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Luis M Ruiz

Vectorworks, Inc Employee
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Posts posted by Luis M Ruiz

  1. I'd try making a copy of that viewport and render it using artistic lines and shadows. Make the lines super thin and make the shadows black.  You'll have the model white solid. If you were thinking on using Photoshop then the deleting the whiteness will be easy.

    Screen Shot 2017-03-16 at 11.18.11 AM.png

    • Like 3
  2. Since I am creating more and more images for use in Power Point presentations and also passing material to our graphics team, once the viewports are ready, I've been exporting directly to PDF. What is interesting is that more and more I make use of my Vectorworks cloud account and take advantage of my Nomad folder to let it take care of updating the file and creating the pdfs I need. That way I manage to get production going in two places at the same time. I invite you to give it a try.

    • Like 2
  3. In my personal opinion, I think renderings start by observing details and making a list of items that will make part of the overall scene.

    A rendering can be very shallow or very intense and elaborated, plus on top of that if you are going for realistic like Stephan M said one time, you have to make things look old and used, scratches here and there, dust, a bit of dirt or coffee stains over a newspaper, that level of realism. Yes, details take time but so is a painting but must important, you have to enjoy the process.

     

    Now, what makes a list of learning items when it comes to rendering? I'd say, everything start with knowing how to 3d model, we are not making flat illustration here, we'll be working with volumes. Then lights, very important aspect and light comes from different sources and different intensities, environmental, direct lights, points and custom sources. Shadows, another topic, blur vs straight cast, make a big difference. Textures and their characteristics, some are shiny, some are very dull, some emanate light and others need bump, noise, etc. and don't get me started on the mapping. Creating and selecting the right materials takes dedication, then again for an indoor shot, if we are collaborating with a professional interior designer then the selection is all up to them, all we do is match. Camera composition, just like a smart photographer selects the best angle, that helps to tell the story. And finally, the rendering style, lights settings, detail control, backgrounds and final size and of course having a fast computer helps.

     

    I'd recommend checking out the training videos posted on our youtube channel (I so wish we had those when I started doing renderings).

     

    As promised, here is the file, v2017

     

     

    Wes_Lamp_render.vwx.zip

    • Like 4
  4. Drawings, 3d modeling, spreadsheets, renderings, all in the same software? I know it sounds too good but every aspect requires information, practice and a good coach. 

    Here is a small practice project I did a few months ago. File available on demand.

     

    Wes_Lamp.jpg

    • Like 3
  5. I am sure Jim will appreciate a bit more information:

     

    vwx version #

    Platform

    Type of computer

    Operating system

    Graphics card information

    an include a copy of the file if possible

     

    Providing these variables always helps to get to the bottom of the mystery.

     

     

  6. Here is a couple of samples for clinic floor plan. One one the perspective is set to normal but the rendering technique is a combination of white model style (background) and hidden line (front). Second sample, I personally like it more for presentation purposes a bit more contrast, no lines.

    perspective_plan.png

    Screen Shot 2017-02-08 at 3.46.54 PM.png

  7. Since I read this post I decided to give it a try and test Renderworks and its ability to handle materials and lights. Here is what I did, basically is a matter of creating a extrude along path, then add little spheres inside and a point light source. The trick is on the materials and the light control. I created a render style that will allow me to create a bloom effect and wait for it to cook.

     

    Here is a before and after photo editing.

     

    What you think?

     

     

    before.png

    after.png

    • Like 3
  8. During the making of several rendering I wanted to test several Rendering Styles of my own and kept refining them as needed. Since I wanted to keep the model plain white I added only a few visible textures, the floor is a bit reflective with blur, one single light source, heliodon warm light 125 brightness and the glass needed some turbulence noise, about 500% size and very reflective. I did use a camera effect with 8% bloom.

    Here are a few screenshots of one of my rendering setting for a white model with a black background and a fine simple artistic edge

     

     

    Screen Shot 2017-01-12 at 10.51.16 AM.png

    Screen Shot 2017-01-12 at 10.51.29 AM.png

    Screen Shot 2017-01-12 at 10.52.07 AM.png

    Screen Shot 2017-01-12 at 10.51.43 AM.png

    Screen Shot 2017-01-12 at 10.51.58 AM.png

  9. Hello again.

    That was a fun project to make and yes it took me some time to figure out all the project dimensions. Many of them I acquired from a dwg I found on the web along with a few jpg images but later I realized nothing in this project is random, every line and edge makes sense, related or projected from another shape.
    From the beginning my intention was to document the modeling process and when I was sure about the steps I’d get on to the recordings. For the west volume I did save myself a sequence and only after practicing several times the video was made.
    There are also a few other parts that did not make the director’s cut, time constraints, but the east side, the main gate took some time to figure out.
    Basically while I was modeling I had on screen, all matching, images, photos, dwg lines and the main model broken in different parts.

     

    Again, I so wish we all had these tool back in the 90's when I was in architecture school.

     

    Screen Shot 2017-01-12 at 9.25.56 AM.png

    Screen Shot 2017-01-12 at 9.26.19 AM.png

    Screen Shot 2017-01-12 at 9.28.40 AM.png

    Screen Shot 2017-01-12 at 9.25.19 AM.png

    Screen Shot 2017-01-12 at 9.14.14 AM.png

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