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Luis M Ruiz

Vectorworks, Inc Employee
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Everything posted by Luis M Ruiz

  1. Mmh, adding reflectivity to individual objects? that's a good one.
  2. Hi. I thought I'd jump into the conversation and offer a hand. I grabbed the file and added a edited a few things. Here is my list: • I turned off the floating point lights. These were not corresponding to the tracks or glow from the ceiling. To make the scene realistic light must match a light source. • I did noticed the hangers having too many points but did not bother the speed of my rendering, but what I did do is convert the extrude profile into a nurbe curve, duplicate it and created a loft solid, I ma a big fan of using nurbs now, saved lots of memory processing. • Each one of the spot light symbols contains a IES custom light, these produce a more realistic halo projected on the walls and floor. • Since this is an interior rendering and not knowing if the store is inside a mall or faces a street I did not use environmental lights, I left the glow objects and track light fill the place. • Custom Renderworks did the trick here, some ambient occlusion, 8 bounces. Also set the indirect light to medium or higher to avoid those spots on walls. • These images are a quick previews. 72 dpi and small. • Since I imagine this is just a starting rendering and the card board clothing serve as place holder I recommend going for an artistic look, cartoon is actually a good friend of mine as this stage along with pencil sketch. • If you do want to go more realistic look, add edges to the objects on scene, hidden line can do the trick or start using a rendering style. • Keep in mind that is best to create rendering using viewports. This is a fun exercise, post later further results please.
  3. Luis M Ruiz


    when testing hdris, be sure to turn other lights sources off so you can appreciate what the background provides to the image.
  4. This is my typicall workflow when creating renderings. For showing quick previews when someone is looking over my shoulder and asking questions > Fast Renderworks For middle of the road and while having my daily coffee > Custom Renderworks, adjust quality as needed For those almost there moments and fine light tunning > Always Renderstyles + adjust sheet resolution as needed ( 25dpi, 72dpi, 150dpi, 300dpi, 600dpi)
  5. Without looking at the file I'd check for unused nurbs curves and left over 2d lines.
  6. This was a fun thread to read and with a happy ending. congrats to all.
  7. Version 1.0.0


    This set of wrappers are good for creating multiple shells from a solid object. Steps: Name you solid object > set the desire thickness > spacing > run the script.
  8. This marionette I posted earlier last year but seemed to be lost in action. This set of wrappers are good to create multiple shells from a solid object. Steps. Name you solid object > set the desire thickness > spacing > run the script. Create_multiple_shells.vwx
  9. So nice to read this comment, that makes my Monday morning. Thank you. Luis
  10. After reading this tread I realize there is no mention of .........attempting to render the scene in design layer or by using viewports?
  11. Hi Neil. For my radial menus I have: solid operations, add, subtract, intersect and section. for my second radial menu is all rendering or view modes: fast renderworks, hidden lines, custom renderworks and open gl.
  12. The BIM model was done by Luc Lefebvre, then we decided to take it to the next level optimizing several 3d objects and adding more details to the scene. Here is a screenshot of the original model before we started on it.
  13. Hello Renderings aficionados. Last week we participated on a new AIA webinar, this time we focused on taking a BIM model, tailored it and created several renderings from it. Here we explained the process and the recommended steps to achieve decent presentations. Check it out when you can, I guarantee you'll learn a trick or two. Plus you may be eligible for a one AIA learning education point. Here is the link: http://www.vectorworks.net/inspiration/industry-webinars/see-it-to-believe-it-next-level-rendering-techniques
  14. I think that door opening line may be in a class. Turn it off.
  15. Funny you mentioned that Jim. We have more ideas coming for future webinars and presentations. saved_views.mp4
  16. I created this one back in v2015, I believe that setting was there. This is before rendering styles.
  17. Hello Rendering aficionados. A couple of years ago I prepared my own chart to understand better the possible results obtained when combining different indirect light bounces, ambient on/off and emitter values. Hope this helps you all to get better renderings.
  18. Sorry for the delay, I was away at AIA Orlando booth running 3d and rendering demos, now, we are back and I have something to share. By using Pat's time script I was able to compare the time it takes to render four viewports with the same properties but different lights configurations and two rendering styles. To my surprise, sharp shadows with no ambience lights take very little time compared to a light source with soft shadows. Now, when we get close to produce a better quality rendering we add some environment light and a number of light bounces, here is where the time to my taste is irrelevant, the waiting period was minor. Here are my notes:
  19. I'd question this, would hard shadows make my interior renderings more accurate? In many of my scenes I have a combination of both. If there is sun light present hard shadows it is, if it comes from a distance light bulb then vanishing shadows help. Does this take longer? I think I'll run a test on this one.
  20. There is so, so much to learn indeed. Fortunately I am surrounded by a team of experts in 3d, renderings, bim, spreadsheets, graphical scripting and more. Always happy to share.


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