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Luis M Ruiz

Vectorworks, Inc Employee
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Posts posted by Luis M Ruiz

  1. This is such a great challenge. Here is my approach., a combination of Nurbs > Create surface from curves >stitch and trim surfaces. then I wanted to test create a surface array and finally rendering the model including two colored spotlights.

    Screen Shot 2018-04-10 at 12.07.51 PM.png

    Screen Shot 2018-04-10 at 12.09.21 PM.png

    5acce308712e3_ScreenShot2018-04-10at12_10_44PM.thumb.png.20186433e297f5cbb0a8245734ccd05f.png

  2. Only if you are serious about 3d.

    I typically spend min 30hr per week on projects and at this point, I can't see myself without it. A couple of years back I started with the small navigator but now I use the space mouse enterprise. I need my shortcut buttons.

    • Like 1
  3. Here is what I learned about light and white models:

    After modeling comes adding lights and then textures but after being happy with the color rendering and all looking fine. The problem I find is that if I want to create a white model rendering then lights are just too bright, so I am doing something new this time. Model > set lights with low power> put them all in a class > duplicate these lights, increase the power > put them in another class. This lets me switch lights between viewports and I can render in color or white models no problem. Something to consider. 

  4. Not too long ago I needed a similar result from one of my renderings and I found that I could achieve the desired result if I use multiple objects, sharing the same plane if needed but with a variety of displacement mapping dimensions and resolutions. For example, in this patch of mulch, grass blades were needed to grow in between and make it messier and more realistic.

     

    Landmark-3d sculpture-1.jpg

  5. For a fast rendering and unique looking style, I'd recommend using an artistic > cartoon. It represents the models well, with quick textures and edges and in my opinion with a  more fun look than OpenGL but still not a full photorealistic rendering. I've been using this cartoon style more and more lately, especially when creating early panoramas.

     

    On this screenshot, you'll see Realistic on the left, artistic cartoon in the middle and OpenGL on the right.

     

    Give it a try and post your test results.

     

     

    cartoon vs opengl.png

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