse the model for doors/gates and animate opening them when you walk through them. Ability to climb through windows, as item above Ability to jump/climb over objects Gravity, jump over an object and land on the surface below etc. When you click on first-person mode it should set you down softly on the nearest horizontal surface with a smooth animation. The viewing height should remain consistent relative to the surface you're on. And perhaps with a stepping motion rather than a smooth camera effect (with the option of smooth motion), or an option for third-person navigation (i.e. you can see your character in front of you) We should be navigating VGX models like this: Original post: I'd like to be able to walk through a model like you can modern 3D game, with awareness of physics, such as gravity. Graphisoft have attempted this in ArchiCAD, although it looks a little ropey: http://graphisoft.vo.llnwd.net/o1/AC10/ACClips/AC10_35.mp4 from: http://www.graphisoft.com/products/archicad/ac10/demo/
×
×
  • Create New...