Jump to content

Luis M Ruiz

Vectorworks, Inc Employee
  • Posts

    442
  • Joined

  • Last visited

Posts posted by Luis M Ruiz

  1. Correct. For higher quality renderings, we had to create multiple rotated textures or explode the plug in objects into individual faces and then apply only one texture and control the rotation from the info palette.

    That’s why latest versions are so welcome by people who create presentations.

    3d > texturing > lights > rendering styles > processing > presenting. 
    good times are here. 

    • Like 1
  2. Here is my personal suggestion. Go ahead and create multiple Heliodon objects, each with different times. Put them in a class for better organization.
    Create multiple viewports of your scene. While selecting a viewport, check out your visualization palette. You'll find multiple heliodon objects and from there, just turn off the ones you don't need.  I am attaching an image for clarification. Let us know if this works for you.

    Multiple heliodons.jpg

    • Like 2
  3. This is an interesting topic and what better way than testing it.  There is something to learn from this. 
    Image props, great for a quick presentation but not reliable for an astonishing rendering.

    Suggestion? replace human prop for a 3d symbol or, how about editing that reflective material so is more blurred? plus add a bit of turbulence noise at 800%. That'll make the rendering reflection more suggestive than perfect.

    I am attaching a couple of samples. Yes, 3d human choice is ugly but you get the idea.

    2-blurred reflection.jpg

    1-image prop vs 3d object.jpg

    • Like 2
  4. Take a look at the one for Onshape.  That'll get you the feel you are looking for.  These devices are mainly for 3d work as we all know, but not all 3d jobs are the same.  Laying walls in a project are not the same as removing a pipe from under a car chassis.  Sometimes you want the object be the things that rotates and others be the active observer who can walk thru a project

    • Like 1
  5. Keep in mind, with renderings, we are dealing with digital reality. The idea is to get those images out so we can keep the ball rolling with our projects. If it means to deviate from real light values, I'd say that is valid. I imagine our clients would not ask if renderings were or not created using specific lumen. I learned my lesson the hard way.

    Post one of your test renderings here, or if you want, contact me directly and I could take a look at your file.  

  6. Good questions. Here are my quick answers:
    1 - Morpholio trace can take these 3d formats coming from Vectorworks: OBJ , STL, DAE, 3DS.  and of course flat images like pdf or jpgs

    2- For placing the exported pdf or image on nomad, you have to set your ipad to see the nomad integration. Check out min 2:00 of this video https://university.vectorworks.net/mod/overview/view.php?id=3056
     

    3-I'd start saving the sketch in pdf in nomad > then import into vwx as a reference

     

    Post some of your project here using morpholio and vwx

    • Like 1
×
×
  • Create New...