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Posted October 4, 2013
You are welcome Digitalmechanics.
Posted September 11, 2013
It would be nice to see the results of your ifc export in Solibri. Did it work for you?
Posted January 6, 2011
This is the correct expression.
Posted February 10, 2010
"The force is strong with this one"
Posted October 26, 2009
If you see the demo with attention, only walls were involved in this exercise. Walls have this peculiarity of being hybrid objects and that helps when you put them to interact with the now smarter dimensions
Posted September 30, 2009
Here is the secret.... Try an artistic render style and find the one that is two tones only, set the colors to dark dark gray and white and let the solar animation render with final quality.
It does the job good at popping the shadow more and takes less time to render.
Posted September 29, 2009
Edited September 30, 2009 by Luis M Ruiz
Would you like to see DTM,spreadsheets and solar animations in action? take a tour:
in General Discussion
Posted May 28, 2009
Here is a project of a Geodesic House modeled, rendered and animated in Vectorworks
Posted May 26, 2009
Vectorworks 2009 does export to Cinema 4D, it is a two step process, first you install the plugins inside Vectorworks and add some into Cinema 4D so they communicate perfect, you can set up your export settings to classes, layers or colors.
Posted May 14, 2009
After reading again the replies, I noticed something, users who experience the hidden lines problems all have something in common, version 2008, in the latest version the rendering behaves differently, no lines in elevations. that is why I posted the screen pictures.
give vw 2009 a try
Posted May 10, 2009
If you are ever in Mexico City and want to celebrate with a long time user, trainer and new dealer of Vectorworks, contact Jason Sanchez, he'll be more than happy to tour you around
In Mexico City you have a great fellow that provides excellent tech support and knows his stuff, he is also a new dealer for Vectorworks, his name is Javier Sanchez ( arq ) and you'll find him at:
Where are you located?
Cool effect on the windows!
Posted May 10, 2009
Edited May 10, 2009 by Luis M Ruiz
Start with the core of the building, then one wing, create walls from polygons, be sure to add exterior textures, add doors and windows, be sure they are all in schedule, select them all and duplicate array 3 copies 90deg origin at 0, create design layer viewport and duplicate array 20 copies at x=0 y=0 z at 14', create a camera, point to the top of the tower, add a hdri background, reduce environment light to 30%, then render at best quality in renderworks. at this point when the render is done we stop the clock.
One of our girls at tech support finished in 3:40 secs, shes is fast!
I think we should upload the video we made with the steps to our web, it is always fun to create challenges like that at any office.
Posted May 8, 2009
Here is my comment about using VW as a modeler tool for perspectives. Vectorworks at this point creates very reliable Boolean operations, nurb shapes, test it, not just with simple plane surfaces, try a curved roof, model a spoon, organic forms in other words, and then play with other application and see if you can get to the same level and the time ad knowledge that takes.
Renderworks has a decent style but the key factor here is to understand how the light affects materials, bounces of indirect lights make huge improvements that drives you away from the cartoonist look or amateur finish as some would say. To achieve this, I would suggest to start using HDRI backgrounds, specially on exterior shots and is all part of Renderworks. ( see attachment, modeled and rendered in 6 mins) I know this because we usually prepare quick competitions on fridays and see who models faster, ha ha.
Then, if more realism is needed and moving parts are a most to help tell the story, well, I make use of my plugins and export them to Cinema 4D or Artlantis Render, depending on the mood of the day.
Hope this helped.
You got me thinking about this issue of lines showing elevations, I have not been having that problem with my projects in vw 2009 and I just made a new test file: 3 layers at different hgts, used wireframe and hidden line renders. please see attachments with screen shots.
If problems persist I could take a look at one of your files.
Posted February 19, 2009
I tested Wes's suggestion and BINGO! easier than using a new file. Yes the origin has a great deal to do here.
Great Catch Wes. Your are really a spaceballs.
I took a shot at your file and I found the same behavior, I can see the walls in plan but when in Isometric the walls vanish.
So, this is what I usually do when searching for causes:
Type of objects?
Ht of walls in a layer?
All is correct but..... when you select all the objects in a axon view and ZOOM OUT real far, you'll see that your walls are hovering way above the floors, can't select them, but I can see they are not showing properly. My conclusion? File is corrupted somehow, but not all is lost, if you copy only walls and paste them in a new file, they all transfer nicely, then do the same with the floors, if you do both at the same time you'll provoke the same bad effect, can't explain it, but at least you can still work on your project, just do it using a fresh file.
Posted February 3, 2009
My first impression is that the settings for text are not properly established.
While your referenced design layer viewport is selected, check on the object info palette and see about the advance properties, there is a check button related to flipped text. Hope that helps.
Having the opportunity to apply textures to every face of a wall offers a great deal of flexibility that we did not have before, for example: create a new texture in your browser, some neutral dark color, then apply it to every "top wall" of a project, you'll see how a floor plan in isometric explains itself better, (see attachment)
Posted January 30, 2009
I just tested pack 2 ( english & spanish version of VW 2009 and works well on MAC osX platforms.
I'll check on the Windows platform
Posted January 19, 2009
I was not able to increase the opacity of the plug in object, reduce yes
One more thing before you submit your "Autocad" drawings, double check that your translation is perfect, I suggest you download one of those Autocad viewers and check that things are in order.
We don't want our users to fail their studies due to a overlooked translation error
Posted January 17, 2009
I checked on your drawing and it looks like vegetation is what's increasing the file's size, I wonder what type of symbol you use for trees and bushes? try switching your symbols for some less rich on detail, maybe with plain 2d polygons and some transparency, remember that at the scale you are presenting this plot showing every leaf is not necessary.
Make a duplicate of your file, make the changes, save it and let us know what happened to the size of the file
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