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Luis M Ruiz

Vectorworks, Inc Employee
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Everything posted by Luis M Ruiz

  1. Version 1.0.0

    80 downloads

    This set of wrappers are good for creating multiple shells from a solid object. Steps: Name you solid object > set the desire thickness > spacing > run the script.
  2. This marionette I posted earlier last year but seemed to be lost in action. This set of wrappers are good to create multiple shells from a solid object. Steps. Name you solid object > set the desire thickness > spacing > run the script. Create_multiple_shells.vwx
  3. So nice to read this comment, that makes my Monday morning. Thank you. Luis
  4. After reading this tread I realize there is no mention of .........attempting to render the scene in design layer or by using viewports?
  5. Hi Neil. For my radial menus I have: solid operations, add, subtract, intersect and section. for my second radial menu is all rendering or view modes: fast renderworks, hidden lines, custom renderworks and open gl.
  6. The BIM model was done by Luc Lefebvre, then we decided to take it to the next level optimizing several 3d objects and adding more details to the scene. Here is a screenshot of the original model before we started on it.
  7. Hello Renderings aficionados. Last week we participated on a new AIA webinar, this time we focused on taking a BIM model, tailored it and created several renderings from it. Here we explained the process and the recommended steps to achieve decent presentations. Check it out when you can, I guarantee you'll learn a trick or two. Plus you may be eligible for a one AIA learning education point. Here is the link: http://www.vectorworks.net/inspiration/industry-webinars/see-it-to-believe-it-next-level-rendering-techniques
  8. I think that door opening line may be in a class. Turn it off.
  9. Funny you mentioned that Jim. We have more ideas coming for future webinars and presentations. saved_views.mp4
  10. I created this one back in v2015, I believe that setting was there. This is before rendering styles.
  11. Hello Rendering aficionados. A couple of years ago I prepared my own chart to understand better the possible results obtained when combining different indirect light bounces, ambient on/off and emitter values. Hope this helps you all to get better renderings.
  12. Sorry for the delay, I was away at AIA Orlando booth running 3d and rendering demos, now, we are back and I have something to share. By using Pat's time script I was able to compare the time it takes to render four viewports with the same properties but different lights configurations and two rendering styles. To my surprise, sharp shadows with no ambience lights take very little time compared to a light source with soft shadows. Now, when we get close to produce a better quality rendering we add some environment light and a number of light bounces, here is where the time to my taste is irrelevant, the waiting period was minor. Here are my notes:
  13. I'd question this, would hard shadows make my interior renderings more accurate? In many of my scenes I have a combination of both. If there is sun light present hard shadows it is, if it comes from a distance light bulb then vanishing shadows help. Does this take longer? I think I'll run a test on this one.
  14. There is so, so much to learn indeed. Fortunately I am surrounded by a team of experts in 3d, renderings, bim, spreadsheets, graphical scripting and more. Always happy to share.
  15. I originally found the chair I needed but all the meshes slowed the model so it was decided to recreate objects "in house".
  16. 100 Occlusion and 6" distance and I try to let the real lights do the job and not the ambience
  17. About ambient occlusion. For my white models, just to check forms before adding any textures, I typically give it 100% and a short distance, just to see those edges a bit darker. Here is a recent project.
  18. I was recently having the same conversation, area/line light vs glow materials and I discovered a "disturbance in the force". If you only use glow textures and not a single light source then you won't be able to achieve that contrast light effect, the fix? add a single light source and turn it off, let the glow do the job of illuminating the scene. Here is s pict of my test file. I call it, the emerald room.
  19. I was having a similar discussion with some of my colleagues over here about modeling on isometric or perspective and we got to the conclusion that when modeling small objects isometrics is the way to go but for larger projects like architectural projects and sites perspective makes more sense. Now, if someone is looking over our shoulder and need some type of report on progress then perspective seems to be normal for none graphical clients. After all, life around us is always in perspective. So, I guess we'll all choose what makes us comfortable as long as we get the job done right?
  20. Unfortunately and fortunately, Vectorworks allows you to set different scales for different layers. The 3d navigator to me feels ultra slow when creating shapes 1:1 scale, probably good for testing and learning volume creation and navigating at same time, I'd recommend this for beginners, but the majority of the projects I create are set to 1/4" scale or 1/8", yes the navigator moves mega fast, so in that case I go back to my 3dconnexion settings and move the speed slider to 25%. About tips, since 2015 OpenGL responds really nice and love it when I model using ambient occlusion, great to view shapes with no color. Now, again, OpenGL, since navigation and modeling is the reason for me to seat in front of this screen I set my options to medium, yes to edges, no anti-aliasing and probably no shadows or no textures, that depends when I am at with the design, with these ease settings I can get things done and move around without hiccups. Another tip, get use to not only navigating, try creating objects using push/pull and ultimately get on Subdivision objects, this stuff is meant for that tool exactly. Give it time.

 

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