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Luis M Ruiz

Vectorworks, Inc Employee
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Everything posted by Luis M Ruiz

  1. Congrats. The second render looks very convincing. Don't forget to share the file later so we can all learn from your challenge.
  2. The short and quick answer, add a background. If you don't need to see the background, create a Rendering Style an assign an environmental reflection to the scene.
  3. Agree. Do not slice the wall, reshape the picks.
  4. I'd recommend getting to use custom lights IES Lights.zip
  5. 2014 texture mapping? mm. Have you tried by offset H & V?
  6. Congratulation, very nice work, keep it up!
  7. My recommendation for avoiding those spots on textures: Even if you have 16 bounces you still need to increase your rendering settings to high.
  8. Not too long ago I needed a similar result from one of my renderings and I found that I could achieve the desired result if I use multiple objects, sharing the same plane if needed but with a variety of displacement mapping dimensions and resolutions. For example, in this patch of mulch, grass blades were needed to grow in between and make it messier and more realistic.
  9. The facets are controlled by the viewport resolution. I had the other two at 300dpi and rendered the cartoon at only 72dpi, just to make a point on this post.
  10. For a fast rendering and unique looking style, I'd recommend using an artistic > cartoon. It represents the models well, with quick textures and edges and in my opinion with a more fun look than OpenGL but still not a full photorealistic rendering. I've been using this cartoon style more and more lately, especially when creating early panoramas. On this screenshot, you'll see Realistic on the left, artistic cartoon in the middle and OpenGL on the right. Give it a try and post your test results.
  11. Here are a few: • Don't use Final Quality. • Learn the benefits of Custom Renderworks • If you are serious about quality control and your rendering standards, create your own Renderings Styles.
  12. By grabbing a group of colleagues over here we all agreed this should be improved but, here is the today solution to adding these dimensions to our drawings, make use of the third mode of the angular tool, "by reference line"
  13. You are correct Kevin. I tested this issue and it's has been reported.
  14. If you can be content with creating an animation with only OpenGL quality remember there is a current way. It's about setting a series of saved views and making a slow speed transition between views but at the same time record the screen with another software. A trick that solves the problem when I need to present ideas not polished enough. (sort of like SketchUp transition animations)
  15. buckets? would you be able to post a screenshot?
  16. Hi zoomer, I totally see your dilemma, a friend of mine had encountered the same decision, also had a tablet and a pen, unfortunately, we lost him to the dark side, "you must unlearn what you have learned"
  17. Now, to start the fun cycle, when things get to be taken apart and trying to create something they were not supposed, here is a sample of my jeans fabric with a stylish hole in it. I wonder how am I going to use this one? (OpenGL preview)
  18. I can totally see the potential of having these new shaders available. Here is the result of my first test file as I was trying to study and understand the settings and future benefits.
  19. @digitalcarbon Did you notice the quality of the OpenGL edges?
  20. As you stated before, once objects come in mesh will be the direct translation.
  21. When possible, check out how to remake those tubs using nurbs, results are really appealing.
  22. I guess the beauty in this is that if we work in this 9 hr a day we must enjoy the time seating in front of the screen. To modeling, there is not a single approach, the device settings is what makes the difference. Adjust them to your liking and we are ready to roll. Here are mine.
  23. I used them all and all the time, shortcuts and all and I thought I was fast and precise.........now I drive in style
  24. Fit to object button is one of my favorites. Also, I think I added a change projection command to one of the view keys and that I use a lot. Basically all I use is perspective now, I guess I abandoned isometric views since navigation is not really for that. As you noticed, the whole environment is set in Vectorworks for moving around the model as the first person, settings for other modeling programs are based on rotating the object, I guess it is ok if I am designing a wrench tool but not intuitive for architectural buildings.
  25. Well, like we say around here, The Navigator chooses the user.


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