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  1. Vectorworks, Inc. has released its fourth update for the Vectorworks 2024 product line. This update includes the following new functionality and quality improvements that enhance your everyday experience with Vectorworks 2024. Important Enhancements Fundamentals The new AI Visualizer command can be used at virtually any stage of the design process, from initial design inspiration to preparing presentation boards for a completed design. The user interface and usability of the Resource Selector have been improved. The Resource Selector now provides additional options, including to convert a styled object to unstyled, to set a resource such as materials and textures by class, and other related operations within the Resource Selector itself. Many plug-in objects and other appropriate locations, such as the Render tab of the Object Info palette, have incorporated these improvements. The new Import Reality Capture command makes it easier to import 3D models created using reality capture technology directly from cloud storage. The Selection tool now offers Transform mode with certain 3D dragger editing functions, including move and rotate. Redshift by Maxon improvements include a choice between Bucket or Progressive update modes for control over rendering quality and speed. Redshift is also now optimized for Apple's new M3 processor and supports hardware ray tracing. You can now control the scale of callouts, general notes, and keynote legends that are located inside a symbol definition. The Flyover tool's Interactive Origin mode now offers an option to set the center of rotation temporarily for each flyover operation. The RLM Site Protection Server software has been updated to version 15.1, which has enhanced security options and requirements. Improved the usability of the Object Info palette for title block borders. Interoperability Added support for IDS-based model checking in the Data Manager, to streamline BIM data exchange and communication processes. IFC export improvements: Now supports IFC version 4x3. More options to support georeferencing. More flexibility when setting up the IFC model origin. Support for IFC files containing multiple buildings. The option to save a detailed report of what items were exported, as well as any errors. Improved stability. BCF Manager improvements: The BCF Manager can seamlessly switch between file-based and server-based BCF projects, to allow interaction with popular BCF servers. The palette has been updated to enhance usability. Added support for the latest BCF format standards. DXF/DWG and DWF improvements: DXF/DWG and DWF export options now allow you to see and sort design and sheet layers by stacking order; saved views are now sorted alphabetically by default. You can now choose to export 2D polylines with Bézier or cubic vertices as DXF/DWG and DWF polylines/arcs. Improved export of tile fills to DXF/DWG. Architect, Landmark, and Spotlight Cabinet tool settings now include options to add top stretchers, use reveals as handles, manually define handle offsets, and apply handles to false drawers. New 2D visualization options also make it possible to follow more design standards. Additional parameters have been added to the Railing tool to control guardrail top rail boundaries, infill frame profiles and sizes for bars, and texture mapping. When reshaping the railing path, existing posts are no longer reset. A new option in the graphic legend settings enables the boundary constraints for objects in the graphic legend layout. Door and window improvements: Settings are now easier to edit with wider dialog boxes and list browser columns, reducing the need for horizontal scrolling when accessing materials and classes. Improved adjustment of handing parameters during flipping operations. Improved window sill behavior. Added new graphic legends for the Fence Tool. Added data tags for the Space tool. Architect and Landmark Now you can pick up the attributes and settings of an existing hardscape object, and apply them to geometry or use them to draw a new hardscape. Contour labels can now have their own unit settings, along with other settings which display them per typical topographical standards. You can easily customize the label attributes and text style. Now you can also draw a polyline and add a contour label at every contour intersection. Landmark Updated the irrigation catalog and improved existing emitter content. Spotlight The equipment list worksheets have been improved, both in appearance and in functionality. The worksheets can now include sub parts and virtual parts. It is also easier to assign sources; multiple rows can be selected, and color coding in the list indicates availability. Support for lighting pipes, lighting pipe ladders, straight and curved trusses, and seating sections is now included. Four new mode options for the Equipment Summary Key tool allow you to choose the insertion point of the summary key. Improvements to the equipment summary key options now allow you to control the scale of device symbols and the column alignment, as well as resize the dialog box. Support for data visualization has also been improved. Video screens and blended screens can now be exported as GDTF projectors. Once in Vision, these projectors are more realistic and emit or project actual light. ConnectCAD New and enhanced ConnectCAD tools, modes, and commands make it easier and faster to: Add drop points into existing cable paths, add cable slack to drop points, and use stand-alone equipment as drop points. Create reports displaying intermediate drop points, which helps when planning cable installations. Edit the profile of multiple cable paths. Automatically create equipment detail views in viewports, which display equipment front and/or rear views and their adapter slots. Control the level of drawing detail for equipment racks and rack frames in drawings and viewports. Add additional options for circuit number placement, transfer properties between circuits, and easily re-route multiple circuits. Edit circuit attributes from a drawing legend. Renumber additional ConnectCAD objects. In addition to linking text objects, you can now link object parameters and fields of attached records to symbols inside device, socket, adapter, and equipment items. Now you can add, modify, delete, and restore default cable lengths for circuits. You can enter the rotation angle of stand-alone equipment along the X, Y, and/or Z axis in the Object Info palette. The Connect Selected menu command now connects the sockets of selected devices that are located on different design layers. Vectorworks Cloud Services Important Enhancements A new virtual reality (VR) viewer app for the Meta Quest VR product lines allows users to view 3D models exported from Vectorworks in an immersive environment. Added support for control of class visibilities in the Vectorworks 3D and AR model viewers. The Room plan feature in iOS Nomad now allows merging individual room scans into a larger structure without duplicate walls, and recognizes a larger variety of room features, such as slanted and curved walls. For a full list of fixes and improvements in this update, please visit this page. Installing the Update This update is available as a downloadable updater for all U.S. English-based versions of Vectorworks 2024. To install the update, please select Check for Updates from the Vectorworks menu (Mac) or Help menu (Windows). Please submit a support request in the customer portal if you have any technical questions or problems during this process.
  2. Project Sharing is a multiuser environment that streamlines project management and execution. It was developed to help Vectorworks users manage projects involving multiple users, fostering effective collaboration and communication within a project team. Project Sharing is a single-file structure providing a mechanism that allows multiple users to work within - and access parts of - a file, simultaneously. In this article, we will show you how to set up a project sharing file and the do’s and don’ts of the project sharing workflow. To make a Project Sharing file: First, start by going to File > Project Sharing within the document you wish to make the .vwxp or Project Sharing File. We recommend having the file already saved in the proper shared location before making it into a project sharing file. (Example: A unique folder in the desired cloud or server. This folder will exist to host the project sharing master file and nothing else) The Project File (the .vwxp file) should be placed on a server or a shared network location that is accessible by all team members. This means that all team members must have full access to the server. They must be able to read, write, rename, delete, create, etc. to the folder on the server or shared network location in which the Project File is kept. This is necessary for when check outs, releases, commits, and refreshes occur. Once you have confirmed this file is saved in its own folder on the cloud or server, you can begin. The first step in the process is to determine which network protocol this file will be shared with. You can choose SMB or AFP, (Do NOT use a mixture of SMB and AFP structures.) We recommend keeping the option “Automatically open a Working File after setup is complete” checked. This will automatically create a working file after completion. A working file is a local copy of a Project File specific to the user who has created it. The Working File is used to add to, subtract from, or modify the Project File. In essence, all modeling and drawing creation is done in a Working File and then is committed back to the Project File. A Working File is designated with the file extension .vwxw. When a Working File is open, the title bar on the file will include WORKING FILE to indicate that you are currently in a Working File (FIGURE 2). The Working File is kept on the hard drive of your local computer. Select “Next >” to proceed to the next step: Here, you will be given the chance to add users to the project file and determine permissions. Management in Project Sharing is done through a robust, permission-based system with options to control access and rights among the design team. Team members are granted specific types of access to either layers (design and sheet layers), or to an object or groups of objects. They can check out those layers or objects, work on them, and then check them back in. Vectorworks communicates the status of the changes being made by project members along the way, keeping the entire team informed during the project. Users can be added by selecting the “Add” button. When you add a user, it will take you to the new user dialog: Here is where you can put in the username (typically resembles the username of the machine being used) and the user’s full name. Choose a color to uniquely identify the user and then choose their permission clearance. Here are the following permission levels: ADMINISTRATIVE The Administrative permission level essentially has no restrictions. This permission is automatically assigned to the person who first creates the Project File. Exclusive to this permission level is the ability to manage the project sharing settings (such as Project File backup policies) and the ability to add, delete, and edit the users on the project. The administrator will also have the ability to do an administrative release if needed. It is highly recommended that there be more than one Administrative user on each project as a backup policy. This can be an office-wide BIM or CAD manager along with the project’s model manager PROJECT The Project permission level is the least restrictive level in the project (aside from Administrative). This includes the ability to change and commit document preferences and settings. Project permission is also required to create, edit, and delete references that are being used. This permission level is also necessary to create and delete classes. LAYERS AND RESOURCES The Layers and Resources permission level is needed to create, edit, and delete resources. This includes, symbols, textures, wall styles, slab styles, etc. Resources that do not require this permission level to create and edit include worksheets, records, scripts, and script palettes. A person with this permission level can also create, edit, and delete dimension standards within the document preferences. LAYERS-UNRESTRICTED Aside from the ability to create, edit, and delete layers, this permission level also allows you to commit saved views back to the Project File allowing others to access these views. This permission level or a higher permission is needed to create, edit, delete, and commit publish sets and batch render jobs. Lower permission levels can access publish sets and batch render jobs but cannot create them or commit them to the Project File. LAYERS-RESTRICTED The Layers-Restricted permission level allows you to create, edit, and delete objects and information on layers that already exist in the Project File. Resources that can be created, edited, and deleted with this permission level include worksheets, scripts, and script palettes. It is important to note that this permission level allows you to create saved views, working planes, and edit any unrestricted document preferences so that you can continue to work in your Working File as you like. These types of changes or additions, however, will not be committed to the Project File. READ ONLY As indicted by the name, the Read Only permission level only allows you to navigate through the file. You can access and view all objects, layers, and information, as well as update out-of-date viewports. You can change layer and class visibility in your Working File but cannot commit these changes. This permission level does allow you to publish drawings and run export commands. If a team member is attempting to complete an operation for which they do not have the proper permission level, a dialog box will appear. This dialog box will inform them of what permission level is required to complete the operation. Select “Next >” to proceed to the next step: In this window, you will be given the chance to determine which layers will be considered “Master layers”. MASTER LAYER A designated, special layer that changes infrequently over the life of a project. A master layer may contain critical information that should not be changed or overwritten. An example of such a layer may be a design layer that holds a project’s structural grid. You can have multiple master layers in a project. Select “Next >” to proceed to the next step: The next window will allow you to determine how the project sharing file will be backed up. Chose the default option to create an automatic backup folder in the same location as the Project File or choose a custom location and save the backup folder in an easy to remember location. Once you have determined the frequency and the number of backups you need, select “Finish”. This will automatically take you to your new “Working File”. You can read any additional information regarding project sharing at the following link: https://university.vectorworks.net/mod/scorm/player.php?a=20&currentorg=articulate_rise&scoid=40 Do’s and Don’ts of Project Sharing: When Creating the Project File Do NOT use a mixture of SMB and AFP structures. You must have full read/write/delete/rename access permissions to the project folder, subfolders, and Project Files. Everyone working on the project must be using the same version of Vectorworks. If your VPN is slow, it will take time for Working Files to Update to Project Files and visa versa. Important Note: Vectorworks does not support using a virtual machine with Project Sharing. Vectorworks Cloud Services If using Cloud Services you must at least be running 2021 Service Pack 4. If using Cloud Services the desktop Cloud app must be running. Access your files through the local folder or the Cloud App. Share files using the correct permissions. Save your Working File to your local hard drive. Dropbox If using Dropbox, the Dropbox app must be up-to-date. Do NOT save your Working File on Dropbox. RULES Do NOT rename the Project File Do NOT move your Project File or rename folders that contain your Project File. Do NOT save your Working file on a server. Do NOT duplicate Project Files or your Working File. Only use one Working File per user. You must remember where you saved you last working file. GENERAL NOTES Nobody can open a Project File after it has been created. A Working File is different than a Project File. File>Save only saves to your Working file. Save and Commit saves changes from your Working File to the Project File. Close and Release releases anything you’ve checked out to your Working File from the Project File. Save and Commit, and Close and Release will take more time to complete over a wireless connection. If a Project Administrator releases someone’s exclusive lock, that user will be unable to commit their changes from their working file. The user will need to create a new Working File, then copy and paste changes from their old ‘unlocked’ Working File to the new Working File. Vectorworks provides an alert when the Administrator tries to release a user’s Working File. Visit the following links to watch video tutorials and learn even more about Project Sharing: COFFEE BREAK - PROJECT SHARING IN VECTORWORKS INTRODUCTION TO PROJECT SHARING: THE MULTIUSER ENVIRONMENT
  3. If you find that your file is presenting you with visual glitches or unexpected low performance behaviour, there is a chance that this is being caused by problems with the Origins setup in the file. This problem can occur when the Origins have been set up incorrectly or if stray objects are far away from the internal origin. It is recommended that users of Vectorworks generally work within a 5km radius from the Internal Origin to avoid problems. Problems like this are common after importing DWG or any other file formats that were created without respecting this recommended working area radius. Here you will find steps on how to search for rogue objects that could have been accidentally placed somewhere far away from the internal origin: 1. Go to Tools > Organization > Saved Views and Create a New Saved view. Please make sure to click Save Layer Visibility and Save Class Visibility tick boxes. By doing this, we will be able to revert to the current state of the file in terms of layer and class visibilities, as further steps will require to turn all layers and classes on to be visible. 2. Go to the Design Layers tab and make all your Design Layers visible. Hold Option (Mac), Alt (Windows) button on your keyboard and click on the Visible column pictured as a little eye icon. 3. Repeat the same process for your Classes. 4. Ensure you have both your Class and Layer Options set to Show/Snap/Modify Others. 5. Ensure you have no objects Selected. You can double-check that in the Object Info Palette’s Shape Tab. 6. While in Top/Plan view, click the "Fit to Objects" zoom option. If, after performing these steps, Vectorworks will zoom out your design layer view and the drawing will appear to be very small or even in extreme cases barely visible on your screen, it means you must have a stray object sitting somewhere in the drawing. (We also advise doing the same procedure in Top/Plan view and a 3D view to make sure you don’t have objects far away, above or below the main drawing on the Z axis). You can now use the Selection Tool around the main drawing and then go to Edit > Invert Selection. This should select every object that was beyond your initial selection. The Object Info Palette will then show how many stray objects you have and what they are. Make sure to move them close to the main drawing area or delete them if they are not important for the project and was placed there by accident.
  4. Vectorworks, Inc. has released update 3.1 for the Vectorworks 2024 product line. This update includes quality improvements that enhance your everyday experience with Vectorworks 2024. Important Enhancements Fixes the offset distance issue when inserting doors and windows Improves speed when recalculating worksheets with space records Restores launching Vectorworks Cloud Services from the Vectorworks application For a full list of improvements in this update, please visit this page. Installing the Update This update is available as a downloadable updater for all U.S. English-based versions of Vectorworks 2024. To install the update, please select Check for Updates from the Vectorworks menu (Mac) or Help menu (Windows). Please submit a support request in the customer portal if you have any technical questions or problems during this process. -------------------------------------------------------- Vectorworks, Inc. has released its third update for the Vectorworks 2024 product line. This update includes the following quality improvements that enhance your everyday experience with Vectorworks 2024. Important Enhancements General Improves general stability. Fixes the dimension, dimension area, and dimension volume parameters in data records for title block borders. Restores Trim tool functionality. Interoperability Supports importing and exporting to Revit version 2024. Optimizes DWG export for landscape area objects. Design Suite and Architect The Tools > Show or Hide Solibri Inside Palette command has been added to the Design Suite and Architect workspaces. Landmark New PlantMaster plugin available in the Install Partner Products palette Users with a PlantMaster subscription can access an extensive plant library to select plants and send them to Vectorworks to populate a planting schedule. Users can then send the schedule back to PlantMaster to create plant reports and presentations with high quality graphics. (After installation, PlantMaster displays in the Window > Palettes > Web Palettes menu.) Spotlight In files created in Vectorworks 2023 and opened in Vectorworks 2024, resolves an issue that caused Vectorworks to close when using the Cable Configuration dialog box to replace a cable. Improves performance when inserting new trusses. Correctly imports bridle part symbols. On Windows, fixes an issue that caused the source column in the equipment list to appear blank. Improved MVR export Vectorworks now exports the following items: Shutter positions and angles Custom lights (exported using glTF geometry) Color names assigned to lighting devices Gobo images GDTF fixture profiles selected from the data folder Position names (even if the lighting positions do not exist) Seating sections Unsupported characters have been removed from exported file names. Project sharing no longer requires you to check out objects when exporting to MVR. Improved GDTF support glTF is supported in GDTF files. For lighting devices, GDTF geometry is shown when the Use GDTF Geometry parameter is selected on the Object Info palette. The web browser displays the correct information when editing a GDTF file. Using SVG files in a GDTF file is now supported. Braceworks On the macOS, restores the Cross Sections pane of the Braceworks Calculation Report dialog box. Vertical and horizontal lines now display correctly in the Braceworks calculation report when the report is generated repeatedly. Restores colored icons in the Braceworks Calculation Overview dialog box. ConnectCAD Resolves scaling issues with circuits and equipment items. Layout rooms no longer delete the location data of equipment items. For a full list of improvements in this update, please visit this page. Installing the Update This update is available as a downloadable updater for all U.S. English-based versions of Vectorworks 2024. To install the update, please select Check for Updates from the Vectorworks menu (Mac) or Help menu (Windows). Please submit a support request in the customer portal if you have any technical questions or problems during this process.
  5. 12/14/2023 - UPDATE 2.1 released Resolves an issue with the Spotlight Cable tool Fixes crashes when updating viewports --------------------------------------------------------- Vectorworks, Inc. has released its second update for the Vectorworks 2024 product line. This update includes the following quality improvements that enhance your everyday experience with Vectorworks 2024. Important Enhancements General Support for Omniverse Live Sessions Vectorworks now provides the ability to collaborate with other Omniverse users in a synchronized live session. With the new Live mode of the Omniverse Connector tool, Omniverse Live Session models update automatically in real time as users change Vectorworks models. The default detail setting for Shaded rendering has been increased to High in all template files. Enscape's real-time 3D visualization capabilities are now available on Mac. Improves the general stability of worksheets. Rendering Fixes issues with the Camera Match Fine Tune View and cameras linked with viewports. Restores the Shadow Catcher shader. Improves Redshift renderings on macOS Sonoma. Resolves issues with lights in the Visualization palette on Windows. In project sharing, resolves an issue with title blocks that changed all sheet layers to be checked out in a new project sharing file. Resolves an issue with the Resource Manager crashing when quitting Vectorworks. Interoperability Enhances IFC support and default Data Manager settings for windows, doors, ramps, grid lines, columns, and pilasters. Adds Data Manager support for IFC project and building story entities. Improves IFC support for custom property sets, referencing, and project sharing. Improves IFC4 export when the model is far away from the origin. Architect, Landmark, and Spotlight New data tags are available for fences. Fence and railing tool worksheets have been added. Architect New catalog of Aristokraft® cabinets is available. Improves door thresholds and window sills at wall closures. Enhances the representation of doors using pocket door configurations and representation of windows with custom sashes. Improves the interactive sizing and handing widgets for doors and windows. Enhances the auto join behavior of the Structural Member tool, along with its representation of custom profile shapes and view in Top/Plan. Improves Wall tool interactivity and joining. Enhances Selection tool performance when dragging inserts in walls. Improves the general stability of railing and cabinet objects. Resolves an issue that caused some walls to disappear unexpectedly. Landmark Improves the stability of site models and site modifiers, site model cut and fill behavior, and the presentation of site model proposed surfaces. Spotlight Improves cable tools stability, cable undo operations, and automatic cable routing. Cable resources can now be accessed when saved in user or workgroup folders. When a hoist is placed on a truss or hanging position, it acquires the position name. The Cable Area tool can be limited to a layer. Double-clicking an item in the component graph selects the item in the drawing. Improves the sort order of wire sizes and connections. Importing MVR now allows for scaled primitive objects. Find and Modify commands, along with worksheets, now update lighting device parameters. Enhances the stability of and information in inventory and equipment lists. Improves worksheets created from inventories. Summary key The summary key no longer allows duplicate objects in its component list. General improvements have been incorporated into summary key geometry and alignments. Allows focusing lighting devices without the Parts record. Vision Adds support for gLTF/glb backed GDTF files. GDTF-based conventional fixtures can be focused and saved in Vision. Built-in webcam used in M-Series MacBook Pro is now supported as a capture device. ConnectCAD Enhances the Create Panel View command workflow: More accurate naming of connectors. Restores the Convert to Unstyled option. Improves updating display tags on new linked sockets. Improves handling of devices with the same name. Improves socket selection from within a panel layout style; lists the sockets of the devices that are linked to the style’s instances and the sockets of the devices of the style’s device type. Better handling of mounting depth for rear mounted equipment. Better handling of nested rooms. Resolves an issue that caused rack frames and equipment items to move outside of the 3D rack when the rack frames and equipment items were selected and moved. For a complete list of improvements in this update, please visit this page. Installing the Update This update is available as a downloadable updater for all U.S. English-based versions of Vectorworks 2024. To install the update, please select Check for Updates from the Vectorworks menu (Mac) or Help menu (Windows). Please submit a support request in the customer portal if you have any technical questions or problems during this process.
  6. Vectorworks, Inc. has released its first update for the Vectorworks 2024 product line. This update includes the following quality improvements that enhance your everyday experience with Vectorworks 2024. Important Enhancements General Improves general stability. Fundamentals customers can now take advantage of creating surface arrays. Interoperability Adds script and SDK functions for reading and writing project, site, building, and stories IFC project data. Adds support for default Data Manager settings for plug-in objects developed by third parties. Provides better IFC support for plant, fence, and hardscape objects. Architect Restores the Create Multiple Viewports command to various workspaces. Resolves an issue with the Stacking Diagram tool. Improves the texturing of railing objects. Adds quantity take-off (QTO) worksheet functions for railing objects. Improves importing and representation of door thresholds and window sills. Restores the flip behavior of door and window objects that use symbol geometry. Landmark Optimizes the calculations of site model cut and fill volumes. Improves the texturing of hardscape and fence objects. Adds QTO worksheet functions for fence objects. Spotlight Adds support for blended screens and stage plugs in inventory and equipment lists. Equipment summary key enhancements include: Improving the alignment of text and symbols and how plug-in objects are used and counted Optimizing the sorting and expanding of items in the Equipment Summary Key dialog box For more information, please visit this page. Vision Improves four corner keystone editing when the aspect ratio is not 1:1. ConnectCAD The Panel Builder now recognizes connectors without a name prefix. Restores editing panel connectors from a worksheet. NCS+ web integration Directly imports NCS® Colour palettes from NCS+ to your Vectorworks Color Palette Manager. For a full list of improvements in this update, please visit this page. Installing the Update This update is available as a downloadable updater for all U.S. English-based versions of Vectorworks 2024. To install the update, please select Check for Updates from the Vectorworks menu (Mac) or Help menu (Windows). Please submit a support request in the customer portal if you have any technical questions or problems during this process.
  7. @ForumGuySG Thank you for sharing the format that worked for you. I will pass this information on to our teams to make sure we improve our documentation in the future. Thanks again!
  8. The following are real-world system requirements for running Vectorworks 2024. In some demanding cases, we suggest a more capable machine than is described in these hardware profiles. Likewise, there are some less demanding situations where Vectorworks will perform well on older hardware. General Requirements Operating Systems macOS 14 (Sonoma) macOS 13 (Ventura) macOS 12 (Monterey) Windows 11 Windows 10 64-bit Recommended Hardware Profiles High-end Profile: For large projects, complex and very detailed models/drawings, complex renderings (such as large BIM projects, large entertainment venues, commercial sites, GIS, high-end landscaping design, and photorealistic rendering) Processor: 3.0+ GHz Intel Core i7 or AMD Ryzen 7 with eight cores or better Apple M1 Max or higher RAM: 32GB or more Graphics Card: macOS M-series: M1 Max 32GB or higher macOS Intel: Metal GPUFamily2 or later, 8GB VRAM or more Windows: DirectX 11 compatible, 8GB VRAM or more 64GB Unified Memory (M-series) / 12GB VRAM or more is recommended when using multiple displays or a 4K or higher resolution display. Vision requires a dedicated OpenGL 4.1 compatible graphics card with 8GB of VRAM or more, preferably released in the past three years (e.g., NVIDIA GeForce RTX 4090, AMD Radeon RX 7900 XTX). Display Resolution: 1920 x 1080 or higher Hard Disk: 10GB of free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case-sensitive file system volumes are not supported. Installing Vectorworks on flash storage (SSD) is recommended. Mid-level Profile: For medium-sized projects, complex models/drawings with a medium level of details (such as small commercial projects, mid-size entertainment venues, and residential site modeling) Processor: 2.0+ GHz Intel Core i7 or AMD Ryzen 7 with six cores or better Apple M1 Pro or higher RAM: 16GB or more Graphics Card: macOS M-series: M1 Pro 16GB or higher macOS Intel: Metal GPUFamily1 v4 or later, 4GB VRAM or more Windows: DirectX 11 compatible, 4GB VRAM or more 32GB Unified Memory (M-series) / 8GB VRAM or more is recommended when using multiple displays or a 4K or higher resolution display. Vision requires a dedicated OpenGL 4.1 compatible graphics card with 4GB or VRAM or more, preferably released in the past three years (e.g., NVIDIA GeForce RTX 4070, AMD Radeon RX 6800XT). Display Resolution: 1920 x 1080 or higher Hard Disk: 10GB of free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case-sensitive file system volumes are not supported. Installing Vectorworks on flash storage (SSD) is recommended. Minimum Hardware Profile Entry-level Profile: For small projects, simple models/drawings with a low level of detail, simple renderings (such as small residential projects, small theaters, and small landscaping designs) Processor: Intel Core i5 or AMD Ryzen 5, or better Apple M1 or higher RAM: 8GB or more Apple M1 and later Macs share memory for general processing and graphics. We recommend more memory for these systems than for traditional systems where RAM and VRAM are separate. Graphics Card: macOS M-series: M1 8GB or higher macOS Intel: Metal GPUFamily1 or later, 2GB VRAM or more Windows: DirectX 11 compatible, 2GB VRAM or more 16GB Unified Memory (M-series) / 4GB VRAM or more is recommended when using multiple displays or a 4K or higher resolution display. Some integrated graphics cards, such as Intel Iris Plus/Pro/Xe series, are acceptable for simple models/drawings, but a dedicated graphics card is preferable. Vision requires a dedicated OpenGL 4.1 compatible graphics card with 2GB of VRAM or more, preferably released in the past three years (e.g. NVIDIA GeForce RTX 4060, AMD Radeon RX 6650 XT). Display Resolution: 1440 x 900 or higher Hard Disk: 10GB of free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case-sensitive file system volumes are not supported. Hardware Requirements for Project Sharing Server Operating Systems: Windows Server 2012 or later Windows 11 Windows 10 64-bit Note: Installation of the Microsoft Visual C++ Redistributable package for Visual Studio 2017 is required. Some Windows systems will already have this installed. If not yet installed, the installation files can be downloaded from the Microsoft Visual C Downloads page. macOS 14 (Sonoma) macOS 13 (Ventura) macOS 12 (Monterey) macOS 11 (Big Sur) macOS 10.15 (Catalina) macOS 10.14 (Mojave) macOS 10.13 (High Sierra) macOS 10.12 (Sierra) Note: Project Sharing Server can also be installed on any system that supports Docker, such as Network-Attached Storage (NAS) devices. Processor: 64-bit Intel Core 2 Duo or better RAM: 4GB or more Hard Drive: A flash storage (SSD) is recommended. Case-sensitive file system volumes are not supported. Network Requirements for Project Sharing Project sharing requires high-speed network connections. As the network bandwidth increases, so does project sharing performance. Slower network speeds can still provide a satisfactory user experience if you minimize operations that transfer large amounts of data over the network (such as committing changes to the project file or refreshing a local working file). Server-based LAN Sharing: Minimum: A Fast Ethernet (100Mbit/s) network connection with minimum 50Mbit/s on upload. Recommended: A Gigabit Ethernet (1Gbit/s) network connection is required for large projects. Firewalls should allow network ports used by the Project Sharing Server. The default port is 22001. It is configurable during installation. The network must support HTTP 1.1 standard. Server-based LAN Sharing is the recommended method of sharing for teams on the same LAN. File-based LAN Sharing: Minimum: A Fast Ethernet (100Mbit/s) network connection Recommended: A Gigabit Ethernet (1Gbit/s) network connection is required for large projects. Cloud Sharing: Project sharing using cloud-based storage requires a high-speed internet connection (50Mbit/s or above). This method of sharing works best with small teams or small projects. It is not recommended for large teams or large projects. You can expect significant speed improvements when using Dropbox with LAN sync enabled. Vectorworks Cloud Services and/or Dropbox are the preferred cloud-based sharing solutions for project sharing. Hard Drive: Storing project files on flash storage (SSD) is recommended. Hardware Requirements for Site Protection Server (network license manager) Operating Systems: Windows Server 2008 R2 SP1 or later Windows 11 Windows 10 64-bit macOS 14 (Sonoma) macOS 13 (Ventura) macOS 12 (Monterey) macOS 11 (Big Sur) macOS 10.15 (Catalina) Processor: 64-bit Intel Core 2 Duo or better RAM: 4GB or more Hard Drive: 30MB free disk space is required for installation. Case-sensitive file system volumes are not supported. Redshift System Requirements “Redshift by Maxon” render style employs the computer’s GPU and CPU to perform photorealistic rendering. The following system requirements relate specifically to this render style. Redshift will use the computer’s GPU for rendering if it meets the following requirements. If the GPU does not meet the following requirements, only the computer’s CPU will be used to perform Redshift rendering. A message shown in the Edit Render Style resource dialog box denotes when Redshift is available or not available. When Redshift is chosen but not available, Custom Renderworks render style is used instead. Minimum Requirements for Redshift using CPU only macOS: Apple macOS 12 (Monterey) or later Windows: 64-bit Windows 10 macOS M-series: Apple M1 16 GB Windows: 8 GB of RAM Processor with SSE2 support (Pentium 4 or better) macOS Intel: 8 GB of RAM Minimum Requirements for Redshift using GPU macOS M-series: Apple M1 16 GB Windows: 8 GB RAM NVIDIA GPU with CUDA compute capability 5.0 or higher (https://developer.nvidia.com/cuda-gpus) and 8 GB VRAM macOS Intel: 8 GB RAM AMD "Navi" or "Vega" GPU or later and 8 GB VRAM See supported AMD GPU list below Single GPU Recommended Requirements for Redshift using GPU macOS M-series: Apple M1 Max 32 GB or better Windows: 16 GB of RAM or more Core i7 or Xeon equivalent, 3.0GHz or better NVIDIA GPU with CUDA compute capability 7.0 or higher (https://developer.nvidia.com/cuda-gpus) and 8 GB of VRAM or more macOS Intel: 16 GB of RAM or more AMD "Navi" or "Vega" GPU or later and 8 GB VRAM or more See supported AMD GPU list below Multiple GPUs macOS: List of supported AMD GPUs for Redshift MacBook Pro Radeon Pro Vega 16/20 Radeon Pro 5500M/5600M iMac Radeon Pro Vega 48 Radeon Pro 5500XT/5700/5700XT iMac Pro Radeon Pro Vega 56/64 MacPro Radeon Pro Vega II / Vega II Duo Radeon Pro W5500X/W5700X Radeon RX 6800/6800XT/6900XT Radeon W6800X MPX Thunderbolt eGPUs Radeon RX Vega 56/64 Radeon Pro WX 9100 Radeon VII Radeon RX 5500/5500XT/5600XT/5700/5700XT Radeon RX 6800/6800XT/6900XT Radeon W6800X MPX See this document for more information about macOS compatibility of specific GPUs Additional Details Graphics Cards IMPORTANT – Several Vectorworks features have placed higher demands on graphic hardware. Additionally, the performance and quality of the graphics provided by the Vectorworks Graphics Module depend directly on the speed, memory, and supported extensions of the graphics card. These features have the potential to provide a very fast and fluid experience if used on capable hardware, or a noticeably slower experience if used on older or incompatible hardware. Graphics cards should support at a minimum macOS Metal GPUFamily1 and Windows DirectX 11; cards not meeting this recommendation will not work. In general, the more powerful your graphics card is, the better your Vectorworks experience will be. For the latest information on our graphics card recommendations and for other hardware recommendations, go to the Quality-Tested Hardware page. We strongly recommend that all users check that their video drivers are current. The majority of display problems reported to our Technical Support department have been traced to older video drivers. In general, a recent graphics card running the latest drivers is preferable to an old high-end graphics card running outdated drivers. Windows users should install the latest video drivers from their card vendor’s web site, especially for new PCs and after installing Windows OS updates. MacOS users should use the latest stable version of macOS available (non-beta), as macOS includes ongoing fixes for video drivers. From our testing, Metal drivers in old macOS versions may show serious issues on certain specific video hardware; after updating to the latest macOS the same hardware performed well and without issues. Similarly, minor version updates may improve stability; graphics problems seen on certain hardware on macOS 10.15.1 were resolved simply by upgrading to macOS 10.15.7. For these reasons, we recommend using the latest macOS with your system. How to find the macOS Metal version: You can view the graphics hardware information by choosing About This Mac -> System Report… -> Graphics/Displays. On laptops with more than one GPU, the System Report will show the less powerful “integrated” video GPU then the more powerful “discrete” video GPU. Metal compatibility is listed as: “Metal: Supported, feature set macOS GPUFamily1 v4”, meaning this hardware can be described as “GPUFamily1 v4". VRAM: The amount of Video RAM (VRAM) required to drive Vectorworks adequately depends largely on the size of the display being used and the complexity of the Vectorworks document. When using multiple displays or high resolution displays, more VRAM are required to keep the same smoothness with the same file. Using Multiple View Panes with different visibilities in all panes can be VRAM-intensive in large Vectorworks documents. Rendering of shadows and edges are VRAM-intensive. If you want to take full advantage of shadows and edges, especially in situations where you have any combination of the following: many lights point lights image textures anti-aliasing high shadow quality excessive geometry And if you have a graphics card with minimum specifications, you should consider upgrading your graphics card. M-series and Unified Memory: Apple M1 and later Macs share memory for general processing and graphics. We recommend more memory for these systems than for traditional systems where RAM and VRAM are separate. Vision requires a dedicated OpenGL 4.1 compatible graphics card, preferably released in the past three years. We do not recommend any integrated Intel video chipset. While Vision may run under these environments, we do not support them due to their lack of performance and speed. We recommend gaming cards over workstation cards for Vision due to the higher clock speed. Renderworks requires AVX support on AMD and Intel CPUs. Renderworks will not work on older Intel Macs that are missing AVX support, even if macOS 11 is installed on them by bypassing official Apple installers. Vectorworks may be used in conjunction with real-time rendering applications which have their own demanding hardware requirements. For example: Lumion: https://support.lumion.com/hc/en-us/articles/360003476753-Which-graphics-card-do-you-need- Enscape: https://enscape3d.com/system-requirements/ Twinmotion: https://twinmotionhelp.epicgames.com/s/article/Twinmotion-System-Requirements Omniverse: https://docs.omniverse.nvidia.com/ Remote and Virtualized Environments Vectorworks runs successfully within remote and virtualized environments. We are confident that offices that wish to operate using virtualization technologies will have success with this option, if the software is given adequate resources comparable to the desktop system requirements listed elsewhere in this document. Offices must develop IT in-house or contract out IT support for their chosen virtualization system. Vectorworks Inc. can only provide general guidance, since many virtualization options exist, and every virtualization technology has its own details realized uniquely for each office. Vectorworks is a graphical application and as such requires high quality graphics support from the virtualization technology chosen. The graphics recommendations listed in the system requirements for desktop operation are a good guide for what is necessary for virtualized GPUs. The virtualized copies of Vectorworks must have sufficient graphical support to operate successfully. High network bandwidth and low network system latency are also critical for acceptable user experience when using Vectorworks in virtualized environments. Maintenance Releases Unless there is a known problem with a maintenance release of the operating system, we recommend the latest maintenance release at the time we ship a new release of Vectorworks as a minimum because that is what we test with. If you have problems with an earlier maintenance release, we will often ask you to update as an initial troubleshooting step. Optimizing Performance For users who work with large files and complex renderings, we recommend running with at least 32GB of RAM. When RAM runs out, Vectorworks usually continues to function, but is slowed significantly by the need to access the hard drive to provide virtual memory. Extreme lack of RAM may cause operations to generate errors in cases where given sufficient RAM they would otherwise succeed. Faster hard drives can have a large impact on system performance especially when virtual memory is actively being used. Several tasks in Vectorworks leverage multiple CPU cores. Faster or slower processor clock speeds also have a predictable impact on Vectorworks performance. Hard drive size requirements are driven by the total size of Vectorworks including all content files. You can reduce this size by opting to not install some of the larger Vectorworks content files. Project Sharing and Network Bandwidth The performance of Vectorworks when working on a shared project over the network will depend on the available network bandwidth. If the network bandwidth is insufficient, operations that transfer large amount of data over the network will be slow. We recommend at minimum a Fast Ethernet (100Mbit/s) network connection. For large projects, a Gigabit Ethernet (1Gbit/s) network is required for a fast and fluid experience. Project sharing using cloud-based storages requires a high-speed internet connection (50Mbit/s or above). This method of sharing works best with small teams or small projects. It is not recommended for large teams or large projects. You can expect significant speed improvements when using Dropbox with LAN sync enabled. Vectorworks Cloud Services and/or Dropbox are the preferred cloud-based sharing solutions for project sharing. Although project sharing requires high-speed network connections in general, slower network speeds can still provide a satisfactory user experience if you minimize operations that transfer large amounts of data over the network (such as committing changes to the project file or refreshing a local working file). Examples of data transfer times during commit and refresh operations for different bandwidths and project file sizes are shown in the chart below.
  9. did you click the 'Download All Project Files" link? I did, and it downloaded what looks to be what you're asking after.
  10. Vectorworks, Inc. has released its second Service Pack (SP6) for the Vectorworks 2022 product line. This update includes the following improvements and bug fixes. Improvements and Fixes Restores the appearance of the cursor when adjusting the width of docked palettes (macOS Ventura) Fixes the False criterion issue in worksheet formulas Resolves issues when converting walls from Vectorworks 2021 to Vectorworks 2022 Fixes application problems when exporting Vectorworks project files to IFC For a full list of fixes and improvements in this update, please visit this page. Installing the Service Pack This service pack is available as a downloadable updater for all U.S. English-based versions of Vectorworks 2022. To install the service pack, please select Check for Updates from the Vectorworks menu (Mac) or Help menu (Windows). Contact us at tech@vectorworks.net if you have any technical questions or problems during this process.
  11. OK, it was bad, sorry. But I had my Mac Pro 2.1 8 core for 8 years, because nothing really noticeably faster came until 2012 with the latest MP 5.1. When I wanted to upgrade, Cheese Graters where no more sold here for some electricity security regulations and Apple promised a new much better Mac Pro being in Apples pipeline. But there came a only a Trash Can which I tried to avoid or hope for an update. Until I had a project in 2015 that did no more fit in my 512 MB VRAM and was terrible lagging. So I was forced to buy a Trash Can. Which I had to run for another unexpected 6 years. As there is still nothing comparable to our cheese graters offered. (Mac Studio has the MP price, but is still not the machine that is the fastest universal workstation that you can buy for the next 6 months, until PC workstations followed, but for a higher price, as it was in 2007) So i completely understand that you keep your Cheese Grater running. But if the problem is really AVX, I am not sure if hacking macOS Big Sur on it would really help. Or is AVX hardware independent and needs just OS support ? But overall, as a (switched) Mac user, I realized and accepted that you need to keep everything current, Apple Hardware + Apple OS + Software. As Apple is not as legacy friendly as Windows. And I think even late Windows 10s or 11 is no more like Windows was in the past in this regard.
  12. Do you mind sharing this reg fix? I've tried to find a solution for a while. Is it machine-wide? Or specific to the user?
  13. I downloaded the 23 viewer but it appears to just be the VW23 installer. Is this correct? I already have VW23 installed and want to test out the viewer before I give it to some of my coworkers. I wanted to check that it works with a Project File.
  14. Ok I can't post either file as they are showing as unsupported file types. Can you send me an email address I can send them to? This project was developed over 3 or 4 years so it is likely the drawings were created and opened with different versions of VectorWorks over that period! Thanks
  15. The following are real-world system requirements for running Vectorworks 2023. In some demanding cases, we would suggest a more capable machine than is described in these hardware profiles. Likewise, there are some less demanding situations where Vectorworks will perform well on older hardware. General Requirements Operating Systems macOS 14 (Sonoma) macOS 13 (Ventura) macOS 12 (Monterey) macOS 11 (Big Sur) Windows 11 Windows 10 64-bit Recommended Hardware Profiles High-end Profile: For large projects, complex and very detailed models/drawings, complex renderings (such as large BIM projects, large entertainment venues, commercial sites, GIS, high-end landscaping design, photorealistic rendering) Processor: 3.0+ GHz Intel Core i7 or AMD Ryzen 7 with eight cores, or better Apple M1 Max or higher RAM: 32GB or more Graphics Card: macOS M-series: M1 Max 32GB or higher macOS Intel: Metal GPUFamily2 or later, 8GB VRAM or more Windows: DirectX 11 compatible, 8GB VRAM or more 64GB Unified Memory (M-series) / 12GB VRAM or more is recommended when using multiple displays, or a 4K or higher resolution display. Vision requires a dedicated OpenGL 4.1 compatible graphics card with 8GB of VRAM or more, preferably released in the past three years (e.g. NVIDIA GeForce RTX 2080 TI series, AMD Radeon RX 5000 series). Display Resolution: 1920 x 1080 or higher Hard Disk: 10GB of free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case-sensitive file system volumes are not supported. Installing Vectorworks on flash storage (SSD) is recommended. Mid-level Profile: For medium-sized projects, complex models/drawings with a medium level of details (such as small commercial projects, mid-size entertainment venues, residential site modeling) Processor: 2.0+ GHz Intel Core i7 or AMD Ryzen 7 with six cores, or better Apple M1 Pro or higher RAM: 16GB or more Graphics Card: macOS M-series: M1 Pro 16GB or higher macOS Intel: Metal GPUFamily1 v4 or later, 4GB VRAM or more Windows: DirectX 11 compatible, 4GB VRAM or more 32GB Unified Memory (M-series) / 8GB VRAM or more is recommended when using multiple displays, or a 4K or higher resolution display. Vision requires a dedicated OpenGL 4.1 compatible graphics card with 4GB or VRAM or more, preferably released in the past three years (e.g. NVIDIA GeForce RTX 2070 series, AMD Radeon RX Vega series). Display Resolution: 1920 x 1080 or higher Hard Disk: 10GB of free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case-sensitive file system volumes are not supported. Installing Vectorworks on flash storage (SSD) is recommended. Minimum Hardware Profile Entry-level Profile: For small projects, simple models/drawings with a low level of detail, simple renderings (such as small residential projects, small theaters, small landscaping design) Processor: Intel Core i5 or AMD Ryzen 5, or better Apple M1 or higher RAM: 8GB or more Apple M1 and later Macs share memory for general processing and graphics. We recommend more memory for these systems than for traditional systems where RAM and VRAM are separate. Graphics Card: macOS M-series: M1 8GB or higher macOS Intel: Metal GPUFamily1 or later, 2GB VRAM or more Windows: DirectX 11 compatible, 2GB VRAM or more 16GB Unified Memory (M-series) / 4GB VRAM or more is recommended when using multiple displays, or a 4K or higher resolution display. Some integrated graphics cards such as Intel Iris Plus/Pro/Xe series are acceptable for very simple models/drawings, but a dedicated graphics card is preferable. Vision requires a dedicated OpenGL 4.1 compatible graphics card with 2GB of VRAM or more, preferably released in the past three years (e.g. NVIDIA GeForce RTX 2060 series, AMD Radeon RX 500 series). Display Resolution: 1440 x 900 or higher Hard Disk: 10GB of free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case-sensitive file system volumes are not supported. Hardware Requirements for Project Sharing Server Operating Systems: Windows Server 2012 or later Windows 11 Windows 10 64-bit Note: Installation of the Microsoft Visual C++ Redistributable package for Visual Studio 2017 is required. Some Windows systems will already have this installed. If not yet installed, the installation files can be downloaded from the Microsoft Visual C Downloads page. macOS 13 (Ventura) macOS 12 (Monterey) macOS 11 (Big Sur) macOS 10.15 (Catalina) macOS 10.14 (Mojave) macOS 10.13 (High Sierra) macOS 10.12 (Sierra) Note: Project Sharing Server can also be installed on any system that supports Docker such as Network-Attached Storage (NAS) devices. Processor: 64-bit Intel Core 2 Duo or better RAM: 4GB or more Hard Drive: A flash storage (SSD) is recommended. Case-sensitive file system volumes are not supported. Network Requirements for Project Sharing Project sharing requires high-speed network connections. As the network bandwidth increases, so does project sharing performance. Slower network speeds can still provide a satisfactory user experience if you minimize operations that transfer large amounts of data over the network (such as committing changes to the project file or refreshing a local working file). Server-based LAN Sharing: Minimum: A Fast Ethernet (100Mbit/s) network connection with minimum 50Mbit/s on upload. Recommended: A Gigabit Ethernet (1Gbit/s) network connection is required for large projects. Firewalls should allow network ports used by the Project Sharing Server. The default port is 22001. It is configurable during installation. The network must support HTTP 1.1 standard. Server-based LAN Sharing is the recommended method of sharing for teams on the same LAN. File-based LAN Sharing: Minimum: A Fast Ethernet (100Mbit/s) network connection Recommended: A Gigabit Ethernet (1Gbit/s) network connection is required for large projects. Cloud Sharing: Project sharing using cloud-based storage requires a high-speed internet connection (50Mbit/s or above). This method of sharing works best with small teams or small projects. It is not recommended for large teams or large projects. You can expect significant speed improvements when using Dropbox with LAN sync enabled. Vectorworks Cloud Services and/or Dropbox are the preferred cloud-based sharing solutions for project sharing. Hard Drive: Storing project files on flash storage (SSD) is recommended. Hardware Requirements for Site Protection Server (network license manager) Operating Systems: Windows Server 2008 R2 SP1 or later Windows 11 Windows 10 64-bit macOS 13 (Ventura) macOS 12 (Monterey) macOS 11 (Big Sur) macOS 10.15 (Catalina) macOS 10.14 (Mojave) macOS 10.13 (High Sierra) Processor: 64-bit Intel Core 2 Duo or better RAM: 4GB or more Hard Drive: 30MB free disk space is required for installation. Case-sensitive file system volumes are not supported. Redshift System Requirements “Redshift by Maxon” render style employs the computer’s GPU and CPU to perform photorealistic rendering. The following system requirements relate specifically to this render style. Redshift will use the computer’s GPU for rendering if it meets the following requirements. If the GPU does not meet the following requirements, only the computer’s CPU will be used to perform Redshift rendering. A message shown in the Edit Render Style resource dialog box denotes when Redshift is available or not available. When Redshift is chosen but not available, Custom Renderworks render style is used instead. Minimum Requirements for Redshift using CPU only macOS: Apple macOS 11.5 (Big Sur) or later Windows: 64-bit Windows 10 macOS M-series: Apple M1 16 GB Windows: 8 GB of RAM Processor with SSE2 support (Pentium 4 or better) macOS Intel: 8 GB of RAM Minimum Requirements for Redshift using GPU macOS M-series: Apple M1 16 GB Windows: 8 GB RAM NVIDIA GPU with CUDA compute capability 5.0 or higher (https://developer.nvidia.com/cuda-gpus) and 8 GB VRAM macOS Intel: 8 GB RAM AMD "Navi" or "Vega" GPU or later and 8 GB VRAM See supported AMD GPU list below Single GPU Recommended Requirements for Redshift using GPU macOS M-series: Apple M1 Max 32 GB or better Windows: 16 GB of RAM or more Core i7 or Xeon equivalent, 3.0GHz or better NVIDIA GPU with CUDA compute capability 7.0 or higher (https://developer.nvidia.com/cuda-gpus) and 8 GB of VRAM or more macOS Intel: 16 GB of RAM or more AMD "Navi" or "Vega" GPU or later and 8 GB VRAM or more See supported AMD GPU list below Multiple GPUs macOS: List of supported AMD GPUs for Redshift MacBook Pro Radeon Pro Vega 16/20 Radeon Pro 5500M/5600M iMac Radeon Pro Vega 48 Radeon Pro 5500XT/5700/5700XT iMac Pro Radeon Pro Vega 56/64 MacPro Radeon Pro Vega II / Vega II Duo Radeon Pro W5500X/W5700X Radeon RX 6800/6800XT/6900XT Radeon W6800X MPX Thunderbolt eGPUs Radeon RX Vega 56/64 Radeon Pro WX 9100 Radeon VII Radeon RX 5500/5500XT/5600XT/5700/5700XT Radeon RX 6800/6800XT/6900XT Radeon W6800X MPX See this document for more information about macOS compatibility of specific GPUs Additional Details Graphics Cards IMPORTANT – Several Vectorworks features have placed higher demands on graphic hardware. Additionally, the performance and quality of the graphics provided by the Vectorworks Graphics Module depend directly on the speed, memory, and supported extensions of the graphics card. These features have the potential to provide a very fast and fluid experience if used on capable hardware, or a noticeably slower experience if used on older or incompatible hardware. Graphics cards should support at a minimum macOS Metal GPUFamily1 and Windows DirectX 11; cards not meeting this recommendation will not work. In general, the more powerful your graphics card is, the better your Vectorworks experience will be. For the latest information on our graphics card recommendations and for other hardware recommendations, go to the Quality-Tested Hardware page. We strongly recommend that all users check that their video drivers are current. The majority of display problems reported to our Technical Support department have been traced to older video drivers. In general, a recent graphics card running the latest drivers is preferable to an old high-end graphics card running outdated drivers. Windows users should install the latest video drivers from their card vendor’s web site, especially for new PCs and after installing Windows OS updates. MacOS users should use the latest stable version of macOS available (non-beta), as macOS includes ongoing fixes for video drivers. From our testing, Metal drivers in old macOS versions may show serious issues on certain specific video hardware; after updating to the latest macOS the same hardware performed well and without issues. Similarly, minor version updates may improve stability; graphics problems seen on certain hardware on macOS 10.15.1 were resolved simply by upgrading to macOS 10.15.7. For these reasons we recommend using the latest macOS with your system. How to find macOS Metal version: You can view the graphics hardware information by choosing About This Mac -> System Report… -> Graphics/Displays. On laptops with more than one GPU, the System Report will show the less powerful “integrated” video GPU then the more powerful “discrete” video GPU. Metal compatibility is listed as: “Metal: Supported, feature set macOS GPUFamily1 v4”, meaning this hardware can be described as “GPUFamily1 v4". VRAM: The amount of Video RAM (VRAM) required to drive Vectorworks adequately depends largely on the size of the display being used and the complexity of the Vectorworks document. When using multiple displays or high resolution displays, more VRAM are required to keep the same smoothness with the same file. Using Multiple View Panes with different visibilities in all panes can be VRAM-intensive in large Vectorworks documents. Rendering of shadows and edges are VRAM-intensive. If you want to take full advantage of shadows and edges, especially in situations where you have any combination of the following: many lights point lights image textures anti-aliasing high shadow quality excessive geometry And if you have a graphics card with minimum specifications, you should consider upgrading your graphics card. M-series and Unified Memory: Apple M1 and later Macs share memory for general processing and graphics. We recommend more memory for these systems than for traditional systems where RAM and VRAM are separate. Vision requires a dedicated OpenGL 4.1 compatible graphics card, preferably released in the past three years. We do not recommend any integrated Intel video chipset. While Vision may run under these environments, we do not support them due to their lack of performance and speed. We recommend gaming cards over workstation cards for Vision due to the higher clock speed. Renderworks requires AVX support on AMD and Intel CPUs. Renderworks will not work on older Intel Macs that are missing AVX support, even if macOS 11 is installed on them by bypassing official Apple installers. Vectorworks may be used in conjunction with real-time rendering applications which have their own demanding hardware requirements. For example: Lumion: https://support.lumion.com/hc/en-us/articles/360003476753-Which-graphics-card-do-you-need- Enscape:https://enscape3d.com/system-requirements/ Twinmotion:https://twinmotionhelp.epicgames.com/s/article/Twinmotion-System-Requirements Omniverse:https://docs.omniverse.nvidia.com/ Remote and Virtualized Environments Vectorworks runs successfully within remote and virtualized environments. We are confident that offices that wish to operate using virtualization technologies will have success with this option, if the software is given adequate resources comparable to the desktop system requirements listed elsewhere in this document. Offices must develop IT in-house or contract out IT support for their chosen virtualization system. Vectorworks Inc. can only provide general guidance, since many virtualization options exist, and every virtualization technology has its own details realized uniquely for each office. Vectorworks is a graphical application and as such requires high quality graphics support from the virtualization technology chosen. The graphics recommendations listed in the system requirements for desktop operation are a good guide for what is necessary for virtualized GPUs. The virtualized copies of Vectorworks must have sufficient graphical support to operate successfully. High network bandwidth and low network system latency are also critical for acceptable user experience when using Vectorworks in virtualized environments. Maintenance Releases Unless there is a known problem with a maintenance release of the operating system, we recommend the latest maintenance release at the time we ship a new release of Vectorworks as a minimum because that is what we test with. If you have problems with an earlier maintenance release, we will often ask you to update as an initial troubleshooting step. Optimizing Performance For users who work with large files and complex renderings, we recommend running with at least 32GB of RAM. When RAM runs out, Vectorworks usually continues to function, but is slowed significantly by the need to access the hard drive to provide virtual memory. Extreme lack of RAM may cause operations to generate errors in cases where given sufficient RAM they would otherwise succeed. Faster hard drives can have a large impact on system performance especially when virtual memory is actively being used. Several tasks in Vectorworks leverage multiple CPU cores. Faster or slower processor clock speeds also have a predictable impact on Vectorworks performance. Hard drive size requirements are driven by the total size of Vectorworks including all content files. You can reduce this size by opting to not install some of the larger Vectorworks content files. Project Sharing and Network Bandwidth The performance of Vectorworks when working on a shared project over the network will depend on the available network bandwidth. If the network bandwidth is insufficient, operations that transfer large amount of data over the network will be slow. We recommend at minimum a Fast Ethernet (100Mbit/s) network connection. For large projects, a Gigabit Ethernet (1Gbit/s) network is required for a fast and fluid experience. Project sharing using cloud-based storages requires a high-speed internet connection (50Mbit/s or above). This method of sharing works best with small teams or small projects. It is not recommended for large teams or large projects. You can expect significant speed improvements when using Dropbox with LAN sync enabled. Vectorworks Cloud Services and/or Dropbox are the preferred cloud-based sharing solutions for project sharing. Although project sharing requires high-speed network connections in general, slower network speeds can still provide a satisfactory user experience if you minimize operations that transfer large amounts of data over the network (such as committing changes to the project file or refreshing a local working file). Examples of data transfer times during commit and refresh operations for different bandwidths and project file sizes are shown in the chart below.
  16. Could you send me file for testing? Also, would you mind sharing your computer specs? thanks
  17. What is Unity and how does it support Nomad and Web View? Unity is a cross-platform game engine, developed by Unity Technologies and is used to create 3D and 2D games, as well as interactive simulations and other experiences. Vectorworks use of Unity Technologies’ gaming engine provides a re-design and re-engineer to Nomad’s 3D and AR viewers, and Web View so that Vectorworks 3D models with complex geometry can be successfully viewed and interacted with greater performance (speed). Using Unity for Nomad and Web View also provides consistent user interface and feature set regardless of the platform they use to view their model – Mobile/Tablet, Desktop, Web, etc. Benefits of using Unity game engine for Nomad and Web View: Designers can now view large 3D models and do a walkthrough of more complex models creating a better presentation experience that can help them win more work. Designers help clients make decisions faster by sharing complex models with them via Web View. Designers can save time clarifying design intent with contractors through more efficient sharing options via Web View. Designers can now collaborate interactively on complex and large projects. The more intuitive and easier to use navigation on Nomad and Web View allows designers and their clients to more quickly learn how to use it. Who will benefit from Unity® Based Nomad and Web View? Vectorworks customers who use Nomad or generate Web Views. Clients or collaborators of Vectorworks customers. Important to Remember Export Web View has been replaced in Vectorworks 2022 SP3 to Export VGX. For customers with customized workspaces you will need to add the Export VGX command from the Workspace editor. Nomad and Web View is available to everyone, Vectorworks Service Select customers and non- Vectorworks Service Select customers. Web View is accessible to anyone with internet access (including non-Vectorworks users such as clients) but is created from the Vectorworks interface via the “Export VGX” command. Vectorworks Service select provides 20 GB storage vs 2 GB for non-Vectorworks Service Select customers.
  18. The following are real-world system requirements for running Vectorworks 2022. In some demanding cases, we would suggest a more capable machine than is described in these hardware profiles. Likewise, there are some less demanding situations where Vectorworks will perform well on older hardware. General Requirements Operating Systems macOS 13 (Ventura) macOS 12 (Monterey) macOS 11 (Big Sur) macOS 10.15 (Catalina) Windows 11 Windows 10 64-bit Minimum Hardware Profile Entry-level Profile: For small projects, simple models/drawings with a low level of detail, simple renderings (such as small residential projects, small theaters, small landscaping design) Processor: Intel Core i5 or AMD Ryzen 5, or better Apple M1 or higher RAM: 8GB or more Graphics Card: 2GB VRAM or more, macOS: Metal GPUFamily1 or later, Windows: DirectX 11 compatible Some integrated graphics cards such as Intel Iris Plus/Pro graphics and AMD Radeon RX Vega series are acceptable for very simple models/drawings, but a dedicated graphics card is preferable. Vision requires a dedicated OpenGL 4.1 compatible graphics card with 2GB of VRAM or more, preferably released in the past three years (e.g. NVIDIA GeForce RTX 2060 series, AMD Radeon RX 500 series). Using multiple view panes with different visibilities in all panes requires a graphics card with at least 2GB of VRAM. Display Resolution: 1440 x 900 or higher Hard Disk: 10GB of free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case-sensitive file system volumes are not supported. Recommended Hardware Profiles High-end Profile: For large projects, complex and very detailed models/drawings, complex renderings (such as large BIM projects, large entertainment venues, commercial sites, GIS, high-end landscaping design, photorealistic rendering) Processor: 3.0+ GHz Intel Core i7 or AMD Ryzen 7 with eight cores, or better Apple M1 Max or higher RAM: 32GB or more Graphics Card: 8GB VRAM or more, macOS: Metal GPUFamily2 or later, Windows: DirectX 11 compatible Vision requires a dedicated OpenGL 4.1 compatible graphics card with 8GB of VRAM or more, preferably released in the past three years (e.g. NVIDIA GeForce RTX 2080 TI series, AMD Radeon RX 5000 series). Display Resolution: 1920 x 1080 or higher Hard Disk: 10GB of free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case-sensitive file system volumes are not supported. Installing Vectorworks on flash storage (SSD) is recommended. Mid-level Profile: For medium-sized projects, complex models/drawings with a medium level of details (such as small commercial projects, mid-size entertainment venues, residential site modeling) Processor: 2.0+ GHz Intel Core i7 or AMD Ryzen 7 with six cores, or better Apple M1 Pro or higher RAM: 16GB or more Graphics Card: 3GB VRAM or more, macOS: Metal GPUFamily1 v4 or later, Windows: DirectX 11 compatible Vision requires a dedicated OpenGL 4.1 compatible graphics card with 4GB of VRAM or more, preferably released in the past three years (e.g. NVIDIA GeForce RTX 2070 series, AMD Radeon RX Vega series). Using multiple view panes with different visibilities in all panes requires a graphics card with at least 3GB of VRAM, with 4GB or more recommended for large files. Display Resolution: 1920 x 1080 or higher Hard Disk: 10GB of free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case-sensitive file system volumes are not supported. Installing Vectorworks on flash storage (SSD) is recommended. Hardware Requirements for Project Sharing Server Operating Systems: Windows Server 2012 or later Windows 11 Windows 10 64-bit Note: Installation of the Microsoft Visual C++ Redistributable package for Visual Studio 2017 is required. Some Windows systems will already have this installed. If not yet installed, the installation files can be downloaded from the Microsoft Visual C Downloads page. macOS 13 (Ventura) macOS 12 (Monterey) macOS 11 (Big Sur) macOS 10.15 (Catalina) macOS 10.14 (Mojave) macOS 10.13 (High Sierra) macOS 10.12 (Sierra) Note: Project Sharing Server can also be installed on any system that supports Docker such as Network-Attached Storage (NAS) devices. Processor: 64-bit Intel Core 2 Duo or better RAM: 4GB or more Hard Drive: A flash storage (SSD) is recommended. Case-sensitive file system volumes are not supported. Network Requirements for Project Sharing Project sharing requires high-speed network connections. As the network bandwidth increases, so does project sharing performance. Slower network speeds can still provide a satisfactory user experience if you minimize operations that transfer large amounts of data over the network (such as committing changes to the project file or refreshing a local working file). Server-based LAN Sharing: Minimum: A Fast Ethernet (100Mbit/s) network connection with minimum of 50Mbit/s on upload. Recommended: A Gigabit Ethernet (1Gbit/s) network connection is required for large projects. Firewalls should allow network ports used by the Project Sharing Server. The default port is 22001. It is configurable during installation. The network must support HTTP 1.1 standard. Server-based LAN Sharing is the recommended method of sharing for teams on the same LAN. File-based LAN Sharing: Minimum: A Fast Ethernet (100Mbit/s) network connection Recommended: A Gigabit Ethernet (1Gbit/s) network connection is required for large projects. Cloud Sharing: Project sharing using cloud-based storage requires a high-speed internet connection (50Mbit/s or above). This method of sharing works best with small teams or small projects. It is not recommended for large teams or large projects. You can expect significant speed improvements when using Dropbox with LAN sync enabled. Vectorworks Cloud Services and/or Dropbox are the preferred cloud-based sharing solutions for project sharing. Hard Drive: Storing project files on flash storage (SSD) is recommended. Hardware Requirements for Site Protection Server (network license manager) Operating Systems: macOS 13 (Ventura) macOS 12 (Monterey) macOS 11 (Big Sur) macOS 10.15 (Catalina) macOS 10.14 (Mojave) macOS 10.13 (High Sierra) Windows Server 2008 R2 SP1 or later Windows 10 64-bit Processor: 64-bit Intel Core 2 Duo or better RAM: 4GB or more Hard Drive: 30MB free disk space is required for installation. Case-sensitive file system volumes are not supported. Redshift System Requirements Redshift by Maxon rendering employs the GPU to efficiently perform ray tracing. Redshift has the following specific system requirements. Redshift on Windows: Windows 10 required Minimum: 8GB of system memory. Processor with SSE2 support (Pentium4 or better). NVIDIA GPU with CUDA compute capability 5.0 or higher and 8GB VRAM or more. Single GPU. Recommended: 16GB of system memory or more. Core i7 or Xeon equivalent, 3.0GHz or higher. NVIDIA GPU with CUDA compute capability 7.0 or higher and 10GB of VRAM or more. We recommend an NVIDIA Quadro, Titan or GeForce RTX GPU for hardware-accelerated ray tracing. Multiple GPUs. Please see here to determine if your NVIDIA GPU supports compute capability 5.0 or higher. Redshift on Mac: macOS 11.3 or later required. Minimum: 8GB of system memory (16GB minimum for M1). Apple M1 16GB or AMD "Navi" or "Vega" GPU with 8GB VRAM or more. Single GPU. Recommended: 16GB of system memory or more. Core i7 or Xeon equivalent, 3.0GHz or higher. Apple M1 16GB or AMD "Navi" or "Vega" GPU with 8GB VRAM or more. Multiple GPUs. List of supported AMD GPUs for macOS 11.3+ MacBook Pro Radeon Pro Vega 16/20 Radeon Pro 5500M/5600M iMac Radeon Pro Vega 48 Radeon Pro 5500XT/5700/5700XT iMac Pro Radeon Pro Vega 56/64 MacPro Radeon Pro Vega II / Vega II Duo Radeon Pro W5500X/W5700X Radeon RX 6800/6800XT/6900XT Thunderbolt eGPUs Radeon RX Vega 56/64 Radeon Pro WX 9100 Radeon VII Radeon RX 5500/5500XT/5600XT/5700/5700XT Radeon RX 6800/6800XT/6900XT See this document for more information about macOS compatibility of specific GPUs Additional Details Graphics Cards IMPORTANT – Several Vectorworks features have placed higher demands on graphic hardware. Additionally, the performance and quality of the graphics provided by the Vectorworks Graphics Module depend directly on the speed, memory, and supported extensions of the graphics card. These features have the potential to provide a very fast and fluid experience if used on capable hardware, or a noticeably slower experience if used on older or incompatible hardware. Graphics cards should support at a minimum macOS Metal GPUFamily1 and Windows DirectX 11; cards not meeting this recommendation will not work. In general, the more powerful your graphics card is, the better your Vectorworks experience will be. We strongly recommend that all users check that their video drivers are current. The majority of display problems reported to our Technical Support department have been traced to older video drivers. In general, a recent graphics card running the latest drivers is preferable to an old high-end graphics card running outdated drivers. Windows users should install the latest video drivers from their card vendor’s website, especially for new PCs, and after installing Windows OS updates. macOS users should use the latest stable version of macOS available (non-beta), as macOS includes ongoing fixes for video drivers. From our testing, Metal drivers in old macOS versions may show serious issues on certain specific video hardware; after updating to the latest macOS the same hardware performed well and without issues. Similarly, minor version updates may improve stability; graphics problems seen on certain hardware on macOS 10.15.1 were resolved simply by upgrading to macOS 10.15.7. For these reasons we recommend using the latest macOS with your system. Regarding macOS 10.14 (Mojave): Vectorworks 2022 uses Metal for graphics processing. In our testing, macOS 10.14 video drivers on certain hardware showed multiple serious problems with Metal processing. Therefore, Vectorworks system requirements require at least macOS 10.15. We expect this requirement will help users avoid serious issues with Metal graphics in Vectorworks 2022. Mac: You can view the graphics hardware information by choosing About This Mac -> System Report… -> Graphics/Displays. On laptops with more than one GPU, the System Report will show the less powerful “integrated” video GPU then the more powerful “discrete” video GPU. Metal compatibility is listed as: “Metal: Supported, feature set macOS GPUFamily1 v4”, meaning this hardware can be described as “GPUFamily1 v4". The amount of Video RAM (VRAM) required to drive Vectorworks adequately depends largely on the size of the display being used and the complexity of the Vectorworks document. Medium-sized displays with a native resolution of 1920x1080 or less should be driven by a graphics card with at least 2GB of VRAM. Larger displays should use a modern graphics card with at least 3GB of VRAM, with 4GB or more recommended. Rendering of shadows and edges are VRAM-intensive and requires at least 2GB, with 4GB of VRAM or more being preferable. If you want to take full advantage of shadows and edges, especially in situations where you have any combination of the following: many lights point lights image textures anti-aliasing high shadow quality excessive geometry And if you have a graphics card with less than 2GB of VRAM, you should consider upgrading your graphics card. Using Multiple View Panes with different visibilities in all panes can be VRAM-intensive and require at least 2GB of VRAM, with 3GB or more recommended for large Vectorworks documents. Vision requires a dedicated OpenGL 4.1 compatible graphics card, preferably released in the past three years. We do not recommend any integrated Intel video chipset. While Vision may run under these environments, we do not support them due to their lack of performance and speed. We recommend gaming cards over workstation cards for Vision due to the higher clock speed. For the latest information on our graphics card recommendations and for other hardware recommendations, go to the Quality-Tested Hardware page. Vectorworks may be used in conjunction with real-time rendering engines which have their own demanding hardware requirements. For example see Lumion: https://support.lumion.com/hc/en-us/articles/360003476753-Which-graphics-card-do-you-need- Remote and Virtual Machines We do not consider remote login environments such as Remote Desktop, Terminal Services and VNC or virtual machine environments such as Parallels and VMware to be appropriate for regular work, so Vectorworks performance in these situations is not of primary concern to us. They may be appropriate for administrative testing or utility purposes, and Vectorworks is fully functional in these environments. You should not expect high performance in these environments, however, especially with interactive screen feedback. We do support Vectorworks running under Boot Camp on Mac machines. As long as you have appropriate and current drivers for the hardware on your machine, you can expect fast and reliable Vectorworks behavior. Maintenance Releases Unless there is a known problem with a maintenance release of the operating system, we recommend the latest maintenance release at the time we ship a new release of Vectorworks as a minimum because that is what we test with. If you have problems with an earlier maintenance release, we will often ask you to update as an initial troubleshooting step. Optimizing Performance For users who work with large files and complex renderings, we recommend running with at least 16GB of RAM. When RAM runs out, Vectorworks usually continues to function but is slowed significantly by the need to access the hard drive to provide virtual memory. Extreme lack of RAM may cause operations to generate errors in cases where given sufficient RAM they would otherwise succeed. Faster hard drives can have a large impact on system performance especially when virtual memory is actively being used. Several tasks in Vectorworks leverage multiple CPU cores. Faster or slower processor clock speeds also have a predictable impact on Vectorwork's performance. Hard drive size requirements are driven by the total size of Vectorworks including all content files. You can reduce this size by opting to not install some of the larger Vectorworks content files. Project Sharing and Network Bandwidth The performance of Vectorworks when working on a shared project over the network will depend on the available network bandwidth. If the network bandwidth is insufficient, operations that transfer a large amount of data over the network will be slow. We recommend at minimum a Fast Ethernet (100Mbit/s) network connection. For large projects, a Gigabit Ethernet (1Gbit/s) network is required for a fast and fluid experience. Project sharing using cloud-based storages requires a high-speed internet connection (50Mbit/s or above). This method of sharing works best with small teams or small projects. It is not recommended for large teams or large projects. You can expect significant speed improvements when using Dropbox with LAN sync enabled. Vectorworks Cloud Services and/or Dropbox are the preferred cloud-based sharing solutions for project sharing. Although project sharing requires high-speed network connections in general, slower network speeds can still provide a satisfactory user experience if you minimize operations that transfer large amounts of data over the network (such as committing changes to the project file or refreshing a local working file). Examples of data transfer times during commit and refresh operations for different bandwidths and project file sizes are shown in the chart below.
  19. Hello Mark, Feel free to continue sharing your original link. We will redirect that particular link in the future to a new page. You can be assured it will not "break." This way, your clients can keep the link they are used to using. Thank you for asking!
  20. Vectorworks 2021 SP3.1 - UPDATE This service pack includes the following fix: Datasmith Export: Application crashes when exporting in top/plan Vectorworks, Inc. has released its third Service Pack (SP3) for the Vectorworks 2021 product line. This major update includes the following new functionality, improvements, and bug fixes. For a full list of improvements in the 2021 SP3 update, please visit this page. Service Pack Highlights Export your 3D models for use with rendering applications with a new connection to Twinmotion®, Unreal® Engine, and other Epic Games products that support the Datasmith format. Video feature Vectorworks has partnered with Solibri®, collaborating to offer an instant communication channel with Solibri Office and an interactive exchange of IFC metadata and the selection state of objects. Video feature The GDTF Fixture Builder enables customers to update all instances of GDTF lighting devices directly from Vectorworks; an internet connection is not required. In addition, lighting devices and schematic views benefit from several usability improvements. (Vectorworks Spotlight) Video feature Discover improved performance and quality fixes in all areas of the application. Enjoy enhanced folder sharing on the cloud. With the new “Sync and Edit” permission, participants can sync a shared folder to their local desktop computer, enabling workflows that require multiple users to access and edit files stored in a common location. For Vectorworks Design Series users, project sharing and workgroup folders are now supported. Video feature Additional Service Pack New Functionality IFC export: This service pack includes improvements to the base quantities included for IFC export. Common objects, including walls, spaces, roofs, slabs, hardscapes, landscape areas, and columns, now have accurate base quantities assigned by default. This provides better interoperability with software packages that do Quantity Takeoff (QTO) calculations, and 4D and 5D BIM simulations. (Vectorworks Design Series) Viz-key technology: With the integration of viz-key technology, Vision can now connect with any type of grandMA3 lighting control system. (Vectorworks Vision) Circuit number display: This service pack includes a new Number Display parameter, which determines where the number is displayed on circuits. (Vectorworks ConnectCAD) Service Pack Improvements and Fixes We’ve restored the ability to copy viewports from one file to another. Customers can now export web views to temporary storage. Schematic view bug fixes (Vectorworks Spotlight) Critical bug fixes for the Architect and Landmark products Installing the Service Pack This service pack is available as a downloadable updater for all U.S. English-based versions of Vectorworks 2021. To install the service pack, please select Check for Updates from the Vectorworks menu (Mac) or Help menu (Windows). Contact us at tech@vectorworks.net if you have any technical questions or problems during this process.
  21. I am unable to download the project files. I click on the link but a download isn't prompted.
  22. It seems i've lost all the viewports crops I had previously made on the Sheet Layer. All I have now is the same viewports without any crops, and the whole project is over each other. Could this be a Bug from this SP2? See below some useful data from my system and software: -Vectorworks 2021 (Fundamentals, Architect, Renderworks) SP2 (Build 574483) (64-Bit) -Mac Computer -macOS Big Sur (version 11.0.1) -Hardware: iMac (Retina 5K, 27-inch,2017) -Processor: 3,5 GHz Quad-Core Intel Core i5 -Memory: 8GB 2400 MHz DDR4 -Graphics: Radeon Pro 575 4GB Thank you
  23. Vectorworks, Inc. has released its first Service Pack (SP1) for the Vectorworks 2021 product line. This Service Pack includes multiple fixes and improvements in the following areas: There are significant improvements and fixes in the following areas: Numerous cosmetic fixes in the Materials user interface Fixed compatibility issues with Lightwright Better support for accessories in the Instrument Summary The ability to create Spaces using the Import Adjacency Matrix Call out issues with Project Sharing Fixed Hoist object insertion issues This Service Pack is available for all licenses as a downloadable updater. To install the Service Pack, please select "Check for Updates" from the Vectorworks menu (Mac) or Help menu (Windows). For a full list of fixes and improvements in the 2021 SP1 updater, please visit HERE. Contact us at tech@vectorworks.net if you have any technical questions or problems during this process. Please note, this Service Pack is currently available for all non-localized English versions.
  24. The following are real-world system requirements for running Vectorworks 2021. In some demanding cases, we would suggest a more capable machine than is described in these hardware profiles. Likewise, there are some less demanding situations where Vectorworks will perform well on older hardware. General Requirements Operating Systems macOS 12.1 (Monterey) macOS 11.1 (Big Sur) macOS 10.15 (Catalina) macOS 10.14 (Mojave) macOS 10.13 (High Sierra) macOS 10.12 (Sierra) Windows 11 Windows 10 64-bit Minimum Hardware Profile Entry-level Profile: For small projects, simple models/drawings with a low level of detail, simple renderings (such as, small residential projects, small theaters, small landscaping design) Processor: Intel Core i5 or AMD Ryzen 5, or better Apple M series processors are supported under Rosetta 2 emulation RAM: 8GB or more Graphics Card: OpenGL 2.1 compatible graphics card with 2GB of VRAM or more Some integrated graphics cards such as Intel Iris Plus/Pro graphics and AMD Radeon RX Vega series are acceptable for very simple models/drawings, but a dedicated graphics card is preferable. Vision requires a dedicated OpenGL 4.1 compatible graphics card with 2GB of VRAM or more, preferably released in the past three years (e.g. NVIDIA GeForce RTX 2060 series, AMD Radeon RX 500 series). Using multiple view panes with different visibilities in all panes requires a graphics card with at least 2GB of VRAM. Display Resolution: 1440 x 900 or higher Hard Disk: 10GB free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case sensitive file system volumes are not supported. Recommended Hardware Profiles High-end Profile: For large projects, complex and very detailed models/drawings, complex renderings (such as large BIM projects, large entertainment venues, commercial sites, GIS, high end landscaping design, photorealistic rendering) Processor: 3.0+ GHz Intel Core i7 or AMD Ryzen 7 with eight cores, or better RAM: 32GB or more Graphics Card: A dedicated OpenGL 2.1 compatible graphics card with 8GB of VRAM or more Vision requires a dedicated OpenGL 4.1 compatible graphics card with 8GB of VRAM or more, preferably released in the past three years (e.g. NVIDIA GeForce RTX 2080 TI series, AMD Radeon RX 5000 series). Display Resolution: 1920 x 1080 or higher Hard Disk: 10GB free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case sensitive file system volumes are not supported. Installing Vectorworks on flash storage (SSD) is recommended. Mid-level Profile: For medium-size projects, complex models/drawings with medium level of details (such as small commercial projects, mid-size entertainment venues, residential site modeling) Processor: 2.0+ GHz Intel Core i7 or AMD Ryzen 7 with six cores, or better RAM: 16GB or more Graphics Card: A dedicated OpenGL 2.1 compatible graphics card with 3GB of VRAM or more Vision requires a dedicated OpenGL 4.1 compatible graphics card with 4GB or VRAM or more, preferably released in the past three years (e.g. NVIDIA GeForce RTX 2070 series, AMD Radeon RX Vega series). Using multiple view panes with different visibilities in all panes requires a graphics card with at least 3GB of VRAM, with 4GB or more recommended for large files. Display Resolution: 1920 x 1080 or higher Hard Disk: 10GB free disk space is required for the installation. 30GB or more is required for a full installation with all libraries. Case sensitive file system volumes are not supported. Installing Vectorworks on flash storage (SSD) is recommended. Hardware Requirements for Project Sharing Server Operating System: Windows Server 2012 or later Windows 10 64-bit Note: Users installing the Project Sharing Server on a Windows machine will need to install vc_redist.x64.exe for Visual Studio 2015, 2017 and 2019: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads macOS 11.1 (Big Sur) macOS 10.15 (Catalina) macOS 10.14 (Mojave) macOS 10.13 (High Sierra) macOS 10.12 (Sierra) Note: Project Sharing Server can also be installed on any system that supports Docker such as Network-Attached Storage (NAS) devices. Processor: 64-bit Intel Core 2 Duo or better RAM: 4GB or more Hard Drive: A flash storage (SSD) is recommended. Case sensitive file system volumes are not supported. Network Requirements for Project Sharing Project sharing requires high-speed network connections. As the network bandwidth increases, so does project sharing performance. Slower network speeds can still provide a satisfactory user experience if you minimize operations that transfer large amounts of data over the network (such as committing changes to the project file or refreshing a local working file). Server-based LAN Sharing: Minimum: A Fast Ethernet (100Mbit/s) network connection with minimum 50Mbit/s on upload. Recommended: A Gigabit Ethernet (1Gbit/s) network connection is required for large projects. Firewalls should allow network ports used by the Project Sharing Server. The default port is 22001. It is configurable during installation. The network must support HTTP 1.1 standard. Server-based LAN Sharing is the recommended method of sharing for teams on the same LAN. File-based LAN Sharing: Minimum: A Fast Ethernet (100Mbit/s) network connection Recommended: A Gigabit Ethernet (1Gbit/s) network connection is required for large projects. Cloud Sharing: Project sharing using cloud-based storage requires a high-speed internet connection (50Mbit/s or above). This method of sharing works best with small teams or small projects. It is not recommended for large teams or large projects. You can expect significant speed improvements when using Dropbox with LAN sync enabled. It is the preferred cloud-based sharing solution for project sharing. Hard Drive: Storing project files on flash storage (SSD) is recommended. Hardware Requirements for Site Protection Server (network license manager) Operating System: Windows Server 2008 R2 SP1 or later Windows 10 64-bit macOS 11.1 (Big Sur) macOS 10.15 (Catalina) macOS 10.14 (Mojave) macOS 10.13 (High Sierra) Processor: 64-bit Intel Core 2 Duo or better Apple's M1 Chip RAM: 4GB or more Hard Drive: 30MB free disk space is required for installation. Case sensitive file system volumes are not supported. Additional Details Graphics Cards IMPORTANT – Several Vectorworks features have placed higher demands on graphic hardware. Additionally, the performance and quality of the graphics provided by the Vectorworks Graphics Module depend directly on the speed, memory, and supported extensions of the graphics card. These features have the potential to provide a very fast and fluid experience if used on capable hardware, or a noticeably slower experience if used on older or incompatible hardware. Graphics cards should support at a minimum OpenGL version 2.1; cards not meeting this recommendation will not work. In general, the more powerful your graphics card is, the better your Vectorworks experience will be. The amount of Video RAM (VRAM) required to drive Vectorworks adequately depends largely on the size of the display being used and the complexity of the Vectorworks document. Medium-sized displays with a native resolution of 1920x1080 or less should be driven by a graphics card with at least 2GB of VRAM. Larger displays should use a modern graphics card with at least 3GB of VRAM, with 4GB or more recommended. OpenGL rendering of shadows and edges are VRAM-intensive and require at least 2GB, with 4GB of VRAM or more being preferable. If you want to take full advantage of OpenGL shadows and edges, especially in situations where you have any combination of the following: - many lights - point lights - image textures - anti-aliasing - high shadow quality - excessive geometry and if you have a graphics card with less than 2GB of VRAM, you should consider upgrading your graphics card. Using Multiple View Panes with different visibilities in all panes can be VRAM-intensive and require at least 2GB of VRAM, with 3GB or more recommended for large Vectorworks documents. We strongly recommend that all users check that their video drivers are current. The majority of display problems reported to our Technical Support department have been traced to older video drivers. In general, a recent graphics card running the latest drivers is preferable to an old high-end graphics card running outdated drivers. Vision requires a dedicated OpenGL 4.1 compatible graphics card, preferably released in the past three years. We do not recommend any integrated Intel video chipset. While Vision may run under these environments, we do not support them due to their lack of performance and speed. We recommend gaming cards over workstation cards for Vision due to the higher clock speed. For the latest information on our graphics card recommendations and for other hardware recommendations, go to the Quality-Tested Hardware page. Vectorworks may be used in conjunction with real-time rendering engines which have their own demanding hardware requirements. For example see Lumion: https://support.lumion.com/hc/en-us/articles/360003476753-Which-graphics-card-do-you-need- Remote and Virtual Machines: We do not consider remote login environments such as Remote Desktop, Terminal Services and VNC or virtual machine environments such as Parallels and VMware to be appropriate for regular work, so Vectorworks performance in these situations is not of primary concern to us. They may be appropriate for administrative testing or utility purposes, and Vectorworks is fully functional in these environments. You should not expect high performance in these environments, however, especially with interactive screen feedback. We do support Vectorworks running under Boot Camp on Mac machines. As long as you have appropriate and current drivers for the hardware on your machine, you can expect fast and reliable Vectorworks behavior. Maintenance Releases: Unless there is a known problem with a maintenance release of the operating system, we recommend the latest maintenance release at the time we ship a new release of Vectorworks as a minimum because that is what we test with. If you have problems with an earlier maintenance release, we will often ask you to update as an initial troubleshooting step. Optimizing Performance: For users who work with large files and complex renderings, we recommend running with at least 16GB of RAM. When RAM runs out, Vectorworks usually continues to function, but is slowed significantly by the need to access the hard drive to provide virtual memory. Extreme lack of RAM may cause operations to generate errors in cases where given sufficient RAM they would otherwise succeed. Faster hard drives can have a large impact on system performance especially when virtual memory is actively being used. Several tasks in Vectorworks leverage multiple CPU cores. Faster or slower processor clock speeds also have a predictable impact on Vectorworks performance. Hard drive size requirements are driven by the total size of Vectorworks including all content files. You can reduce this size by opting to not install some of the larger Vectorworks content files. Project Sharing and Network Bandwidth: The performance of Vectorworks when working on a shared project over the network will depend on the available network bandwidth. If the network bandwidth is insufficient, operations that transfer large amount of data over the network will be slow. We recommend at minimum a Fast Ethernet (100Mbit/s) network connection. For large projects, a Gigabit Ethernet (1Gbit/s) network is required for a fast and fluid experience. Project sharing using cloud-based storages requires a high-speed internet connection (50Mbit/s or above). This method of sharing works best with small teams or small projects. It is not recommended for large teams or large projects. You can expect significant speed improvements when using Dropbox with LAN sync enabled. It is the preferred cloud-based sharing solution for project sharing. Although project sharing requires high-speed network connections in general, slower network speeds can still provide a satisfactory user experience if you minimize operations that transfer large amounts of data over the network (such as committing changes to the project file or refreshing a local working file). Examples of data transfer times during commit and refresh operations for different bandwidths and project file sizes are shown in the chart below. Project File Size Network Bandwidth (download/upload) Commit/Refresh Data Transfer Time 100 MB 50Mbit/s ~20s 100Mbit/s ~10s 1Gbit/s ~1s 500 MB 50Mbit/s ~100s 100Mbit/s ~50s 1Gbit/s ~5s 1GB 50Mbit/s ~200s 100Mbit/s ~100s 1Gbit/s ~10s
  25. Vectorworks, Inc. has released Service Pack 4 (SP4) for the Vectorworks® 2020 product line. This service pack includes multiple fixes and improvements in the following areas: DWG import Freezing at reading model space entities Turning Unified View off DWG export Crashing at the end of writing entities and at exporting sheet layers to DWG ConnectCAD Applying text menu settings to equipment object Name text 2D Rack objects support for 54U high racks Terminator tool is no longer missing from ConnectCAD workspace Device Builder not accepting imperial units Object highlighting is improved for the Data Tag tool in section viewports Numerous stability enhancements in areas such as Project Sharing, Hardscape tool, Path Animation and more. This Service Pack is available as a downloadable updater for all U.S. English-based versions of Vectorworks 2020. To install the Service Pack, please select "Check for Updates" from the Vectorworks menu (Mac) or Help menu (Windows). For a full list of improvements in the 2020 SP4 update, please visit this page. Please note this Service Pack is currently available for all non-localized English versions. Contact us at tech@vectorworks.net if you have any technical questions or problems during this process.
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