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Luis M Ruiz

Vectorworks, Inc Employee
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Posts posted by Luis M Ruiz


  1. Here is what I learned about light and white models:

    After modeling comes adding lights and then textures but after being happy with the color rendering and all looking fine. The problem I find is that if I want to create a white model rendering then lights are just too bright, so I am doing something new this time. Model > set lights with low power> put them all in a class > duplicate these lights, increase the power > put them in another class. This lets me switch lights between viewports and I can render in color or white models no problem. Something to consider. 


  2. Not too long ago I needed a similar result from one of my renderings and I found that I could achieve the desired result if I use multiple objects, sharing the same plane if needed but with a variety of displacement mapping dimensions and resolutions. For example, in this patch of mulch, grass blades were needed to grow in between and make it messier and more realistic.

     

    Landmark-3d sculpture-1.jpg


  3. For a fast rendering and unique looking style, I'd recommend using an artistic > cartoon. It represents the models well, with quick textures and edges and in my opinion with a  more fun look than OpenGL but still not a full photorealistic rendering. I've been using this cartoon style more and more lately, especially when creating early panoramas.

     

    On this screenshot, you'll see Realistic on the left, artistic cartoon in the middle and OpenGL on the right.

     

    Give it a try and post your test results.

     

     

    cartoon vs opengl.png


  4. If you can be content with creating an animation with only OpenGL quality remember there is a current way. It's about setting a series of saved views and making a slow speed transition between views but at the same time record the screen with another software. A trick that solves the problem when I need to present ideas not polished enough.

    (sort of like SketchUp transition animations)

     

     


  5. 2 hours ago, zoomer said:

    I am a little concerned about the having 2 modes as I use navigation with key and pen

    as least as often as a navigator.

    1

    Hi zoomer, I totally see your dilemma, a friend of mine had encountered the same decision, also had a tablet and a pen, unfortunately, we lost him to the dark side,

    "you must unlearn what you have learned"


  6. Now, to start the fun cycle, when things get to be taken apart and trying to create something they were not supposed, here is a sample of my jeans fabric with a stylish hole in it. 

    I wonder how am I going to use this one? O.o

    (OpenGL preview)

    denim with a hole.png


  7. I can totally see the potential of having these new shaders available.

    Here is the result of my first test file as I was trying to study and understand the settings and future benefits.

    Cloth_shaders.png

    • Like 4

 

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