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Posts posted by Luis M Ruiz
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Since I am creating more and more images for use in Power Point presentations and also passing material to our graphics team, once the viewports are ready, I've been exporting directly to PDF. What is interesting is that more and more I make use of my Vectorworks cloud account and take advantage of my Nomad folder to let it take care of updating the file and creating the pdfs I need. That way I manage to get production going in two places at the same time. I invite you to give it a try.
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It looks to me from the image I saw the glow effect of the screens is set very high, is it?
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In my personal opinion, I think renderings start by observing details and making a list of items that will make part of the overall scene.
A rendering can be very shallow or very intense and elaborated, plus on top of that if you are going for realistic like Stephan M said one time, you have to make things look old and used, scratches here and there, dust, a bit of dirt or coffee stains over a newspaper, that level of realism. Yes, details take time but so is a painting but must important, you have to enjoy the process.
Now, what makes a list of learning items when it comes to rendering? I'd say, everything start with knowing how to 3d model, we are not making flat illustration here, we'll be working with volumes. Then lights, very important aspect and light comes from different sources and different intensities, environmental, direct lights, points and custom sources. Shadows, another topic, blur vs straight cast, make a big difference. Textures and their characteristics, some are shiny, some are very dull, some emanate light and others need bump, noise, etc. and don't get me started on the mapping. Creating and selecting the right materials takes dedication, then again for an indoor shot, if we are collaborating with a professional interior designer then the selection is all up to them, all we do is match. Camera composition, just like a smart photographer selects the best angle, that helps to tell the story. And finally, the rendering style, lights settings, detail control, backgrounds and final size and of course having a fast computer helps.
I'd recommend checking out the training videos posted on our youtube channel (I so wish we had those when I started doing renderings).
As promised, here is the file, v2017
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let's go over a check list.
What vwx version?
Mac or win?
type of computer?
Viewports on a sheet?
what's the sheet size?
Sheet resolution?
save document cash on?
what settings are you using for your rendered viewports? (custom, high quality, rendering style)
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@allan woodwell
sorry Allan, my post was addressing jmolina. Thanks for the help you offered.
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I am sure Jim will appreciate a bit more information:
vwx version #
Platform
Type of computer
Operating system
Graphics card information
an include a copy of the file if possible
Providing these variables always helps to get to the bottom of the mystery.
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don't step it
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I learned that water, glass and any reflecting material can only sing when they have something to reflect. having an HDRI backgrounds helps but you can also control the environmental reflection in render styles. For example, you can have a blue sky in the back and your glass reflect a forest in fire.
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Got it saved on my favorites. thank you Mike.
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A few days ago I wanted to create a project including water. I was happy with the way the water turned out, took me several tests.
Here you have a couple of renders. I am also including the v2017 with that texture for your use.
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Unfortunately you wont be able to close the gap. The background is a panoramic image and that one has the cloud lines above ground.
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Since I read this post I decided to give it a try and test Renderworks and its ability to handle materials and lights. Here is what I did, basically is a matter of creating a extrude along path, then add little spheres inside and a point light source. The trick is on the materials and the light control. I created a render style that will allow me to create a bloom effect and wait for it to cook.
Here is a before and after photo editing.
What you think?
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Keep in mind that if you are doing final renders then make use of sheets and viewports and do not rely on just screenshots from layers.
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During the making of several rendering I wanted to test several Rendering Styles of my own and kept refining them as needed. Since I wanted to keep the model plain white I added only a few visible textures, the floor is a bit reflective with blur, one single light source, heliodon warm light 125 brightness and the glass needed some turbulence noise, about 500% size and very reflective. I did use a camera effect with 8% bloom.
Here are a few screenshots of one of my rendering setting for a white model with a black background and a fine simple artistic edge
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Hello again.
That was a fun project to make and yes it took me some time to figure out all the project dimensions. Many of them I acquired from a dwg I found on the web along with a few jpg images but later I realized nothing in this project is random, every line and edge makes sense, related or projected from another shape.
From the beginning my intention was to document the modeling process and when I was sure about the steps I’d get on to the recordings. For the west volume I did save myself a sequence and only after practicing several times the video was made.
There are also a few other parts that did not make the director’s cut, time constraints, but the east side, the main gate took some time to figure out.
Basically while I was modeling I had on screen, all matching, images, photos, dwg lines and the main model broken in different parts.Again, I so wish we all had these tool back in the 90's when I was in architecture school.
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How about posting a sample pict of what you'd like to achieve and I may be able to tailor a file that will include custom materials and a rendering style?
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By any chance, is it a decal?
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Not here and use it everyday.
What type of file are you rendering? large file? too many triangles? what operating system and computer do you have?
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Tom.
That is a nice file. care to share?
(for demo purposes only of course)
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I'd switch to a rendering style background and hidden line for the front. be sure your sheet is set to 300 dpi min.
remove shadows (external render)
in Rendering
Posted
I'd try making a copy of that viewport and render it using artistic lines and shadows. Make the lines super thin and make the shadows black. You'll have the model white solid. If you were thinking on using Photoshop then the deleting the whiteness will be easy.