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Luis M Ruiz

Vectorworks, Inc Employee
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Everything posted by Luis M Ruiz

  1. Hello group. This one is something we put together over a year ago, I just wanted to share. I found that combining "image effects" after the completing the process enhances these type of withe renderings nicely.
  2. triangles is what matters. If you have a forest with 3d leaves, that would take forever. Then again, renderings are views, so scale is not an issue. Do not create renderings from the design layer, use viewports.
  3. Good start, tank you. Ok, here is a recipe I recommend: 1- While in design layer, set your desired view and save the view so you can always come back to it at some point. Then create a viewport, place it on a sheet and set resolution to 300 dpi. Size? how about starting with a letter size, landscape. 2- Rendering: Use Custom Renderworks, that way you control over the settings. Fast rendeworks is all low (good for preview) High quality is all set to high (may be too slow) 3 - Lights first, then light bounces, then background, then materials and finally adjusting the resolution of your settings 4 - If things go as planned then export sheet as png, jpg, photoshop or tiff, depending on who need the rendering. 5 - Keep in mind that Image effects can add a punch to your renderings.
  4. May I have a bit more information about your renderings workflow? what steps do you take? what style of rendering do you use?
  5. Take a look at this file. Follow the saved views so you'll see the entire modeling process and at the end the final result. Saved 1 is the inspiration. https://www.dropbox.com/s/pgxogn7yvt8g5o9/Wes Lamp Process.vwx?dl=0
  6. Currently, Panoramas are not exported as OpenGL, there is already an improvement request in place.
  7. Try calculating the panorama in the cloud
  8. Luis M Ruiz

    Mirrorball

    Mmh. This looks like an interesting test challenge
  9. @digitalcarbon Would you have the same 3d fun without the 3d navigator?
  10. I believe I have. If you allow me, let me take a look at your file (by private message)
  11. would any of you upload a screenshot of what you are experiencing?
  12. Keep in mind that Subd and textures are sometimes not the best friends. Mapping is getting better but every now and then, depending on how a specific texture pattern runs...well...I am glad people are looking into it.
  13. I want in! Here is another approach. By combining nurbs and deform solids.
  14. v2019 and v2020 panoramas got more demanding. If it was not made with the Maxon requirements then these turn yellow. Until further notice, do not use the ones that give you that ugly result. I have a few that I can share from my personal collection. https://www.dropbox.com/s/txgd6n0wturbwzm/Backgrounds %26 HDRI collection.vwx?dl=0
  15. When it is a static rendering, I can go two routes: 1- add some 2d png images over viewports or 2- add some flares in Photoshop. For panoramas, bloom effect helps but I wanted a little more pop on some of those light, so a little post-production helped to get me there.
  16. I wish we had camera perspective correction
  17. Hello Jeff.Kisko From the knowledge of that webinar, you'll be able to get better interior renderings from Renderworks. Here is a sample project: https://beta.vcs.vectorworks.net/presentations/11e8df8e1bed1a3eabe812a7723e44fa/
  18. I'd recommend using Custom Lights (IES). These provide the best realism to a scene. do you have a picture of what you are trying to recreate?
  19. Also, a good idea is to check out the mtexture library. More and more I find cool goodies here. Available in v2019
  20. This video tells me there are no symbols called "metal mesh". I learned the hard way to always set the type of resource I need, then type what I am looking for.
  21. I typically keep a project folder dedicated for renderings, just to keep a record. Typically a screenshot is enough. Here is a sample of the before, during and after.
  22. @John Erren Hi John. Creating renderings is always a balance between viewport size, sheet resolution and settings. For example, if you have a sheet 36"x24", 300dpi and viewport at best quality, including displacement mapping, it'll take a long, long time to process. If you are just in the process of previewing your renderings, trade size and quality for speed. Perhaps reducing those renderings to 17"x11" at 72dpi and make use of Custom Renderworks, most of them at low quality including 1 reflection. Once you are super happy with the quality, go high on Custom Renderworks and increase your sheet res to 300dpi. Some settings are different in case of interiors. Post a pict of what you are trying to create and I may have a similar file you can take a look at in terms of settings.
  23. @jamie innes If you can post a sample file, I think we can take a look at it and give you a better report.

 

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