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Luis M Ruiz

Vectorworks, Inc Employee
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Posts posted by Luis M Ruiz

  1. Good start, tank you. Ok, here is a recipe I recommend:


    1- While in design layer, set your desired view and save the view so you can always come back to it at some point. Then create a viewport, place it on a sheet and set resolution to 300 dpi. Size? how about starting with a letter size, landscape.


    2- Rendering: Use Custom Renderworks, that way you control over the settings. Fast rendeworks is all low (good for preview) High quality is all set to high (may be too slow)


    3 - Lights first, then light bounces, then background, then materials and finally adjusting the resolution of your settings


    4 - If things go as planned then export sheet as png, jpg, photoshop or tiff, depending on who need the rendering.


    5 - Keep in mind that Image effects can add a punch to your renderings.

  2. On 8/1/2019 at 5:32 PM, James H. said:

    Quick questions: were you able to generate the lens flares on the orange wall nodes in vectorworks natively or was this done in post?

    When it is a static rendering, I can go two routes: 1- add some 2d png images over viewports or 2- add some flares in Photoshop. For panoramas, bloom effect helps but I wanted a little more pop on some of those light, so a little post-production helped to get me there.

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  3. 3 hours ago, jeff.kisko said:

    Can't wait to watch this one later when I can get through the full tutorial.   Almost all of my renderings are interior exhibit or event renderings.    I keep pushing the models back into Rhino/vray for rendering, but ideally would keep everything in one system.



    Hello Jeff.Kisko

    From the knowledge of that webinar, you'll be able to get better interior renderings from Renderworks. Here is a sample project:



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