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Luis M Ruiz

Vectorworks, Inc Employee
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Everything posted by Luis M Ruiz

  1. Not too long ago I needed a similar result from one of my renderings and I found that I could achieve the desired result if I use multiple objects, sharing the same plane if needed but with a variety of displacement mapping dimensions and resolutions. For example, in this patch of mulch, grass blades were needed to grow in between and make it messier and more realistic.
  2. The facets are controlled by the viewport resolution. I had the other two at 300dpi and rendered the cartoon at only 72dpi, just to make a point on this post.
  3. For a fast rendering and unique looking style, I'd recommend using an artistic > cartoon. It represents the models well, with quick textures and edges and in my opinion with a more fun look than OpenGL but still not a full photorealistic rendering. I've been using this cartoon style more and more lately, especially when creating early panoramas. On this screenshot, you'll see Realistic on the left, artistic cartoon in the middle and OpenGL on the right. Give it a try and post your test results.
  4. Here are a few: • Don't use Final Quality. • Learn the benefits of Custom Renderworks • If you are serious about quality control and your rendering standards, create your own Renderings Styles.
  5. By grabbing a group of colleagues over here we all agreed this should be improved but, here is the today solution to adding these dimensions to our drawings, make use of the third mode of the angular tool, "by reference line"
  6. You are correct Kevin. I tested this issue and it's has been reported.
  7. If you can be content with creating an animation with only OpenGL quality remember there is a current way. It's about setting a series of saved views and making a slow speed transition between views but at the same time record the screen with another software. A trick that solves the problem when I need to present ideas not polished enough. (sort of like SketchUp transition animations)
  8. buckets? would you be able to post a screenshot?
  9. Hi zoomer, I totally see your dilemma, a friend of mine had encountered the same decision, also had a tablet and a pen, unfortunately, we lost him to the dark side, "you must unlearn what you have learned"
  10. Now, to start the fun cycle, when things get to be taken apart and trying to create something they were not supposed, here is a sample of my jeans fabric with a stylish hole in it. I wonder how am I going to use this one? (OpenGL preview)
  11. I can totally see the potential of having these new shaders available. Here is the result of my first test file as I was trying to study and understand the settings and future benefits.
  12. @digitalcarbon Did you notice the quality of the OpenGL edges?
  13. As you stated before, once objects come in mesh will be the direct translation.
  14. When possible, check out how to remake those tubs using nurbs, results are really appealing.
  15. I guess the beauty in this is that if we work in this 9 hr a day we must enjoy the time seating in front of the screen. To modeling, there is not a single approach, the device settings is what makes the difference. Adjust them to your liking and we are ready to roll. Here are mine.
  16. I used them all and all the time, shortcuts and all and I thought I was fast and precise.........now I drive in style
  17. Fit to object button is one of my favorites. Also, I think I added a change projection command to one of the view keys and that I use a lot. Basically all I use is perspective now, I guess I abandoned isometric views since navigation is not really for that. As you noticed, the whole environment is set in Vectorworks for moving around the model as the first person, settings for other modeling programs are based on rotating the object, I guess it is ok if I am designing a wrench tool but not intuitive for architectural buildings.
  18. Well, like we say around here, The Navigator chooses the user.
  19. Also remember that sheets are control by resolution, 72 dpi is the default, good for 2d lines but for renderings crank it up to 300 or 600dpi, you'll be surprise with the quality, then export your pdfs. I do this type of process for my graphics team over here.
  20. I have this file where I am replacing boxes for 3d projects we've done over these past months. Actually thanks to "project sharing" many collaborators are providing a large contribution. Navigation using these devices has really no comparison. The only drawback is that I am personally becoming so dependent on these gadgets, more productive yes but spoiled at the same time drone_navigation.mp4
  21. I use both devices. All shortcuts assigned to the buttons makes modeling and viewing go faster. icons? Negative, no yet, just names.
  22. When using artistic rendering with edges, you can set the edge to be 1,2,3,4,5...etc or even, .5, .3, 0.5, .05 and that makes thinner lines.
  23. ah, something else I forgot. Try configurating your buttons to tools or modes that make sense to you, don't get stuck with something you don't need. My small navigator has Left button set to radial menus with rendering modes and Right button with switching projections between isometric and perspective. Remember, helicopter mode works great in perspective.
  24. Friends. Just use Helicopter Mode, for vwx that is the best way to start getting use to the navigator. I going to push for changing the name to "Drone Mode" that seems more current.
  25. My first reaction when I saw the screenshots was to check on the geometry of those hollow objects and possibly remake them again. I'd suggest controlling your light levels before rendering, one by one and see the effect on the scene. start with all off, then turn on light sources one by one and finally to balance the scene add ambience light.

 

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