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Posts posted by Luis M Ruiz
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Currently, Panoramas are not exported as OpenGL, there is already an improvement request in place.
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Try calculating the panorama in the cloud
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Mmh. This looks like an interesting test challenge
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I believe I have.
If you allow me, let me take a look at your file (by private message)
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would any of you upload a screenshot of what you are experiencing?
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Keep in mind that Subd and textures are sometimes not the best friends. Mapping is getting better but every now and then, depending on how a specific texture pattern runs...well...I am glad people are looking into it.
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v2019 and v2020 panoramas got more demanding. If it was not made with the Maxon requirements then these turn yellow. Until further notice, do not use the ones that give you that ugly result.
I have a few that I can share from my personal collection.
https://www.dropbox.com/s/txgd6n0wturbwzm/Backgrounds %26 HDRI collection.vwx?dl=0
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On 8/1/2019 at 5:32 PM, James H. said:Quick questions: were you able to generate the lens flares on the orange wall nodes in vectorworks natively or was this done in post?
When it is a static rendering, I can go two routes: 1- add some 2d png images over viewports or 2- add some flares in Photoshop. For panoramas, bloom effect helps but I wanted a little more pop on some of those light, so a little post-production helped to get me there.
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I wish we had camera perspective correction
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3 hours ago, jeff.kisko said:Can't wait to watch this one later when I can get through the full tutorial. Almost all of my renderings are interior exhibit or event renderings. I keep pushing the models back into Rhino/vray for rendering, but ideally would keep everything in one system.
Hello Jeff.Kisko
From the knowledge of that webinar, you'll be able to get better interior renderings from Renderworks. Here is a sample project:
https://beta.vcs.vectorworks.net/presentations/11e8df8e1bed1a3eabe812a7723e44fa/
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me like 👍
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I'd recommend using Custom Lights (IES). These provide the best realism to a scene. do you have a picture of what you are trying to recreate?
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@John Erren Hi John. Creating renderings is always a balance between viewport size, sheet resolution and settings. For example, if you have a sheet 36"x24", 300dpi and viewport at best quality, including displacement mapping, it'll take a long, long time to process.
If you are just in the process of previewing your renderings, trade size and quality for speed. Perhaps reducing those renderings to 17"x11" at 72dpi and make use of Custom Renderworks, most of them at low quality including 1 reflection.
Once you are super happy with the quality, go high on Custom Renderworks and increase your sheet res to 300dpi. Some settings are different in case of interiors. Post a pict of what you are trying to create and I may have a similar file you can take a look at in terms of settings.
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@jamie innes If you can post a sample file, I think we can take a look at it and give you a better report.
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I am going to take a guess here. Are you using Image Effects on top of that viewport? (v2019) is that box checked when you hit update?
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With the latest release of Service Pack 3, awesome new updates got included.
One that we all requested, was a path to create linked panoramas. I had the opportunity to test it and I'd like to share my results.
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Wall Sconce/Pendant Light fixture tutorials
in General Discussion
Posted
Take a look at this file. Follow the saved views so you'll see the entire modeling process and at the end the final result. Saved 1 is the inspiration.
https://www.dropbox.com/s/pgxogn7yvt8g5o9/Wes Lamp Process.vwx?dl=0