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Showing results for tags '2d component'.
Hi guys, I am digging more into 2D components side of symbols/plug-in and wonder about couple of things: - is there a simple way to assign custom(user-provided) 2D component to already laid out framing/structural members structure (they share same 2D component) or do I have to do it one by one...any eye dropper shortcut/copy paste. I know I can make first member to my liking and then duplicate it and built up my members layout from scratch but what if there is already structure placed...any quick solution? - i have found out that I can place as a custom 2D component any symbol (that makes life much easier when situation arise that I have to alter 2D component custom graphic of objects with same 2D component). However is there some limitation to using symbols within 2D component? Something to be aware of? I see that LOD (low, medium, high) viewport settings doesn't pass on the custom 2D component - symbol itself... Also I have noticed that for example when I change pitch/roll angle of structural member with already assigned custom 2D component (Left and Right Cut), custom 2D component will not rotate accordingly and stay untouched with same rotation...is is WAD or a bug Any answer would be much appreciated.
Query about the new Component Symbol Geometry, I am not seeing a way to take advantage of the layers of detail if working on the Design Layers. I see it functioning on the Sheet Layers, and it's a great feature, I'm just curious if there's a way to leverage the tool when rendering directly from the Design Layer space. Not that I render from there much except for OpenGL on occasion.